goldenband, an RTA will be ~27:30 with the current knowledge/route. I reckon a TAS would be ~1 minute faster. Compared to what else is achieved here on tasvideos, I don't think Ikari would offer too much resistance. For the most part, it's just running straight ahead and shoot at the right time. As far as I can see, there is mainly one obstacle:
- The drop in stage 4 is rare and can appear in different spots. There is one spot that is clearly the best (along the path), but it's super rare to get it. Just trying to blindly manipulate it would take a long time.
I'm not sure it's going to be a great TAS, but on top of being an iconic game (although mostly for the wrong reasons) there is definitely at least some entertainment that can be squeezed in. Here are some ideas:
- Precision-shooting enemies and hidden items.
- Don't shoot the enemies and try to create a bullet storm that you just TAS your way through.
- In the same spot as you get into the heli in stage 4 and collect the fuel drop, it's possible to completely crap the game out. It's still playable, but the whole screen is filled with garbage sprites. It does clear up after a while though and the game is still beatable. I actually played around just now and managed to record it. That was pretty lucky as it has only happened to me a handful of times in the past. I've uploaded the clip here as demonstration:
http://tasvideos.org/userfiles/info/37632573128480213
TaoTao, that was new information to me! It's not going to be useful in a speedrun, but very interesting none the less. Using that trick would make that section quite a bit safer though, so it's going to be useful for a score attack or a marathon run.
I'm not sure what you mean with Micronics' code being weird, but I've noticed that I can't seem to get even the most basic information (bullets left, character position etc) from a simple RAM-watch. Maybe that's what you meant?