Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
The ogrelord's sequel also had a GBA port. I remembered playing it as a kid and liking it. It has an interesting switching mechanic that could lead to some cool TAS strategies. There's also a sorta WIP on YouTube: Link to video We got meme done.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Landing on ground seems to kill your momentum
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
MUGG wrote:
Landing on ground seems to kill your momentum
Definitely, just tested it yesterday and I don't know why the author did that. Anyway, just refreshed my memory and I think I'll pick this up once I'm done with the other stuff. I can already tell other improvements are quite visible in the WIP, so this should be easier up until the 3rd stage in the game.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
losviken
He/Him
Joined: 1/13/2015
Posts: 10
Location: Norway
I started working on this a few days ago, here's how far I've gotten. Link to video Gonna redo the last level in the video due to enemies that are impossible to go through without damage boosting.
WIPs: Shrek 2 (GBA) On Hold: Dave Mirra Freestyle BMX 2 (GCN) LEGO Harry Potter Year 1-4 (Wii) Wreck-It Ralph (Wii) Done: Barney's Hide and Seek Game (Genesis) in 18025 frames
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
I think you can skip all cutscenes and text by just pressing Start. I see you don't do this all the time, I don't know why...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
losviken
He/Him
Joined: 1/13/2015
Posts: 10
Location: Norway
Oh dang. Definitely going to try that out. Thanks for letting me know :)
WIPs: Shrek 2 (GBA) On Hold: Dave Mirra Freestyle BMX 2 (GCN) LEGO Harry Potter Year 1-4 (Wii) Wreck-It Ralph (Wii) Done: Barney's Hide and Seek Game (Genesis) in 18025 frames
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
RTA WR: (link is dead now wtf) https://www.youtube.com/watch?v=VESyKm3X8L
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: 1st post of the year, it was NOT worth it
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
New wr https://www.youtube.com/watch?v=S--1mChNDno NEVERMIND HERE IT IS FOR REAL Link to video
Here, my YouTube channel: http://www.youtube.com/user/dekutony
RetroEdit
Any
Editor, Reviewer, Player (169)
Joined: 8/8/2019
Posts: 152
My WIP movie(s): WIP 001 (8 June 2023, 24:18.07), WIP 002 (1 July 2023, 21:28.50), #8442: RetroEdit's GBA Shrek 2 in 21:15.53 (17 July 2023) I recently resurrected this project I started in 2020. My current WIP is several minutes faster than the real time any% world record of 28:42 (leaderboard). With my WIP 002, this is pretty close to complete, but I still have a few seconds of potential time save (maybe less than a second) Turns out it was more than 12 seconds. See an up-to-date video at the submission link. Here's a time breakdown of WIP 002. InLevel measures starting with the first dialogue-skip Start press in the level and ending with the final dialogue-skip Start press. Unfortunately, I recently discovered that mGBA is about 17.9 seconds faster than real console, primarily due to having notably less lag in some levels, so I'm going to investigate it a bit. The Retimed column shows an estimate of what the time spent within each level would be on real console.
WIP 002, BizHawk 2.9.1 with mGBA core

LVL:  Load, InLevel (mm:ss.ms)  | Rerecords | vs. 001 |   Retimed,   delta
1-1:  588F,   2023F (00:33.870) |      2034 |   -139F | 00:33.916,  00.046
1-2:  214F,   2493F (00:41.739) |       667 |   -104F | 00:41.883,  00.143
1-3:  104F,   2544F (00:42.593) |       984 |   -125F | 00:42.866,  00.273
1-4:  107F,   3141F (00:52.588) |      1890 |   -163F | 00:53.833,  01.244
1-5:  102F,    519F (00:08.689) |      2470 |    -42F | 00:08.333, -00.356
2-1:   80F,   2466F (00:41.287) |      1238 |   -101F | 00:41.133, -00.154
2-2:  212F,   3220F (00:53.911) |      2306 |   -121F | 00:53.983,  00.071
2-3:  103F,   3948F (01:06.100) |      4077 |   -687F | 01:07.566,  01.466
2-4:  106F,   2359F (00:39.496) |      4350 |  -1387F | 00:40.633,  01.137
2-5:   99F,   2530F (00:42.359) |       360 |      0F | 00:42.700,  00.340
3-1:   90F,   3320F (00:55.585) |      2122 |   -128F | 00:55.800,  00.214
3-2:  257F,   4427F (01:14.119) |      4542 |  -2191F | 01:20.850,  06.730
3-3:  106F,   3486F (00:58.365) |      2421 |  -1754F | 01:00.383,  02.018
3-4:  212F,   2381F (00:39.864) |       788 |   -435F | 00:39.966,  00.102
3-5:  257F,   3745F (01:02.701) |       889 |   -132F | 01:02.850,  00.148
4-1:  147F,   4502F (01:15.375) |      1034 |   -792F | 01:16.600,  01.224
4-2:  204F,   3532F (00:59.135) |      1001 |   -412F | 00:59.216,  00.081
4-3:  257F,   2182F (00:36.532) |      1675 |    -15F | 00:36.283, -00.249
4-4:  329F,   2688F (00:45.004) |       716 |   -323F | 00:45.033,  00.028
4-5:  327F,   2574F (00:43.095) |      1967 |    -23F | 00:43.583,  00.487
5-1:  369F,   1802F (00:30.170) |      1147 |      0F | 00:30.100, -00.070
5-2:   40F,   3040F (00:50.897) |      1602 |    -76F | 00:51.066,  00.168
5-3:  204F,   4488F (01:15.141) |      2604 |   -693F | 01:16.916,  01.775
5-4:  206F,   2079F (00:34.808) |      2634 |   -281F | 00:36.333,  01.525
5-5:   49F,   2701F (00:45.222) |        15 |      0F | 00:45.100, -00.122
Sum: 4769F,  72190F (20:08.655) |     45533 | -10124F | 20:26.933,  18.277

Final: 76959F (21:28.501); Rerecords: 45933
RTA: 21:20.850
RetroEdit
Any
Editor, Reviewer, Player (169)
Joined: 8/8/2019
Posts: 152
With losviken's permission, I've recreated his movie from this video and resynced it to 2.9.1. Movies: recreation (BizHawk 1.11.7), recreation resync (BizHawk 2.9.1) I created this for time comparison. My first WIP lost time, but my current WIP is notably ahead in each level. Some of the levels were accidentally outdated, but in a few cases, losviken's strategies inspired me and showed me possibilities that would have been difficult to find otherwise.
losviken's movie, resynced to BizHawk 2.9.1 with mGBA core

LVL: InLevel (mm:ss.ms)  | WIP_001 | WIP_002
1-1:   2117F (00:35.444) |    +45F |    -94F
1-2:   2552F (00:42.727) |    +45F |    -59F
1-3:   2659F (00:44.518) |    +10F |   -115F
1-4:   3560F (00:59.604) |   -256F |   -419F
1-5:   1604F (00:26.855) |  -1043F |  -1085F
2-1:   2606F (00:43.631) |    -39F |   -140F
RetroEdit
Any
Editor, Reviewer, Player (169)
Joined: 8/8/2019
Posts: 152
Since I've now optimized every level, here's an up-to-date video of my full TAS: Link to video
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Great job so far! It's clear that this TAS really shines on levels where you control multiple characters at the same time. Looking forward to the final version and submission that's hopefully coming soon!
Here, my YouTube channel: http://www.youtube.com/user/dekutony