Stovent
He/Him
Publisher
Joined: 8/23/2016
Posts: 165
Location: France
The TAS is going quite slowly, but seems pretty optimized to me. WIP available in the userfile storage I'm having a ROM Problem : when entering tower of spirits (near frame 50'000), I have a weird sound glitch and I would like to know if you also have it or is it just me ? Also, is it bothering for the run ? Here is a save-state you can load to go to the specific frame
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Publisher
Joined: 8/23/2016
Posts: 165
Location: France
So I just discovered a new glitch that I'd prefer it not to exist. Here is a video of it : Link to video What happen is in the lost wood, I follow the path that I should to go to the sanctuary, but when exiting the forest, the game consider that I didn't followed the right path, but I did. It's really annoying and I currently don't know how to get rid of it
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Publisher
Joined: 8/23/2016
Posts: 165
Location: France
After a few researches, I know better this glitch : To get rid of it, I need to change the direction 1 frame earlier, so this glitch occurs when you change the direction on the last available frame. This glitch is thus frame-perfect (1 visual frame, 2 VIs, the game have 30 visual frames/sec and 60 VIs/sec) This can lead to some good things, like manipulating the armoured trains, they follows you depending on the path you follow. I haven't test it yet but can be usefull.
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.