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A special episode of Speedgame presenting the run (sorry only in french) And the TAS only
Details
  • Emulator Used: lsnes rr1-Δ18ε3
  • Aims for fastest time
  • Can't manipulate luck
  • No damage
  • Minimum Inputs
  • Do not kill any kids and destroys all helicopters
A short message from the author
Hello everyone !
Finally after all theses years talking about TAS I finally made one myself ! And what a TAS my friends, it's at the same time an ANY% and an 100% with a special goal, achieve it with the minimum inputs necessary. It's the ultimate TAS, no improvements can be made, it's perfect, and it's normal when you play the perfect game.
First off all let's talk about the game, It's Super Road Blaster on SNES released in 2012. Yes a game as been made in 2012 on SNES thanks to mister Matthias "d4s" Nagler (more informations here: http://www.destructoid.com/super-road-blaster-the-impossible-laserdisc-to-snes-port-228189.phtml) who made a port of that great lazerdisc game.
But if you know it, it's probably under the name Road Avenger and on Sega/Mega CD. Do you remember when you where playing Zelda 3, going to your little cousin's house who had a Sega/Mega CD for Christmas and was showing it off with is amazing graphics and sound? If you do, first you had a great childhood, second you remember watching him playing (not you of course) Road Avenger.
Let me be clear I was this little cousin of yours, and I had a Mega/Sega Cd and I had Road Avenger, and I found it amazing. After all the time I spend on this website looking for amazing runs, waiting patiently for a run of that game that never came... I decided to do to myself ! It's true, if you guys can do it why can't I ? And then the hard work of making a TAS began. You may know or not that the Sega/Mega CD is not emulated properly by Gens RR and even with the best effort I could not make it run Road Avenger. I was disappointed, the only game I ever wanted to run will not surrender easily.
Hopefully, a few days later thanks to Keylie, I discovered this SNES version of the game. Try to imagine how happy I was, I will be able to make my TAS and even better on the machine that never had it's own CD player. I downloaded lsnes and started working, a few months later (I'm slow) the run was ready to be shown to the world.
Tricks, skips, and more
It's an Any%, 100%, Minimum Inputs run, what does that mean ?
  • Any% because my first goal is to finish the game as fast as possible.
  • 100 % because actually finishing the game in Any% is also making it at 100%
  • Minimum inputs because I decided to add a challenge to this run and see what would be the minimum inputs necessary to finish the game. And I can tell you the answer is 371.
Yes on this movie I will only press 371 inputs and these 371 inputs are made on 365 frames(Sometime there is 2 inputs on the same frame)on a run that count 52068 frames. In total there is 7.3 seconds of gameplay in this game for a video length of 17 minutes and 21 seconds. Amazing isn't ?
A few things to know:
  • You can press any buttons for only a frame and the console will interpret it. (you actually can press this buttons even 2 frames before the game ask you for a inputs and it will work, I call it the "2 frames rule".
  • I needed to press "A" twice at the beginning of the game at really particular moment to skip the intro.
  • I press "A" on the first available frame between each levels, skipping the score panel.
  • Using the "2 frames rule" I ended my run 2 frames earlier using it on the last asked input just before the end.
One more things, I really would have like to make the "hard mode" of the game like they were on the Sega/Mega Cd version, the hard mode is actually removing the indication from the screen, the run would have look a lot smoother but this option is not available on the Snes version.
Hope you'll enjoy the run !
Thanks to
Keylie for his help at the beginning of this project and Synahel who kept me thinking that one day I could do a run of that game.

feos: Vault rules say: If a game consists of presenting a story, with little to no user creativity altering the game in any way, then it is unacceptable.
  • This includes games which are overwhelmingly made up of cut scenes, with little to no user interaction anywhere (for example, Super Adventure Rockman).
  • Games which are of a Choose Your Own Adventure story book variety, where the user has no creative control beyond choosing between predefined choices (for instance, the Arcade version of Dragon's Lair).
