Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
In Mega Man 1-6, there's a feature I call the "window of opportunity". Every time a cutscene occurs that makes Megaman lose control, there's a window of opportunity of 1 frame where Megaman may perform some action. The action could be sliding, jumping, or even shooting. Cutscenes affected by this rule are: - Beginnings of boss battles - Enemies that have their own dedicated screen (such as King Hippo or Protoman) Previously this feature has been shown in: - Skipping the Protoman cutscene in Geminiman stage in MM3 - I jumped out from a teleport in Gutsman refight in MM1 - In my (incomplete) MM3 run, I demonstrated how to shoot at Topman before the battle begins (though the shot had no effect). --------------- In this first GIF, it is demonstrated how it can be used in Mega Man 4 for both fun and for speed. In the upper side image, it's used for nothing but fun. It looks quite funny when Megaman jumps in walking animation. In the lower side image, there's an exceptional phenomenon: The cutscene is programmed to begin with Megaman walking, but the player makes him slide. As a result, during the entire battle, Megaman runs and jumps at the sliding speed, which is much faster than normal walking! Also, the battle begins faster! --------------- In this second GIF, two different ways to start (or skip) a fight against king hippo in Mega Man 4 are displayed. The differences are obvious. Notes on animation: - The animation starts with screen scrolling. Don't be confused of the differences in sliding speed at start. - At the end, Megaman appears twice at the same time. This is an artifact of the tile tracker, and does not exist in the game. --------------- In the third GIF, below, it's shown how to use the "window of opportunity" in Mega Man 1 to jump out from a teleporter. The gain of the trick in this position is however rather small: it enables inflicting damage to Bombman only 1 frame earlier -- too small difference to even notice in this animation. Note that the left edge of the interior of the teleporter is solid during the battle (even though there is no visual indicator of it). This enables Megaman to zip out from the teleporter by facing left, saving a few frames compared to walking. The window of opportunity can also be used to switch weapons, and you'll gain another window after the weapon switch is completed. --------------- I didn't include animations of MM2,3,5,6 (mainly because I lack savestates to useful situations), but I can guess there are many uses for it in some of those games.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Man, and I had only been using it to jump backwards into a door or fire off a wasted shot.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I actually remember this kind of thing from MM1 when I was a kid. We some times managed to shoot at bosses before the battle started. Can't recall if I ever hit a boss though. I think the shoot mostly disappeared into the wall or something. Funny that it has been mapped.
Active player (277)
Joined: 5/29/2004
Posts: 5712
I've shot at a boss early in Mega Man 3, and the shot just bounces off as though he was shielded.
put yourself in my rocketpack if that poochie is one outrageous dude
Patashu
He/Him
Joined: 10/2/2005
Posts: 4014
Are you going to have to remake the MM1 movie to include this technique anywhere?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (277)
Joined: 5/29/2004
Posts: 5712
Well yeah, since there are other techniques worth redoing the movie for anyway.
put yourself in my rocketpack if that poochie is one outrageous dude
Patashu
He/Him
Joined: 10/2/2005
Posts: 4014
There are already other techniques that weren't used in the movie? Woah, that game really is getting more broken day by day.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Patashu wrote:
There are already other techniques that weren't used in the movie? Woah, that game really is getting more broken day by day.
Yeah.. There are some really nifty techniques that are demonstrated in the topic found at: http://tasvideos.org/forum/viewtopic.php?t=260&start=520 Check the other pages in that thread for other videos.