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Joined: 4/30/2005
Posts: 199
"Record from snapshot" is broken. Maybe I've got an old version or something. It crashes when I try to open file. It can only open .m64 files, then CRSH, and then there is a 0 kb .m64 file and a .st file that I can't open. But now I know how to contineu recording the movie (more or less), so it's no big problem for me. It's just that if it crashes (because I try to do something that doesn't work like opening the movie with snapshot) the .m64 breaks and is worthless.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
(Are you using an old version?) Well first of all delete the 0 kb movie and .st files if they're making it crash like that... Besides existing 0 kb movies, it looks like it's not checking the right save state name, so when I try it now it doesn't crash but it doesn't playback either. I swear it was working before... Also, if the emulator crashes "normally" while you're recording a regular movie, you might lose the last second or so of input, but as long as you recorded more than that already the movie file (and any save states you made for it) will stay valid.
Joined: 8/3/2004
Posts: 380
Location: Finland
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
How about someone makes _working_ configuration files available for download. It seems like every possible setting in Mupen64 that was as default when I downloaded it, is completely opposite what the movie provided at http://spezzafer.home.att.net/hello.zip is expecting. And I can't get it working. When the movie is loaded, it's as if no movie was loaded. The game just plays the boot screen with Mario's face. Yes, I tried switching to the input plugin that has a "raw input" checkbox. Yes, I unchecked that checkbox. Not working.
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Have you tried de-activating all controllers apart from 1 (if they're active)?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
I've been catching errors with this and other things (fixed one that could make movies not start playing even when they should, made "raw" input not matter anymore, made plugins more likely to unload correctly when resetting, fixed the sound thread from dying when using frame advance too much). I also have some incomplete additions (play/record dialog and hopefully complete AVI support), though, so I'm waiting until I finish those before uploading a new version. I'll see about distributing configuration files, but I know that certain things cannot be transferred that way (such as the settings inside the the plugin dialogs, because some plugins choose to use the Windows registry although Mupen64 itself does not).
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Somehow, I got it working. I don't quite know what I did. Anyway, AVI recording is not working, as usual. For Wine usage, it needs to be implemented separately, just as in VBA. When I try to record an AVI: - Of course, I have opened the ROM. It works properly. - It firsts asks for the movie file, which works properly. - Then it asks where to save the AVI. Every input in that particular dialog (*), including the "cancel" button, responds to no keyboard or mouse input at all, until I access the directory selector. I enter a filename, and press "save". - Then a "compression options" dialog appears on screen, and disappears immediately. It doesn't appear long enough for me to see what was inside the dialog box. I only spotted the title. - Then the usual "this movie/input/plugin blah blah blah" dialogs appear, and I have to click "ok" in them, in each and every of them, one at time. There are four of them. - Then Wine crashes. *) Screenshot: http://bisqwit.iki.fi/kala/snap/mupen64-avi-dialog-jam.jpg The "stopped" in the xterm on the upper side of the screen refers to that I suspended Wine to take a screenshot of the desktop. It has nothing to do with the problem.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Well, even if I couldn't help, it was fun seeing your desktop image!
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/8/2004
Posts: 1107
Forget about bugs, you can fix those later. For now the most important thing is being able to reassign hotkeys. TASs are gonna look ugly if Mario has to stop moving for a fraction of a second every time I reach over to press the save, load, and pause keys that are so far away!
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
For anyone who missed the edit: A new version (v3) is up, so see the first post of this topic.
Editor, Active player (296)
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nitsuja wrote:
For anyone who missed the edit: A new version (v3) is up, so see the first post of this topic.
Great. This version refuses to even start. When I launch it up, it takes a few seconds (as always when I starts programs with Wine), and then I get this message, and Wine quits, before the any window is displayed. err:seh:EXC_DefaultHandling Unhandled exception code c0000005 flags 0 addr 0x7fc8c370 I decompressed the package replace existing files in the directory that I already had. Did I do wrong? I also tried deleting configuration files, but it didn't affect. EDIT: After trying to delete each and every plugin one by one, I found out that deleting "plugin/ra_mupen64_rsp_hle.dll" helped. Now it starts.