This game's TAS can not be a speed record here, it doesn't stand out much from the real-time play, so it's rejected. See #2037: DarkKobold's SegaCD Dragon's Lair in 10:45.65.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #4237: RealMyop's SNES Super Road Blaster in 17:21.21
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... *burp*!
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
Ugh at the video quality (when playing on emulator). Also, exposed a minor lsnes bug with MSU-1 (track numbers were printed incorrectly). Fixed.
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
Hey, congrats on your first TAS. I see this game was ahead of its time! You'd expect modern games to be QTE-fests, not something from the 90's. Also, does this game have a plot at all? To me it just seems that the protagonist is a habitual reckless driver who makes more and more enemies the more he drives recklessly, facilitating the need to keep escaping from his multiplying enemies by driving recklessly. It's a wicked cycle.
Joined: 7/18/2008
Posts: 54
Location: france
AKheon wrote:
Hey, congrats on your first TAS. I see this game was ahead of its time! You'd expect modern games to be QTE-fests, not something from the 90's. Also, does this game have a plot at all? To me it just seems that the protagonist is a habitual reckless driver who makes more and more enemies the more he drives recklessly, facilitating the need to keep escaping from his multiplying enemies by driving recklessly. It's a wicked cycle.
Thanks! The story is actually way more complex ! In the late '90s in the United States , escalating crime automobile organized by mobile gangs appeared. Looting storefronts , randomly robbing , stealing cars, spreading terror in the city center , causing many deaths among the passers result of gang shootings rivals. To fight against this scourge climbing , the FBI , with the support federal highway patrols , created a special force, MATF ( (en) : Mobile armored Task Force . She was ordered to clean the streets from these gangs. Especially on the gang members RRR , a network of motorized brigands , who was considered the most dangerous. One of the best agents MATF after putting offside good numbers of important people in the organization RRR , took leave in order to marry. With his wife Cindy , they decided to go on a honeymoon at a resort . However, along the way , a group of RRR managed to locate and catch . A collision took the car out of the road and hit a boulder that caused the explosion of the car. The gang stop by the car on fire, to ensure that no one had survived, off again a few minutes later without knowing that only Cindy had perished in the accident. After recovering from his injuries in hospital, the officer MATF prepared his revenge by locating the gang hideouts . He also added modifications to the engine and suspension of his new car. Its goal is to find the woman with purple hair gang leader who killed his wife.
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
What I particularly liked in this movie is all the snaking you did to maintain max speed ;)
Joined: 7/18/2008
Posts: 54
Location: france
Grincevent wrote:
What I particularly liked in this movie is all the snaking you did to maintain max speed ;)
Thanks is was not easy, but after a while and using the "2 frames rule" it's start to get easier.
Player (13)
Joined: 6/17/2006
Posts: 508
You can't fool me RealMyop! I've seen all your Mario Paint TAS before! How dare you try to deceive us? Also, who cares about Mega CD emulation issues when the Laserdisc version of Road Blaster is fully playable on DAPHNE? All you needed to do was to import the source code, add re-recording features to it and implement it into BizHawk. You would have been able to avoid using the white van completely too by ejecting the disc at the right time. Really, I'm disappointed.
Tub
Joined: 6/25/2005
Posts: 1377
This is one of the games where all the TASing tools can be used to their extreme. High precision input, high speed button mashing, luck manipulation, abusing bugs only findable by disassembling the game. It's absolutely technically impressive, shows obvious differences to an unassisted speedrun, and thus must be starred.
m00
Player (105)
Joined: 1/4/2013
Posts: 117
Location: Belgium
TASvideo wrote:
When human skills jokes are just not enough
Everything is said :p I just loved it!
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
MSU-1 is not supported on BizHawk, it's only supported on lsnes. It's rather ironic that both emulators use the same bsnes core that supports it.
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
PikachuMan wrote:
MSU-1 is not supported on BizHawk, it's only supported on lsnes. It's rather ironic that both emulators use the same bsnes core that supports it.
Did you seriously have to bump a nearly three-year old submission to post this? We get it already.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
fsvgm777 wrote:
nearly three-year old submission to post this?
Which was also an April Fools TAS... just submitted an hour earlier than it should've been.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.