Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
It starts when you press ], and stops when you either press L or when you load another save state. There's no separate dialog or settings for it. (The buttons like ], [, and L are configurable, of course.) The only setup required is that you have the button you want to be holding during the wait pressed before it. So for instance to open a door on your right, you would first pause, then hold right and frame advance for 1 frame, then hold up and frame search until the door opens. Then you'd frame search back with [ if you overshot it, and (probably pause then) press L when done. (If you forget to press L then it will think you're still extensively verifying the results of the last frame search until you load a save state.) BTW, after you press L, it still works to press it again to go back to the instant after the last frame searching (L basically just loads a hidden save slot).