Post subject: Carrier Air Wing
BigBoct
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Carrier-Airwing is a fun horizonatal autoscrolling shoot-'em-up; it holds a special place in my heart as it's the only game of its' kind I have one-credited. (On actual arcade hardware, no less.) I think a good TAS would control both players; I've been doing some one-player play of it recently, and have been having trouble 100-killing the first few stages, which was never a problem for me on hardware. Additionally, two players adds more enemies, though I don't know just how much. Lastly in favor of a two-player run, there are some segments of Stage 2 where a single fighter is incapable of killing everything because of physical barriers. Each stage has a different model of special weapon you can purchase, and the power also varies depending on what fighter you pick. The F/A 18 Hornet is balanced between the power of air-to-air and air-to-ground specials, while the F-14 Tomcat gets more powerful air-to-air specials, and the A-6 Intruder gets more powerful air-to-ground weapons. Paradoxically, the A-6 also gets a more powerful version of the final stage's special weapon, the Super Shell, than the F-14, despite it being an air-to-air weapon. I don't recall if both players can pick the same fighter; I've never co-op'd the game that I can remember. Is there a multitracking Lua script for FinalBurnAlpha, or does it support multitracking natively? If so, I'll give this a go with two players as soon as a version with speed throttling re-enabled is out. Here is a longplay I found on Youtube. I haven't watched it yet, but the length seems unusual; I remember not taking more than about half an hour to reach the final stage on hardware, even considering I would typically fully dismantle every multi-component boss.
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Hmm, I didn't know Area 88 had a sequel. I played the SNES version of A88 quite a lot, so a TAS of CAW would be appreciated at least by me. Sorry I cannot offer you any advice.
BigBoct
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So I've decided I'm gonna try and make this happen. WIP for Stage 1 using F/A-18 Hornet: http://tasvideos.org/userfiles/info/33352981544041656 EDIT: Basic weapons, duh. Red has the widest bullets, Blue has te best DPS, green is the happy medium. Obviously we want blue because tool-assisted precision. Red also has very poor firing rate at higher levels because it's made up of individual sprites and there is a hard sprite limit.
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BigBoct
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Update: Seems as though your excess fuel and special weapons are tallied all at once and don't count down, so not using all your weapons doesn't cost any time. Still not sure where I missed some enemies.
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Does not sync.
BigBoct
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Where and how does it desync? Also, does the FBM movie format save dipswitch status? If it doesn't then a few things needs changed there; specifically, "Freeplay" to On (default Off,) "Enemy Difficulty" to 8 (default 4), "Player Difficulty" to Very Difficult (default Normal.)
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Rom name?
BigBoct
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cawing.zip, 1407kb, CRC32 31B0791C
Previous Name: boct1584
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Still fails to sync. Dip switches set; desyncs right at the start (doens't select the correct ship.) I would advise waiting for the FBA release before doing further work on this, it fixes CPS1 sync stability.
MediaMagnet
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Works for me... not sure if that matters at this point.
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup!"
BigBoct
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xy2_ wrote:
Still fails to sync. Dip switches set; desyncs right at the start (doens't select the correct ship.) I would advise waiting for the FBA release before doing further work on this, it fixes CPS1 sync stability.
Thanks for the suggestion. Any idea how long that'll take?
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No word from devs on this, sorry.
BigBoct
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http://tasvideos.org/userfiles/info/35083533115863947 Another take. Seems that the only real way to speed things up is to kill the bosses faster.
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BigBoct
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Getting maybe interested in trying again. Anyone know anything new?
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