Post subject: 8th Vanilla Level Design Contest 121 Exit
Joined: 4/23/2013
Posts: 59
This would be a great TAS that I'd love to see done. First, this hack is historically significant for being the first SMW hack to have 121 exits (the maximum amount possible with the game engine). Second, every level (except for the secret world) is open from the start, allowing route customization. Third, you start as Small Mario in every level, making flying over levels impossible in levels without a Cape. Lastly, the hack makes good use of the SA-1 chip.
Amaraticando
It/Its
Editor, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
This hack would be accepted here, I think. The problem is to find someone to beat the 121 exits. I'll do at most 120 (SDW :) )
Active player (434)
Joined: 2/5/2012
Posts: 1693
Location: Brasil
seems pretty interesting indeed with all these features
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Does it run cleanly in Snes9x/BSnes? I know some of those older hacks do ASM shenanigans that rely on emulator inaccuracies (cough-ASMT-cough)
Adventures in Lua When did I get a vest?
Joined: 4/23/2013
Posts: 59
Actually, it does not work on ZSNES, but it works on Higan and SNES9x.
fsvgm777
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Not like anyone here even remotely cares about ZSNES (especially considering it's horrifically inaccurate).
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
Samsara
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Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
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Location: Northern California
What does this do differently from the other published SMW hacks? Apart from level design and graphics, obviously.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 4/23/2013
Posts: 59
It uses SA-1, put to use in a way that allows creative level gimmicks that would be impossible otherwise in the Best world and many other levels throughout other worlds. Also, the secret final level has a massive amount of possibility for alternate paths.
Samsara
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Okay, so what are these gimmicks? What specifically stands out? We need specific examples, not one single vague piece of information.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Link 4 the hack. Doesn't clarify as to what does special or anything, I'm not familiar with it either, I just know that it's complete and it looks nice.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
This should give a better idea of what's being proposed. Link to video It's basically an excuse to make someone judge a TAS of a SMW hack with 121 exits (the maximum possible) without cape chaining (and SMWC is kinda not very fond of giving out feathers for free). Since it's the vanilla contest, there won't be any groundbreaking new gimmicks within the levels themselves, just new presentations of old gimmicks. With all that said: I have no objection to seeing this TAS'd. I just don't think it'd be judged well.
Adventures in Lua When did I get a vest?
Joined: 4/23/2013
Posts: 59
Samsara
She/They
Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
Pokota wrote:
Since it's the vanilla contest, there won't be any groundbreaking new gimmicks within the levels themselves, just new presentations of old gimmicks.
This is exactly how I'm seeing it from the videos presented. I'm not really impressed. If we're going to accept a new SMW hack on the site, it has to be significantly different from the other hacks and especially from SMW itself. If it just takes pure vanilla mechanics and redesigns levels around them, that doesn't feel like enough. It would've been enough before we had Super Demo World or TSRP2 or Kaizo 3, but at this point we're going to need more substantial differences. Changes in physics, ASM hacking, as much custom stuff as possible... Something more along the lines of the VIP series or Brutal Mario. We may obsolete another hack with this one, however, if enough people argue (and we agree) that it does something better than one of the published runs, but that's going to be a real tough sell.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.