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Joined: 10/9/2004
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Location: Norway
This one crashes when I try to load a movie...
Editor, Active player (296)
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TNSe wrote:
This one crashes when I try to load a movie...
Same here. Trying other plugins... Edit: If I enter the filename directly, without going through the Browse option (and without pressing "Refresh"), it loads the movie fine. How about commandline? Edit: However, the movie doesn't play... now, to again find the plugin options that by accident happened to work. (Now it doesn't play properly with the older version either, again.)
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I also had some problems with the new version.. The loading of the rom seems to work just perfectlys as does the recording, BUT when I try to playback the moviefile mupen64 crashes. :( It doesn't matter if I start the rom from the GUI or from the File->Load ROM... In both cases it crashes. Although not the same way. When I load the rom from GUI and click 'Start Movie Playback...' it craches immediately. But when I load the rom from 'Load ROM...' it opens up the 'Play Movie' windowd when i choose the moviefile with 'Browse...' it crashes. I didn't have this problem with the previous version. Althou' I only loaded the rom with the QUI so I don't know how the 'Load ROM...' worked then.
Which run should I encode next? :)
Joined: 4/30/2005
Posts: 199
Agree.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I just checked and the old version seems to playback the movies just fine wether the rom was loaded with GUI or 'Load ROM...'
Which run should I encode next? :)
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
What?? I cannot get this to happen, none of these things crash under any circumstances for me... does anyone have any idea what they might be doing differently? Also, when it crashes for movie-unrelated things (like that ra_mupen64_rsp_hle plugin, which is the default RSP plugin included with the original) does the old_mupen64.exe also crash? And if you put debugview.dll in the same folder what does it say before the playback crashes? Also, is this happening for anyone that uses Windows XP? I wonder if that could be the difference... I didn't change the ROM or movie loading or startup code...
Editor, Active player (296)
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nitsuja wrote:
Also, when it crashes for movie-unrelated things (like that ra_mupen64_rsp_hle plugin, which is the default RSP plugin included with the original) does the old_mupen64.exe also crash?
Yes.
nitsuja wrote:
And if you put debugview.dll in the same folder what does it say before the playback crashes?
Where is that file?
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
you can't playback .m64 s with old_mupen64.exe. It only accepts .rec s. And what where can i get that debugview.dll so that I could give you the information you require?
Which run should I encode next? :)
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
It says absolutely nothing.... It just crashes silently, I'd look for places you do not check for NULL pointers imo. *cough* or (this is what the debugger told me it died on) 0045351E cvtsd2ss xmm0,mmword ptr [esp+40h] Right, this is SSE2, and my AMD XP1600+ will choke on sse since it has no support for it.
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Joined: 12/21/2004
Posts: 2687
Bisqwit wrote:
nitsuja wrote:
Also, when it crashes for movie-unrelated things (like that ra_mupen64_rsp_hle plugin, which is the default RSP plugin included with the original) does the old_mupen64.exe also crash?
Yes.
If the original mupen64.exe also crashes then it's not something I changed in this version and rather it's something with the files it has access to. I have not tried installing this version over a previous version, maybe that could be causing a conflict.
Bisqwit wrote:
nitsuja wrote:
And if you put debugview.dll in the same folder what does it say before the playback crashes?
Where is that file?
I posted debugview.dll a few pages back, but filespace is down. Apparently it's of no help here, though.
Active player (277)
Joined: 5/29/2004
Posts: 5712
A problem I am having is that while I can load a ROM okay the first time after starting Mupen64, if I play a movie or load a ROM again, the screen goes blank, and I can only hear the sound. What could be causing that?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bag of Magic Food wrote:
A problem I am having is that while I can load a ROM okay the first time after starting Mupen64, if I [...] load a ROM again, the screen goes blank, and I can only hear the sound. What could be causing that?
Works for me. Try a different video plugin. I'm using glN64, because it's the only one that works for me. Nitsuja, please don't compile this program with SSE2 code generation on. It won't work on Athlon processors.
Active player (277)
Joined: 5/29/2004
Posts: 5712
That's what I'm already using... Well, I'll see if trying anything else works.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/30/2005
Posts: 199
The debugview.dll-link doesn't work anymore.
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