Post subject: The Curse of Monkey Island
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3931
Location: Germany
The 3rd game in the Monkey Island series. I just wanted to point out some things that might not be obvious or known. I haven't played for many years so my descriptions might be vague. - When stuck in the swamp, if you use the skeleton hand on the top left corner of the screen, it causes a glitch. Guybrush will walk there and sort of be out of bounds. - When Guybrush is shrunk, there is a sign you can check (maybe you have to use an item on it?) and it will cause a glitch. The screen will turn black and messy. I'm not sure if the game is softlocked at this point. - The English version has a song "a pirate I was meant to be" which is cut from at least the French and the German version. So if you speedrun this game, you can save like 3 minutes if you use a version that doesn't have the song. I'm not sure if the song was localized in any of the other languages.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3931
Location: Germany
To clarify what I said in the first post: The quicksand bug happens only in hard mode, if you merge paste with skeleton arm and then use any item with the top-left corner. The bug itself seems to be only graphical. Link to video I will try to make a video about the sign glitch. Looking through Youtube, there seem to be some more bugs that I never saw before. Not particularly useful ones but interesting: https://www.youtube.com/watch?v=lFRlGHftM5s https://www.youtube.com/watch?v=9ckzVP_ge58
Skilled player (1650)
Joined: 7/25/2007
Posts: 299
Location: UK
The gold tooth glitch extends far beyond what's shown in the video. If after popping the first bubble, you give Blondebeard some new gum he'll decline as intended. If you give him the chewed gum he'll accept for some reason, and create a second bubble. However, it won't allow two of them to exist at the same time, but you can get around that. Simply take the first tooth, offer some chewed gum, and then place your current one into the chewed gum. That'll change it to another object, and thus it won't be deleted from your inventory upon looting the second. There are then 2 which exist, have a choice of which one you want to keep, to take outside. Try to leave and Blondbeard will stop you, and force you to hand over your Tooth-in-Gum. Simply loot the 2nd one now, and you can take that one outside without hesitation. Useless sadly, as it appears to be a separate object from the tooth you loot from the puddle, because Cutthroat Bill won't accept it as a valid treasure. The other way is to loot the 2nd gold tooth, hand that back to Blondebeard, and then walk out with the Tooth-in-Gum. This then becomes really buggy, as you can then try to inhale the Balloons, and then chew the Tooth-in-Gum which tries to start a sequence, which differs depending on your location. The effects can be as follows: -Asking cabana boy for oil -Opening all stage lights -Examining Blood Island sticker on trunk -Using Gum machine -Refusing to play caber toss (By using it on the playing field, it's the same effect as if you tried to manually pick up a caber) -Asking Haggis for another haircut (Softlocks, no way to leave) Doing it anywhere else has either has no effect, or just crashes the game. It'll complain about "Local script 2009 not being room __"; and so this also has 0 potential for saving time.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3931
Location: Germany
@Flip, oh wow interesting. I shall try that sometime. Here is the sign bug I mentioned. https://www.youtube.com/watch?v=jvN-44bBGec Basicly just 'use' the sign and it turns the screen black. It's purely a graphical glitch and you can keep playing. The graphics will be fixed when going to the next chapter. I also looked into the quicksand bug a bit. Basicly the game creates a click area regardless where you are, when you use the paste with the skeleton arm. In almost all cases, Guybrush will say that he cannot reach the area. But if he is stuck, his sprite will be moved.
  • If you do it while inside the snake, he will move to the bottom right for a few pixels.
  • If you do it in the quicksand, he will move to the top left.
  • If you do it while in the pot on the Sea Cucumber ship, he will move to the top left.
----- I looked into the gold tooth bug, here are my notes. I didn't find anything new from what you listed. How do you get the "refusing to play caber toss"?
Puerto Pollo, main hub area		nothing happens
Puerto Pollo, hill area		Guybrush says "teh"
Puerto Pollo, hill area different view	error - local script 2009 is not in room 23
Puerto Pollo, Theater backroom	checks Blood Island stickers
Puerto Pollo, Theater control room	uses right-most switch
Puerto Pollo, Theater stage		nothing happens
Puerto Pollo, Barber shop		asks for another haircut
Swamp				nothing happens
Swamp, interior			uses the nickels on the gum machine
Fort				nothing happens
Cabana, Kiosk			 Asks for oil
Cabana, Beach 			nothing happens
Cabana, Balido			nothing happens
Danjer Cove			nothing happens
Danjer Cove, using the boat		error - local script 2009 is not in room 34
Danjer Cove, in front of ship		error - local script 2009 is not in room 37
Danjer Cove, inside ship		nothing happens
Danjer Cove, on deck of the ship	error - local script 2009 is not in room 35
If you leave the 2nd gold tooth on the ground, and let the 1st one float through the window, then pick up the 2nd tooth, you can end up with two gold teeth in your inventory. The two teeth really are seperate. I would be somewhat interested if the 2nd tooth works on Stan (Blood Island), assuming the game doesn't delete it until then.
Skilled player (1650)
Joined: 7/25/2007
Posts: 299
Location: UK
Upon further investigation, it's not just the Skeleton Arm + Paste which creates that extra icon, it's basically any combination which does not remove an object from your cursor as the active one. EG combining Hook + Ramrod will remove either one from your mouse, and create the Gaff in the inventory. Using Paste on Rubber Plug will remove the object from the mouse and create the Sticky Rubber Plug in your inventory. Whereas using Paste on Skeleton Arm, or Skeleton Arm on Paste, will keep your active item on your cursor and also create the glitched icon in the corner. Other objects which have similar effects include poking holes in the Jar Lid, cutting out the Portrait Face, filling the Pie Pan full of Shaving Cream, etc.