Post subject: Shatterhand
Former player
Joined: 4/8/2004
Posts: 82
Location: Majorca
Hi everybody, i just finished a speed run for this game and mi time was about 27:09 , i did pretty well on normal levels letting some enemies hit me to advance faster but it took me more than near half and a minute to beat 2 of the bosses, the one that looks like a ghost and the one under the water i didn't play the game before and would like to know if anyone has played it and has a good/fast way to finish them.
Kage bunshin no jutsu!!!
Post subject: Shatterhand
Joined: 1/1/2022
Posts: 1716
Great movie!!!! The japanese version of the game would be better (tokkyuu shirei - solbrain) There is a bit different. But that's no problem, it's a great movie
Post subject: Shatterhand
Joined: 1/1/2022
Posts: 1716
Great movie!!!! The japanese version of the game would be better (tokkyuu shirei - solbrain) There is a bit different. But that's no problem, it's a great movie
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
I just found out about the Japanese version a couple days ago. Are there any differences aside from character sprites and such? -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 1/1/2022
Posts: 1716
Solbrain haven't the submarine stage; the game have the amusement park stage (it's all different, including the boss (there are 2 bosses in the stage). Some bosses are in other areas. The principal character isn't shatterhand; it's solbrain, a blue robot looking a power ranger... Its based on japanese movie serie named Solbrain... The game intro is different too...
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Suddenly, from the ninth page of the NES forums, ShatterLag! I'm improving this Famtasia run. First level done. I gained about 3 seconds on the level and 6 seconds on the boss. The jab causes more damage for the time it takes to execute than the hook, so it is used almost exclusively on the boss. Watch me!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Experienced player (614)
Joined: 4/24/2005
Posts: 612
It's looking very much so optimized. Great job so far. I don't need to say anything more, you know what you are doing.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Area B complete. This level is about six seconds faster by my extremely rough measurements, but three seconds slower on the boss. The previous run did this level second-to-last (and all of them in a strange order). For some reason, the punching power was doubled by that point, and so the boss was defeated faster. (later...) I have figured out how to upgrade punching strength. Ducking down on the right (P) platforms with 100 gold will give you a more powerful punch. I'm not sure how many times this can be upgraded, but it means I must redo the first level to see if it's faster, which I'm almost positive it is. If anyone knows how many times you can upgrade your punch, that'd be cool. Edit: It's one. Lame. Also, two hits and you lose your upgrade (indicated by your vest color, just like in real life). So it may not save time as much as I thought.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Area B complete v2. Getting the powerup is faster in the first level. I'm working on an order to take the levels in. I want to do all the levels where the powerup is not worth the damage-taken-to-save-time first. Area A: Take powerup, use on boss. Area B: Take damage, no powerup on boss. Area F: No powerup, run through fire to save time. Area C: Lag filled level with powerup midway. Probably saves time. Area D: No idea if powerup saves time or not. Area E: Powerup at end, use on boss. Area G?: Test to see how long powerup saves time. Before playing further, I am going to test the alpha-beta robots against bosses to see if they inflict a lot of damage.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
DUN DUN DUN. Another one bites the dust. (That one's for you, Guybrush)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Oh nice, Shatterhand. EZGames69 and me were looking at improving this game. I also found this trick, which allows you to clear 3-tile high gaps Link to video Sadly, it doesn't seem to be applicable in as many places as you would hope. It's also possible to break the scroll and cause glitched tiles by jumping under 2-tile high gaps, but this is purely cosmetic.
Joined: 9/18/2018
Posts: 21
Location: Québec, Canada
Shatterhand was one of the first game I had as kid, so awesome!
My new website, a blog about retro gaming! RetroGameUp Youtube channel featuring gameplay of old retro game! GlitchoMuseum