Sometimes with somethings are impossible for control (example the death/the time/etc)
Take damage help faster but not at all. You can watch my videos here. With round time, If I fight perfect, fastest I have left 93 seconds, if I make take damage, I have left 91 seconds => take damage take my time around 2 seconds. It depend what attacks from enemy (sure I can't order my enemy "Hey, only attack me with skill"), with multi punchs it make me slowest. I think it slower flawless victories. Who can help me calculator this ?
Take damage at start round/end round/canceled bicycle kicks is same. Because if closet standing to enemies, they will make multi punchs or throw me
In MK2 can't take damage in same time on both players, except ShangStung bugs or attorney (but it'll make slower)
Btw, Ok Here's my new run, faster 2 seconds only. I have improve with:
- 1 second from last round (don't need take damage anymore)
- few frames from select option menu
- Use maximum luck manipulation I can do for take damage. But sometimes I can't take damage because my enemies make run away. I think BOT AI is loaded when select characters, then don't tell me restart run for change BOT AI for make perfect run, it's terrible
* Movie file: http://www.mediafire.com/?appkjcdy5y266jk
* Youtube: http://youtu.be/vTLY5oGc778
Hello!
This TAS I made 1 year ago: http://tasvideos.org/2385M.html . This's my first TAS, used save/load only, it mean the run unoptimize. Now with frame adv, should I need remake for optimize this?
Joined: 4/17/2010
Posts: 11475
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What do you mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Apparently this is known but it's really cool:
https://twitter.com/DNOpls/status/793962844731703296
'SNES Mortal Kombat 2, get to Kintaro and alternate between high and low punches, he apparently can't comprehend it and freaks the fuck out'
Semi-same trick works against other characters as well.
You can have the CPU character crouch down while zipping towards you in the down-sitting position, and when they reach you they will upper-cut or throw you. This is executed by the same technique of throwing a bunch of high punches or low punches, or alternating between the two.