Post subject: Would SNES Clock Tower alternate endings be accepted?
Judge, Skilled player (1290)
Joined: 9/12/2016
Posts: 1645
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Archanfel wrote:
Oh so many endings: S, A, B, C, D, E, F, G, H. It will be hilarious to look at game page when all of these categories will be finally published.
ThunderAxe31 wrote:
Also, I hope to see a separate branch for this run. Every ending shows off a different route and thus different game content, so I don't see problems with entertaining about this. The record keeping may also be a reason, since the speedrunning community takes note of records for every different ending with same dignity.
Clock Tower is a point and click SNES game. Despite the fact that it was only released in Japan, it got popular worldwide, and has an active speedrunning comunity: http://www.speedrun.com/clocktower The game features many story routes, but on TASVideos are currently published only the best-ending and the worst-ending ones. This would be already enough for a game that has a low entertaining potential, but in my opinion it's not the case for this game, which has already got in Moons tier (with the exception on the glitched ending, which still was vaultable). Plus, the Japanese TASing community on Nicovideo is very active too, since they already TASed many game endings that are currently not present on TASVideos. My point is that having all possible game endings runs published on TASVideos would allow to have a record comparison with the speedruns and the unofficial Japanese TASes. By the way, I'm not suggesting to bend the rules; I'm rather asking opinions about the value of this game and the idea of putting effort in making submissions for the currently missing game endings. Please tell me what you think about it.
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Spikestuff
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I think I responded to this as, "as long as an 'all endings' run is done".
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Fortranm
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Spikestuff wrote:
I think I responded to this as, "as long as an 'all endings' run is done".
Second. I have done some basic routing for this. The order of the endings will probably be S/HGC/ED/FB/A ("/" means restart). Since the S ending portion will be identical to the S ending run, it probably should replace it when it's done. I'm not going to actually start the run any time soon though.