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WST
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About that MCZ2 badnik… The best that you can do is to spawn it, and then do some stuff while it’s moving. The problem is that it will despawn if you move too far horizontally, but well, you can still go far vertically. See it’s address — B6C0? It shows up even when the badnik is offscreen, and it will disappear once it’s despawned. And you can keep moving, avoiding despawning it. According to marzojr’s explaination, this enemy follows a preset path, and there is no way to manipulate it, so, the only method to not wait for him is to do what I explained; however, I realize that it may not be possible. It’s worth to mention that you despawned that guy in your demo, as I can see.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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yeah that trick es very hard and long to perfom, I will test later if i save some seconds even. Update project Finished CNZ2 ~ starting HTZ1
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Post subject: Knuckles ring attack WIP 3
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I'm glad to say i finished HTZ2 and improve the part of WST that he did in this zone for around ~60 frames GMV file Later i will do a encode
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WST
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Good job! The only sad thing is that the “funny” part of CNZ2 is not so funny anymore (comparing with the testrun).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: WIP :3 Encode
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Perfection needs sacrifices (?) xD Here is the encode! WST: "WIP :3" haha I understood the joke and it made me laugh Link to video I don't know why youtube distorts the quality when Knuckles go through a water fall or fire (CPZ) is a little annoying, in the MP4 looks perfect
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WST
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By the way… I know it’s not the best time to say things like this, and also I know that there are many other improveable places, but… Well… At frame ~24797 in your last gmv, it is possible to save some frames by performing spindash through object instead of breaking that thing normally. Also, your Y subpixel value at that point is only 1, if you maximize it (make close to 255), the improvement will grow even more. I managed to save 17 frames in a quite dirty attempt, it is still improveable, as I lost some frames for alignment, which could be done better. Think of the subpixels as of your position inside the current pixel, you can be slightly higher or lower, it is useful sometimes. In this particular case (when doing spindash through object there), having lower Y subpixel value makes you stay a bit higher and thus fall into the tube (until you interact with it) a few (up to 2-3) frames longer. This is just a demo.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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If you have time redo CPZ2 if you want, but i don't know is this cause future desync in the next zones, we could try later, i'm now working on MCZ let me finish both zones and then we try. one question, It is possible to transfer ceilings (red terrain MCZ2) with a very high vertical acceleration with a glide jump? I'm testing this method, jumping from a high height and trying to grab the 2 ring in the top of MCZ2 but it does not seem to work, can you or marzojr prove me wrong? seeing the OOZ2 ringattack I think is possible, if this does not work I'll have to use the trick I found before. Let me post some screen shots of what i'm talking about http://i63.tinypic.com/2a65es4.jpg http://i68.tinypic.com/2e1bmmq.jpg http://i64.tinypic.com/nfpfl1.jpg
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Post subject: Mystic Cave 2
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Evl_3D, from what I can tell, the minimum velocity needed to glide through a ceiling of that thickness is -8225 as displayed from the highest possible pixel and subpixel (634 and 0 in this instance)
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Thanks, I think is impossible in this case, I'll have to use the trick I found before
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Joined: 12/7/2016
Posts: 33
Is there no possibility of looking for somewhere higher to jump and fly and not depend of that badnik?
Some Zamasu's quotes: - When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe? - Every time I am attacked, I enjoy my immortality.
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At the top of the level, above the speed shoes monitor there are a crushing rock in the cieling, it rises a little but does not reach the required height to perform a spindash and glide, for a couple of centimeters it does not reach the 2 rings (I tested the highest height possible and perfect spindash jump but did not work). Sadly the only way is the badnik trick, but well, is a ring-attack, If there is at least one way to get these rings, I have to use them for the main goal of the run sacrificing a little time, like Theyogwog in Sandopolis. Mystic Cave 2 MAP
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Post subject: Update Project
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Update Project Finished Mystic Cave, starting Oil Ocean in these days. Times are: MCZ1 Old: 1:24 New: 1:15:24 Rings: 253 (MAX) MCZ2 Old: 3:06 New: 2:47:23 Rings: 290 (MAX) ~Used badnik trick and changed the route a bit.
