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zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Hey, this has nothing to do with the tas, but in the zero series, if I fail to get an ex skill from a boss the first time i beat it, how do i get it then? Or is it lost forever during that gamesave?
I quit TASing.
Rolanmen1
He/Him
Experienced player (750)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
zwataketa wrote:
Hey, this has nothing to do with the tas, but in the zero series, if I fail to get an ex skill from a boss the first time i beat it, how do i get it then? Or is it lost forever during that gamesave?
Yes, you lost it forever. This Rank system is a little harsh on newbie players of the serie to be honest.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Rolanmen1 wrote:
zwataketa wrote:
Hey, this has nothing to do with the tas, but in the zero series, if I fail to get an ex skill from a boss the first time i beat it, how do i get it then? Or is it lost forever during that gamesave?
Yes, you lost it forever. This Rank system is a little harsh on newbie players of the serie to be honest.
Alright, SOMEONE MAKE A HACK OR A PATCH OR SOMETHING TO MAKE IT POSSIBLE FOR ME TO GET WITHOUT USING CYBER ELVES BEFORE I GO CRAZY!!!!!! T.T
I quit TASing.
hellagels
He/Him
Experienced player (756)
Joined: 2/1/2011
Posts: 83
Location: Guangdong, China
Hey Rolanmen1, I just find something interesting. The more use of dashing slash, just like what I ever did in my TAS, also works here. EDIT:The images were deleted.
Current projects: Castlevania - Order of Ecclesia (NDS)
Active player (405)
Joined: 2/5/2012
Posts: 1677
Location: Brasil
Zwataketa That's new game plus for you,you keep ex skills and try again to get the others.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Rolanmen1
He/Him
Experienced player (750)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
New WIP Saving 716 frames. Thanks hellagels for the suggestion.
Post subject: Mega man zero wip1: YouTube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
Rolanmen1 wrote:
New WIP Saving 716 frames. Thanks hellagels for the suggestion.
hellagels
He/Him
Experienced player (756)
Joined: 2/1/2011
Posts: 83
Location: Guangdong, China
Link to video Link to video I finished a 100% cheat TAS. To get the rare elf, Jackson, the number of EC was altered. Here's a question, will this TAS be accepted to the site if removing the cheat part and not getting Jackson? If will, should I get the shield? I do not get the shield in this run.
Current projects: Castlevania - Order of Ecclesia (NDS)
Joined: 4/13/2009
Posts: 431
A good question to ask would be, if you would compare this run to a run that doesn't get the rare elf and completes the game optimally and is entertaining, how would yours compete? Would it be slower? Would it be faster? Does it take advantage of the altered number of EC is any way or form? Finally, would the run try to run any commonly agreed upon category (i.e. not a very arbitrary category)? If the answer is that it does not depend on your cheats, it completes the game as fast as an optimized run that does not get the rare elf, is equally entertaining and is of a non-arbitrary category, I think it might get accepted. I am not involved in the submission process, though, so I have no official say.
Joined: 6/27/2008
Posts: 49
My lua script for MMZ 1, tested U ver on VBA-RR 23.6. It's strange that Zero's X speed is always positive, but here it is.
Language: lua

local box = { width = 15, height = 3, }; local enemies = { -- 0x0300420C, -- 0x030042D8, 0x030043A4, 0x03004470, 0x0300453C, 0x03004608, 0x030046D4, 0x030047A0, 0x0300486C, 0x03004938, 0x03004A04, 0x03004AD0, -- 0x03004B9C, -- 0x03004B9C, -- 0x03004D2C, -- 0x03004EBC, -- 0x0300504C, -- 0x03005114, 0x030051DC, 0x030052A4, 0x0300536C, 0x03005434, 0x030054FC, 0x030055C4, 0x0300568C, 0x03005754, 0x0300581C, 0x030058E4, -- 0x030059AC, -- 0x03005B3C, }; local lastDash = 255; print("MMZ1 - Memory viewer script for VBA, created by zhangsongcui"); function drawCharge(pos, val, y, text) if val < 5 then return false; end local maxVal = 120; -- TODO: maxVal = 90; local var = math.min(maxVal, val); gui.box( pos.X - box.width, pos.Y - box.height + y, pos.X + box.width, pos.Y + box.height + y, nil, "black"); gui.box( pos.X - box.width, pos.Y - box.height + y, pos.X - box.width * (1 - var / maxVal * 2), pos.Y + box.height + y, var < maxVal / 3 and "white" or (var < maxVal and "green" or "yellow"), "clear"); gui.text(pos.X - box.width - 17, pos.Y - box.height + y, text); gui.text(pos.X + box.width + 3, pos.Y - box.height + y, val); return true; end function drawRemain(pos, val, y, maxVal, text) if val <= 0 or val > maxVal then return false; end gui.box( pos.X - box.width, pos.Y - box.height + y, pos.X + box.width, pos.Y + box.height + y, nil, "black"); gui.box( pos.X - box.width, pos.Y - box.height + y, pos.X - box.width * (1 - val / maxVal * 2), pos.Y + box.height + y, "white", "clear"); gui.text(pos.X - box.width - 17, pos.Y - box.height + y, text); gui.text(pos.X + box.width + 3, pos.Y - box.height + y, val); return true; end gui.register(function() gui.opacity(.8); local rng = memory.readlong(0x02022890); if rng == 0 then return; -- 游戏还没开始 end -- 90 290 850 -- 210 gui.text(2, 10, string.format(" RNG: 0x%08X", rng)); gui.text(82, 152, "Ingame Time: " .. memory.readlong(0x0202A5D8)); local isPlaying = memory.readword(0x0202396C) ~= 0x03C0; -- 主角血条下面的 Z 字 if not isPlaying then lastDash = 255; return; end local camera = { X = memory.readlongsigned(0x02022C74), Y = memory.readlongsigned(0x02022C78), }; local hero = { X = (memory.readlongsigned(0x0202B5EC) - camera.X) / 0x0100 + 120, Y = (memory.readlongsigned(0x0202B5F0) - camera.Y) / 0x0100 + 80, SpeedX = memory.readlongsigned(0x0202B5F4), SpeedY = memory.readlongsigned(0x0202B5F8), HP = memory.readbyte(0x0202B62C), Crystal = memory.readword(0x0202B79E), Invisible = memory.readbyte(0x0202B634), Charge1 = memory.readbyte(0x0202B6C2), Charge2 = memory.readbyte(0x0202B6C3), Dash = memory.readbyte(0x0202B6B8), Abtn = memory.readbyte(0x0202B6C5), Invisible2 = memory.readbyte(0x0202B6C6), }; if hero.HP <= 0 then return; end for i, enemy in pairs(enemies) do local hp = memory.readbyte(enemy); if hp > 0 then local x = (memory.readlong(enemy + 0x0C) - camera.X) / 0x0100 + 120; local y = (memory.readlong(enemy + 0x10) - camera.Y) / 0x0100 + 80; gui.text(x, y, hp); end end -- gui.text(2, 18, string.format("WpnUse: [%d, %d, %d, %d]", memory.readword(0x02022B3C), memory.readword(0x02022B3E), memory.readword(0x02022B40), memory.readword(0x02022B42))); gui.text(2, 18, string.format("WpnExp: [%d, %d, %d, %d]", memory.readwordsigned(0x0202B72C), memory.readwordsigned(0x0202B72E), memory.readwordsigned(0x0202B730), memory.readwordsigned(0x0202B732))); gui.text(2, 26, string.format(" Speed: (%+.1f, %+.1f)", hero.SpeedX / 0x100, hero.SpeedY / 0x100)); if hero.Dash == _G.lastDash then hero.Dash = 255; else _G.lastDash = hero.Dash; end local dy = 4; local offsety = 7; if drawCharge(hero, hero.Charge1, dy, 'Crg1') then dy = dy + offsety end; if drawCharge(hero, hero.Charge2, dy, 'Crg2') then dy = dy + offsety end; if drawRemain(hero, hero.Invisible, dy, 90, 'Invi') then dy = dy + offsety end; if drawRemain(hero, hero.Dash, dy, 27, 'Dash') then dy = dy + offsety end; gui.text(hero.HP > 9 and 7 or 8, 35, hero.HP, "red"); local boss = { X = (memory.readlongsigned(0x0202CBFC) - camera.X) / 0x0100 + 120, Y = (memory.readlongsigned(0x0202CC00) - camera.Y) / 0x0100 + 80, HP = memory.readword(0x0202CC3C), Invisible = memory.readbyte(0x0202CC44), }; if boss.HP > 0 then if memory.readword(0x020239A4) ~= 0x03C0 then -- 指定右侧 Boss 血条下的 Ω 图标显示 -- Boss 战 gui.text(boss.HP > 9 and 226 or 228, 4, boss.HP, "red", "black"); else -- 中 Boss 战 gui.text(boss.HP > 9 and boss.X - 3 or boss.X - 1, boss.Y - 5, boss.HP, "red", "black"); end drawRemain(boss, boss.Invisible, 5, 90, "Invi"); end local bossAnother = { -- 大象的数值 X = (memory.readlongsigned(0x0202CB6C) - camera.X) / 0x0100 + 120, Y = (memory.readlongsigned(0x0202CB70) - camera.Y) / 0x0100 + 80, HP = memory.readword(0x0202CB54), Invisible = memory.readbyte(0x0202CB5C), }; if bossAnother.HP > 0 then if boss.HP == 0 then -- 这个是本尊 gui.text(bossAnother.HP > 9 and 226 or 228, 4, bossAnother.HP, "red", "black"); end drawRemain(bossAnother, bossAnother.Invisible, 5, 90, "Invi"); end end)
EDIT: Fix elephant's HP
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