I figured I should add some updates in here. I've been streaming a decent amount lately. Here are some outcomes:
I managed to recreate a spinout chomp cancel jump that had only been seen one or two times before. This will be somewhat useful if we can recreate it off of the cars in Toad's Turnpike (should be possible as they put you in the same state as the chomps). I personally had a substantially larger jump that seems that it must be the "feather jump" state that is still in memory. We're still researching how this may be possible as that could have more significant results (specifically, a lap skip on Toad's Turnpike):
Link to video
I tested out an item box dash zone / fake item box cancel jump and it works to give you additional height but you lose the boost that gives you the necessary distance to make this useful:
Link to video
I completed a version of a first lap on Banshee Boardwalk but it's not fast enough so I'm working on some other versions. The first version (noteworthy for going left in the bat house) is at:
Link to video
I've revived my Magikoopa project thanks to some new tools that are available. Thanks to mib_f8sm9c, I'm finally able to add my Magikoopa renders directly to the ROM. They are required to be 64x64 resolution (same as the original characters) and I see I need to do some tweaking of the model, but I'm still pretty happy about this :)
Link to video
he looks small compared to other characters,but very nice you inserted him in the game
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
noice,we'll have our bodies ready for it ( ͡° ͜ʖ ͡°)
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Link to video
Cup timings are as follows:
4'16"83 Power on to race finish
Race Times:
• DKJP: 15"34 (8"01, 3"77, 3"56)
• YV: 28"73 (9"27, 9"73, 9"73)
• BB: 45"10 (33"48, 6"57, 5"05)
• RRd: 56"24 (29"74, 14"89, 11"88)
• Total In-Game Time: 2'25"41
Also, I managed to successfully execute a theoretical improvement to my "Weathertenko" lap skip on Choco Mountain. This is a ~0.8 second improvement by setting up on the other side of the line. Unfortunately, for the three lap it's ~0.1 seconds slower than the standard setup (due to having to spend more time turning). So this won't be in the All Cups TAS but it seems doable in Time Trials so it does offer a possible improvement for the Time Trials flap:
Link to video
I'm finalizing submission text and the encode. Also, Micro500 is working on console verification. I could have submitted a couple weeks ago but I'm being a bit of a perfectionist and also don't have a lot of free time st the moment.
IMO take all the time you need on the submission text. The submission texts are a major part of the entertainment I derive from TASes, because knowing what's going on helps you appreciate the encode much more.
I would propose myself to read you over with all the streams that I caught, but there are some people in the MK64 community that would be better than me at that :)
As referenced in the submission thread, I'm removing the branch name from my submission. This is consistent with SMK and it also makes sense as it's a reasonable default definition for Mario Kart 64. Having said that, here is a quick list of branches that I think are worth creating:
'Time Trials'(play 3-laps of each track as fast as possible)'2-Player GP'(both players have to finish each race, but you can trade places to get 2nd place items, draft off each other and hit each other with items)'4-player versus, best ball'
(4-player mode with all players collaborating to get one player through each course as quickly as possible)
'Time Trials, no skips'(play 3-laps of each track as fast as possible without using shortcuts)
I've listed these in my personal order of priority. I will say, any one of these would be a large undertaking so I'm sure we won't be seeing an influx of runs. I just wanted to put my ideas down.
*edit: one other idea is some type of new game+ where you play just Toad's Turnpike on Extra mode, since that's the only level that differs in any meaningful way in Extra. Maybe it would be best to do that itemless. Maybe even with two players so they can bother have a bunch of close calls.
We can save ghosts of very short times.
Luigi Raceway (1 of 2 shortcuts)
Toad's Turnpike
Choco Mountain
Mario Raceway (famous shortcut)
Wario Stadium
Sherbet Land?
DK Jungle Pkwy
Rainbow Road (1 of 2 shortcuts)
But we can't save ghosts of even shorter times (Oob Glitches)
Kalimari Desert
Frappe Snowland
Royal Raceway
Rainbow Road (possible via Chomp)
Shortcuts impossible on time trial
Luigi Raceway (shell shortcut is impossible outside cheating)
Kalimari Desert (Starman trick)
Bowser's Castle
Banshee Boardwalk
I thought you all may be interested to see that Beck Abney successfully hit 3/3 "Weathertenko" Choco Mountain lap skips: http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1509320389
He streamed his attempts since August of this year, when he really got serious about hitting 3/3. On his 26,462nd attempt of this grind and after hitting 2/3 96 times, he finally nailed a time of 16"38. This puts him almost 40 seconds ahead of second place. Truly a remarkable speedrunning achievement.
There are even more patch codes here:
2 Player Vertical Split-Screen
D00DC533 0001
800DC533 0002
There is no speed fix for 2 Player Vertical Split-Screen as D.K.'s Jungle Parkway runs at 20 fps on 2-3 Players and 15 fps on 4 Players without them
Widescreen (1 Player)
D00DC533 0000
81150148 3FDF
Widescreen (2 Player Horizontal)
D00DC533 0001
81150148 4060
Widescreen (2 Player Vertical)
D00DC533 0002
81150148 3F5E
This is my contribution for a 2 Player Vertical Widescreen hack off an existing code
Widescreen (3-4 Players)
D00DC533 0003
81150148 3FDF
300cc
810F6A10 45FF
810F77E8 45FF
810F85C0 45FF
810F9398 45FF
810FA170 45FF
810FAF48 45FF
810FBD20 45FF
810FCAF8 45FF
This is my version of the 300cc Speed Cheat
Make Player 1 a Computer
D00F6990 00C0
800F6990 00D0
Make Player 2 a Computer
D00F7768 00C0
800F7768 00D0
Make Player 3 a Computer
D00F8540 00C0
800F8540 00D0
Make Player 4 a Computer
D00F9318 00C0
800F9318 00D0
Always show Speedometer (1 Player)
801657E4 0000
801657E6 0001
You'll also see the Top 4, the Lap and Time. Combine with the Always Show Map and Always Show Distance, everything will overlap with each other.
Always Show Map (1-4 Players)
801657E8 0001
81165800 0101
Always Show Distance (1-4 Players)
801657F0 0001
Always Show Lap Counter (4 Players)
801657F8 0001
Multiplayer Grand Prix
810E86AE 0202
This is rather glitchy. Just use the screen modifier and set Players 3 and 4 to computer and you're all set. This could mess up the end celebration, focusing on Player 2 instead of on the one with the most points, as you can get gold without ever knowing. The scoring matters, the trophy is awarded after triggering the cutscene, not after it.
Grand Prix Engine Class (3 Players)
800E86B8 000?
Grand Prix Engine Class (4 Players)
800E86BB 000?
In-Game Engine Modifier
800DC54B 000?
0 = 50cc, 1 = 100cc, 2 = 150cc, 3 = Extra
You can even use this for 150cc Time Trial. This doesn't work with Battle mode.
Mirrored Courses
800DC604 0001
Allows for 150cc races on mirror courses as Extra uses 100cc speed. Also, the traffic in Toad's Turnpike don't go the opposite direction. Combine this with the code above it for 150cc Extra.
I like to thank the people who made the codes to enhance the gameplay experience.