Editor, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
creaothceann wrote:
Note that the above "atlas" method is very game-specific and also can't be used for all scenes.
Yea, but you can expand this atlas configuration to mostly all situations (like overworld, transitions) and to other games (hope that you find maps or you're patient enough to make them). In the end, you'll not do this too much, only for some videos that would look nice with it. Lastly, I don't see black borders as a problem at all. This is our drawback from playing old consoles, but not a problem.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
I will never understand why black borders bother people so much. If they ever get an ultrawide monitor (21:9), will they watch everything stretched to that aspect ratio, because they hate black borders so much?
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
We could zoom in.
Joined: 8/3/2008
Posts: 254
Warp wrote:
I will never understand why black borders bother people so much. If they ever get an ultrawide monitor (21:9), will they watch everything stretched to that aspect ratio, because they hate black borders so much?
More or less. I guess it has some thing to do with widescreen being the newest thing and Youtube standards in general. With fullscreen/widescreen videos being good for many things, I guess some people just something that can fit their screen.
brunovalads wrote:
creaothceann wrote:
Note that the above "atlas" method is very game-specific and also can't be used for all scenes.
Yea, but you can expand this atlas configuration to mostly all situations (like overworld, transitions) and to other games (hope that you find maps or you're patient enough to make them). In the end, you'll not do this too much, only for some videos that would look nice with it. Lastly, I don't see black borders as a problem at all. This is our drawback from playing old consoles, but not a problem.
I guess can keep the black borders on my stuff of that makes it better. I just wanted it not to stand out so much.
creaothceann wrote:
We could zoom in.
How does that work?
Guernsey Adams Pierre
Editor, Skilled player (1406)
Joined: 3/31/2010
Posts: 2086
Personally, I would suggest just upscaling the footage while maintaining the aspect ratio and uploading it as is. Even in 2017, not everyone has a widescreen monitor, and it's mad infuriating when people pillarbox their videos to fit in a 16:9 format regardless.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
scrimpeh wrote:
Personally, I would suggest just upscaling the footage while maintaining the aspect ratio and uploading it as is. Even in 2017, not everyone has a widescreen monitor, and it's mad infuriating when people pillarbox their videos to fit in a 16:9 format regardless.
Fully agree. If the footage is 4:3, then upload it as 4:3. Don't add anything else to the video!
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Guernsey wrote:
creaothceann wrote:
We could zoom in. <img>http://i.imgur.com/KG0gwAB.png</img>
How does that work?
1. dump video → 256 x 224 2. stretch → 1280 x 960 3. crop → 1280 x 720 You'll lose 120 pixels from the top and 120 from the bottom though.