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Editor, Experienced player (586)
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Zurggriff, please you can collect the last group of unreachable rings in OOZ2 in the final movie? because is very hard for me, I can't reach your position perfectly maybe this is the problem, can you do it? http://dehacked.2y.net/microstorage.php/info/434730132/TAS-S2K-Knuckles-RingAttack-Evil3D-WST-Zurggriff.gmv
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Post subject: Ring Attack
Active player (464)
Joined: 11/16/2016
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Evil_3D, I will be unavailable for the next week. I can take a look at OOZ2 later if it is still a problem. Getting good positions to collect those rings is quite a challenge with that much acceleration.
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It's ok, I will ask WST if he can copy your input or maybe he will read it here
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WST
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I can only copy the whole act, which makes no sense if you managed to go ahead of Zurggriff’s first attempt. Let me compare your attempts first, then I will tell you if I can do it. (upd) I’ve checked it, and yeah, your gmv is faster, so, Zurggriff has to redo the trick, or someone of us has to figure out how to perform it. I cannot splice it in, because it needs extremely precise pixel/subpixel position match at the point of merging, which is nearly impossible to reach here.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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In Zurggriff's attempt he reach position 6437:16 at frame 6140, the maximum I reach was 6437:0 (after 1500 re-records), too close but not enought to perfom the camera trick, I can wait for Zurggriff do it the trick, no problem. edit Zurggriff, when you open the .gmv file can you start at frame 112710? because I made a small mistake staying still 7 frames, sorry for that It was embarrassing, if you do the trick let me finish the zone or if you want you can do the rest
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Exploring a little better Oil Ocean 1 I founded 2 Knuckles only ring monitors (I know 1 monitor respawn infinite times in this zone but it is half trivial breaking it for 9 minutes), if I redo OOZ1 in another .gmv and zurggriff finish OOZ2 in the final movie, You would have no problem fixing it WST? So the new ring amount in OOZ1 now would be 277 rings.
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WST
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I never tried it on this particular zone, but I hope things should go fine. Just redo OOZ1 and give me the gmvs, I will try and give you the result anyway — if it desyncs at some point, you’ll be able to rerecord it. Evil_3D, if you don’t mind, when writing submission text, we should mention our obvious mistakes. It will be useful for our next attemt of even for other TASers who decide to redo it. For example, now I am watching your CNZ2, and I noticed that you are not holding [^] while climbing in the lift shafts. I tried redoing it and saved 30 frames on a single lift in a quick attempt. This is clearly a possible improvement which could save some seconds.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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I will make a copy of the .gmv movie and redo OOZ1 there, and then you can copy the input of OOZ2 when is finished in that .gmv so as not to complicate you so much. notice you Theyogwog is back, he comment on some videos on my channel maybe he visit the forum. About the Sub text, for now the mistakes we found were the ones you mentioned, CPZ2, CNZ2 and OOZ1 monitors (stupid sega for add extra monitors in Knuckles version :P) and maybe all levels are improved by some frames, but not seconds (I hope) I try very hard to optimize them as well. If in a year we continue here, it would be fun to redo the project or maybe try with Sonic and Tails or in Sonic Classic Heroes, with Lightning shield and extra abilities :P But idk if SCH is allowed for submissions
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BigBoct
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Evil_3D wrote:
If in a year we continue here, it would be fun to redo the project or maybe try with Son1ic and Tails or in Sonic Classic Heroes, with Lightning shield and extra abilities :P But idk if SCH is allowed for submissions
You can submit runs of any hack you want. The hack is judged alongside the run, both as its' own game and as a derivative of whatever the base game is.
Previous Name: boct1584
marzojr
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I recommend not doing runs of SCH for the time being because the nenext version will not sync any of those runs.
Marzo Junior
Post subject: Ring Attack
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Evil_3D, Oil Ocean 1 has 4 Knuckles-only ring monitors for a total ring count of 297. I will join the efforts in getting the rings quickly in Oil Ocean 2.
Post subject: Ring-Attack
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Thanks for notice me buddy, I was planning the new route for OOZ1 but I think I will have to look for the other 2 monitors. If you want, you can finish OOZ2
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Post subject: Ring Attack Oil Ocean 2
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So, I arrived at the OOZ2 rings with a position that was only 2 y-subpixels off and the inputs would not synchronize. Then I forced Knuckles to have the exact same position and the inputs still did not synchronize. Not sure why that happens but I was forced to rework that section and I managed something that was approximately one second faster. GMV file I forgot to fix the error of not moving for 7 frames. With OOZ1 being redone, this can be easily fixed when splicing this OOZ2 to the OOZ1 file.
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