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Joined: 12/10/2014
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I'd love to help out with this project. If you guys need stuff tested I can do it. I also know a little about C++ so I guess I could try to help with that too.
Warepire
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Currently we are not really in much need of testing. Poke us on IRC and we'll help you get started if you want to try your hand at our codebase.
Joined: 9/12/2014
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In case anyone wasn't aware, the github page for this is being rapidly developed by YaLteR. I am very thankful for all the hard work being put into it, and can only imagine what state it would be in by the end of this year. I think I'll start testing with it in like fall this year.
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By Warepire and YaLTeR*. Warepire's doing a ton of work himself, in addition to answering my questions on the IRC and reviewing my PRs.
Post subject: Re: Hourglass Resurrection Development Thread
Joined: 7/17/2012
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Warepire wrote:
Bonus for non-programmers: we are the kind of programmer people who couldn't draw if our lives depended on it. We need a logo and an application icon. If this is your kind of thing, please feel free to make some so we'd have something to choose from. Seriously, if you don't help, we might even end up using Comic Sans.
Are there any standards, prerequisites for the size of the logo, the maximum number of colors to use, what are the different sizes of icons and how many? Graphic Design being my job, I could look at that when I have a little time and propose different design and variants. But it would be good to fix the different technical constraints, if not already done, it will limit research. And I am glad to see that people are working on this project for which I had little hope, given the difficulty that this seemed to represent, on the discussions of the old thread.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Post subject: Re: Hourglass Resurrection Development Thread
Warepire
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phoenix1291 wrote:
Are there any standards, prerequisites for the size of the logo, the maximum number of colors to use, what are the different sizes of icons and how many? Graphic Design being my job, I could look at that when I have a little time and propose different design and variants. But it would be good to fix the different technical constraints, if not already done, it will limit research. And I am glad to see that people are working on this project for which I had little hope, given the difficulty that this seemed to represent, on the discussions of the old thread.
We need something Windows icon sized, preferably all the currently supported icon sizes would be good (Windows does terrible scaling). There are however some debate over what it should contain. Personally I think we should go with a theme that makes it clear that it's a debugger (which is what Hourglass really is), and that it has save-state features etc.
Jenetrix
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Been kinda following this idly for a while. Do y'all still need an icon? I tried making a more modern-ish version of the existing icon. Here are a few different versions.
Warepire
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Jenetrix wrote:
Been kinda following this idly for a while. Do y'all still need an icon? I tried making a more modern-ish version of the existing icon. Here are a few different versions.
As I wrote in the post above yours, that's not exactly what we are looking for.
Jenetrix
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Warepire wrote:
As I wrote in the post above yours, that's exactly what we are looking for.
Lol, reading is hard apparently. I can make some proper size icons from whats here, or change it up a bit if needed. Sizes are 16x16 32x32 64x64 etc.?
Warepire
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Jenetrix wrote:
Warepire wrote:
As I wrote in the post above yours, that's exactly what we are looking for.
Lol, reading is hard apparently. I can make some proper size icons from whats here, or change it up a bit if needed. Sizes are 16x16 32x32 64x64 etc.?
Typing is even harder, there's supposed to be a "not" in there =P, fixed my above post. I think those are the size Windows specify today.
YaLTeR
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I like the hourglass-themed icons like you made though.
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I like #5 the most.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Jenetrix
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Warepire wrote:
Typing is even harder, there's supposed to be a "not" in there =P, fixed my above post. I think those are the size Windows specify today.
Well then between the both of us we are really dropping the language ball today. If you had something else in mind I'd be more than happy to throw something together really quick.
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Jenetrix wrote:
Here are a few different versions.
I loved version #4 and #5. Tho, #5 is ideologically bounded to Windows 10, so I prefer #4 because it says more about Windows in general, rather than just one version.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Warepire
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Jenetrix wrote:
Warepire wrote:
Typing is even harder, there's supposed to be a "not" in there =P, fixed my above post. I think those are the size Windows specify today.
Well then between the both of us we are really dropping the language ball today. If you had something else in mind I'd be more than happy to throw something together really quick.
My original response to phoenix1291 should reflect my wishes quite clearly. If not, please highlight what you find unclear and I will try to explain it.
Jenetrix
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Warepire wrote:
My original response to phoenix1291 should reflect my wishes quite clearly. If not, please highlight what you find unclear and I will try to explain it.
Warepire wrote:
There are however some debate over what it should contain.
Just wanting to know some more of this debate, help get the ideas flowing. Edit: Also, I just tried to run the latest automated build of Resurrection on a 32bit XP install, and its failing to run with the error: "not a valid Win32 application". Went back a few builds (79) and its throwing the same error on that version as well. Checked both on my 64bit Win10 install and it runs, and says its running in 32 bit according to task manager.
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Is there a possibility that Sonic Mania works?
You can see more TASes on my youtube channel
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Figured I'd give asking here a shot. I've been trying to get this working on a few different installs. It runs fine on both a windows10/7 install, however 4 separate xp installs all result in the "not a valid win32 application" error. Are there dependencies that I may be missing? Or perhaps do I need to build it myself for xp? Currently installing vs2017 to give the latter a shot. Any help will be greatly appreciated. :)
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Bauxe wrote:
Figured I'd give asking here a shot. I've been trying to get this working on a few different installs. It runs fine on both a windows10/7 install, however 4 separate xp installs all result in the "not a valid win32 application" error. Are there dependencies that I may be missing? Or perhaps do I need to build it myself for xp? Currently installing vs2017 to give the latter a shot. Any help will be greatly appreciated. :)
"not a valid win32 application" is not a dependency error, unless you count the operating system as a dependency. XP support was dropped, because supporting XP prevented us from moving forward in terms of code quality and functionality. (Long rant, I can explain further on IRC if you want me to). Further reading about the error <- Here you can learn about the error message you received on XP and what it really means. The section "File is not designed for your version of Windows" applies specifically to this case.
Joined: 9/11/2017
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Right - I suppose there is plenty of information around here mixed up between resurrection & original hourglass. That, and there is a bit in contribution.md stating that code should theoretically be compilable on xp, which I must have misread as run. Thanks for clarifying. :)
Warepire
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Bauxe wrote:
Right - I suppose there is plenty of information around here mixed up between resurrection & original hourglass. That, and there is a bit in contribution.md stating that code should theoretically be compilable on xp, which I must have misread as run. Thanks for clarifying. :)
Well caught, I missed a reference to XP when I changed the contributing file. I'll take care of that.
DoubleATam
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I'm a complete amateur, but would this be more along the lines of what you're hoping for?
Dimon12321
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This logo is better for something businesslike company than to an emulator))
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In all honesty, I don’t like the idea of changing the icon at all
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Post subject: Re: re: icon
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DoubleATam wrote:
I'm a complete amateur, but would this be more along the lines of what you're hoping for?
I actually think this is pretty nice!
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