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Since that ammo in Chapter 10 is unreachable, is it possible that the Chapters 2 and 14 maps are as well, due to a design oversight? Has this game ever been successfully completed 100%?
Skilled player (1708)
Joined: 9/17/2009
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
CoolKirby wrote:
Since that ammo in Chapter 10 is unreachable, is it possible that the Chapters 2 and 14 maps are as well, due to a design oversight? Has this game ever been successfully completed 100%?
No idea. Even if so, doesn't appear out of bounds nearby. Also this is what happens if I restarted a chapter after playing back the movie without following the steps in the first post of the submission: It gives me a glitched amount of ammo, all weapons, all maps, all valid entrances for said maps (including glitched ones) and all items. Saving and resetting at this state won't save it. Also it allows the map screen to scroll to the courtyard and basement, even though that normally isn't allowed.
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jlun2 wrote:
http://dehacked.2y.net/microstorage.php/info/909917951/test2.dsm Wrong warped from chapter 14 to chapter 9. No idea why it happened. Delaying 1 frame prevents that.
Link to video Encoded in hopes someone might figure out something one day.
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Watched a playthrough of this cool game not so long ago, just subscribing to the thread. This one is definitely better than "The Game".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1708)
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
Also this is what happens if I restarted a chapter after playing back the movie without following the steps in the first post of the submission: It gives me a glitched amount of ammo, all weapons, all maps, all valid entrances for said maps (including glitched ones) and all items. Saving and resetting at this state won't save it. Also it allows the map screen to scroll to the courtyard and basement, even though that normally isn't allowed.
I was looking back at this post, then realized I have no idea which steps they were. So after messing around, here they are: 1. Go to the battery folder. Delete the .dsv for this game 2. Open DesMeMe 0.9.11 and open the game 3. Play the movie from this submission 4. After the first cutscene, stop the movie. 5. Pause the game, then try and restart the chapter. You will now have everything unlocked after it says "Backup save corrupted". Also, since everything has been unlocked, they will not appear again for you to pick up. Useless Notes: 1. The flashlight appears in 3 places: First chapter right after the cutscene, at the start of the 2nd chapter at the roof, and at the courtyard if you failed to grab it. 2. The entire building has been rendered at the end of chapter 3 hallway, where you first meet the banshees. In later hallways, it isn't. 3. The glitched, everything unlocked map looks like this: http://imgur.com/N5j3hLo Every door is marked in yellow, and some are even out of bounds. If you used cheats, and tried to actually walk to the OoB "doors", it won't work. Compare the map with my attempt of playing the game "normally" http://i.imgur.com/IEDROLh.png 4. The address for clipping outside is: 0204FEE8 and change it to 0. 5. The zombies in the rooftop do not spawn until you walk near the area they are in. 6. The zombies at the start of the 3rd chapter do not spawn until you walk near the door they appear in. 7. If you completed the "DEAD" piano puzzle, but did not pick up the key, that triggers the worm cutscene in the previous room, but does not trigger the appearance of worms in the other rooms. 8. I can't find where are chapter 2 and 14 maps. They don't appear out of bounds from what I checked (so far). 9. If you died and went to the next room, you can go OoB briefly.
Skilled player (1708)
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jlun2 wrote:
It gives me a glitched amount of ammo, all weapons, all maps, all valid entrances for said maps (including glitched ones) and all items. Saving and resetting at this state won't save it. Also it allows the map screen to scroll to the courtyard and basement, even though that normally isn't allowed/ I was looking back at this post, then realized I have no idea which steps they were. So after messing around, here they are: 1. Go to the battery folder. Delete the .dsv for this game 2. Open DesMeMe 0.9.11 and open the game 3. Play the movie from this submission 4. After the first cutscene, stop the movie. 5. Pause the game, then try and restart the chapter. You will now have everything unlocked after it says "Backup save corrupted". Also, since everything has been unlocked, they will not appear again for you to pick up.
I briefly explored this again. Turns out it makes items such as health and ammo (and some notes like newspaper clips) not appear anymore as well. Additionally, cutscenes don't trigger, and if you made it to the room after the password door and reset, you keep this state. Some enemies also stop appearing (such as the zombie in the washroom that I didn't enter in the run). I wonder if it's possible to get this state legit? Edit: Also the maps in game doesn't seem to quite reflect the rooms. I can try updating them and see what happens. Edit2: In the hall with the beds where you first find zombies on the floor, while I only ever managed to get 2 of the 3 zombies on the floor to rise up at once, it turns out you can kill the ones on the ground, inactive, by circular saw. Pointer for the first enemy seems to be 0x20DC3A8 with offset -0x190 for x, and -0x190+0x8 for y. This doesn't always seem to work however.
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
jlun2 wrote:
http://dehacked.2y.net/microstorage.php/info/909917951/test2.dsm Wrong warped from chapter 14 to chapter 9. No idea why it happened. Delaying 1 frame prevents that.
Encoded in hopes someone might figure out something one day.
Things I tried that preserves the warp: * Delaying before entering the hall in which it occurs. * Save, reset the game, then messed around, before reentering the hall. Hall input is spliced exactly like the input file. * Entering the hall, leaving, then reentering and splice input * Kill that leech that falls down on me in the hall, all input same So it appears it isn't some one off thing. It doesn't appear you can warp in the chapter 9 hall.
Skilled player (1708)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
CoolKirby wrote:
Since that ammo in Chapter 10 is unreachable, is it possible that the Chapters 2 and 14 maps are as well, due to a design oversight? Has this game ever been successfully completed 100%?
This is really awkward, but I finally found the chapter 14 map. It's in the room right after the wheelchair boss, in those opened closets. It looked like ammo from a distance, so I initially missed it. Still no idea where the rooftop map is however. Also: * The banshees at chapter 10 don't respawn on defeat. * The zombie with the leeches over it in chapter 13 don't respawn on defeat.