Migu
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Joined: 10/3/2015
Posts: 58
Location: Louisiana
You should try to get as many syrups from boxes and battles as you can as going to the shop requires some time, especially since a ~30 second long cutscene plays the first time you enter the toad center inside Bowser. If you absolutely need to buy something I think it would be optimal if Bowser bought it. Also avoid using many syrups in battle since it takes a turn. They can be applied in the menu outside of a battle much quicker, so you should enter every fight with full SP. Also check out Anwonu's partial route if you haven't already: http://pastebin.com/tgvgCwUp It's not a TAS route but it has some useful info.
vince1919
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Joined: 10/4/2015
Posts: 76
Location: Quebec, Canada
Thanks, it will for sure help in routing.
vince1919
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Player (86)
Joined: 10/4/2015
Posts: 76
Location: Quebec, Canada
About lucky chance, how do I know the enemy's level? Is there an address for it? Also, I think a script would be useful for this game. I don't have a lot of lua knowledge so I would need help on that.
jdaster64
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Joined: 12/1/2012
Posts: 103
Location: New Donk City
https://www.dropbox.com/s/5ket9o79rmzh9ix/mlbis_stats.xlsx?dl=0 Here's an Excel doc with enemy stats; not sure where an in-game address is, but this'll give you the values to look for. I only have the (U) version to test anyway...
vince1919
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Posts: 76
Location: Quebec, Canada
Thanks!
vince1919
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Joined: 10/4/2015
Posts: 76
Location: Quebec, Canada
I noticed something curious with the RNG for this game. It appears that it changes when hitting an action command like pressing A for a jump. I don't know yet if differents attacks make a difference.
jdaster64
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Joined: 12/1/2012
Posts: 103
Location: New Donk City
Anything that checks if you get a Lucky hit will run the RNG once, and it changes a couple of times when each enemy dies.
vince1919
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Joined: 10/4/2015
Posts: 76
Location: Quebec, Canada
I have a first WIP for this game Link to video Movie file: http://tasvideos.org/userfiles/info/29374083814197885
vince1919
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Player (86)
Joined: 10/4/2015
Posts: 76
Location: Quebec, Canada
Apparently, the starting RNG of battles depends on the coin count. While testing different routes in the trash pit, I entered the tutorial with luigi at the same frame for both route, but with a 5 coins difference. I was surprised to see that the starting RNG wasn't the same.
Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
It might not be the coin count, but certain sprites appearing onscreen etc. Did you edit the coin address to determine if that really does change the rng?
vince1919
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Player (86)
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Posts: 76
Location: Quebec, Canada
I checked and coins are not the cause. In that room, there is nothing that changes rng. The only sprites are the 2 gloombules, mario, luigi and starlow. In both cases, I entered the room at the same time with the same rng.
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Joined: 5/15/2007
Posts: 3855
Location: Germany
Too Much Damage Warning!: Performing this act may corrupt your game's save files. The game wasn't designed for 10,000 or more damage to be dealt to an enemy. If the player does this, as soon as the damage is dealt, the game will crash. The player must reset the game but however, after doing the glitch, it may bring corruption signs, such as lagging, glitching, and freezing or crashing. The game will be even more corrupted the more times the glitch is performed until it gets unplayable. In some PAL releases the glitch should have been fixed, but it can still be accomplished normally.
credit goes to mariowiki and Daviljoe193
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Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
Too Much Damage Warning!: Performing this act may corrupt your game's save files. The game wasn't designed for 10,000 or more damage to be dealt to an enemy. If the player does this, as soon as the damage is dealt, the game will crash. The player must reset the game but however, after doing the glitch, it may bring corruption signs, such as lagging, glitching, and freezing or crashing. The game will be even more corrupted the more times the glitch is performed until it gets unplayable. In some PAL releases the glitch should have been fixed, but it can still be accomplished normally.
credit goes to mariowiki and Daviljoe193
1. Game end glitch incoming? 2. Is there a higher quality version of that video? I can't exactly make out what is going on.
Fortranm
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Joined: 10/19/2013
Posts: 1112
That video is for the second game, but the "Too Much Damage" glitch is from the third game. Are they related? What are the possible methods to deal such amount of damage to an enemy?
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Location: Germany
The linked video has the comment that I copy-pasted in my previous post.
DyllonStej
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Active player (311)
Joined: 6/6/2016
Posts: 32
I just started TASing this as a side-project, and found some more interesting things about skipping text. Continuously button-mashing (Pressing A and X every alternating frame) can actually make text boxes go away one frame before they normally do. This applies to secondary text in the same text box, entire text boxes as a whole, and "Shouting" text boxes that can't be skipped like normal. I don't know if everyone else knows about it, but I just wanted to put my 2 cents in.
Check out my main channel and contact me here: https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q
vince1919
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Joined: 10/4/2015
Posts: 76
Location: Quebec, Canada
I already knew about that. Kind of weird, but it saves time.
TheKDX7
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Joined: 7/9/2011
Posts: 392
Location: Switzerland
We now have Partner in Time at TASvideo as well as Mugg who takes care of Superstar Saga. Do you still work on this one Vince ?
vince1919
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Joined: 10/4/2015
Posts: 76
Location: Quebec, Canada
Yes I am. I'm in the middle of pump works right now.
TheKDX7
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Joined: 7/9/2011
Posts: 392
Location: Switzerland
vince1919 wrote:
Yes I am. I'm in the middle of pump works right now.
Happy to hear it ! Good luck to you
vince1919
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Player (86)
Joined: 10/4/2015
Posts: 76
Location: Quebec, Canada
Here is a first WIP. From start to Sea Pipe Statue. Link to video