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Update on VS System. Now all but one VS UniSystem games can be played! Contorls are are implemented in EmuHawk and can be used in TASing (although I'm not sure of the TASing potential of any particular game.)
The one notable exception is Hogan's Alley. The game boots and runs correctly, but light gun detection for that game is broken because the palette color appears to be slightly different then expected. I'm not sure if this is a problem of the emulated palette or a weakness in light gun detection emulation, but either way it doesn't work.
Dual System games also don't work, and it's not really obvious how they could be made to work, but maybe I'll work on it someday.
The only difference between this and the results posted by Quietust in NESDEV is one extra 'FF' at the beginning. Quietust mentioned that there might be a variable number of those bytes at the beginning (which represents the tests starting a different pixel) but I currently don't understand why this would be the case or what the expected outcome should be.
This is actually good news since I didn't have any new good leads lately as to why some runs were failing to sync, so I hope this leads to some new information.
But all the behaviour is now emulated correctly, so this is a pretty big accuracy improvement. Let's hope there are more to come!
See this thread for more info:
I've made a number of accuracy improvements to NESHawk lately, including getting Huge Insect to work. This game relies on an obscure hardware glitch in the PPU that I overlooked until now.
Also Micro Machines now runs without graphical glitches, but as always with this game this is tentative until proven totally accurate.
I've made numeroud changes recently, so if anyone notices any bugs please let me know. I tested pretty thoroughly with all the most difficult cases I know so I don't think anything is wrong but can't be certain.