Yes, you can ignore $3EBC and it will be populated correctly if $3A8A == $3A8D.
Except...
I searched a bit on the meaning of all bits of variable $3EBC:
- bit 0 set: Game Over, I think
- bit 1 set: Casting a magic triggers the Terra cutscene
- bit 2 set: Morph command available
- bit 3 set: At least one Esper was taken, enabling Magic Point display
- bit 4 set: Warped
- bit 5 set: Event timer elapsed
- bit 6 set: Display an event timer
- bit 7 set: Engulfed
Bits 0, 4 and 7 are cleared at the beginning of a battle. Bits 5 and 6 are also cleared I think.
Also, it looks like if bit 5 is set, then bit 7 is not set even if engulf conditions are met.
Hey erokky
Well, I expected the sketch TAS to obsolete the non-sketch TAS, but it was judged otherwise. I'm not interested in improving the non-sketch TAS.
Dear all,
i write this post being in touch with FF6 japanese TAS community, which has come to interesting new ideas toward FF6 any% TAS improvement. Eddie (エディ, twitter : @em0141029) has found a way to avoid to skip both ingame time and step counter manipulation, which could save a good amount of time and could be implemented in a new version of the any% TAS.
Eddie also mentions the work of よなよな who has managed to reach credits with a two character party on japanese version.
here is the original messsages from Eddie :
As explained by kilaye previously, we are not intending to work further on FF6 non-sketch stuff, which remained our main concern about TASing this game -even though it was neglected and obsoleted for obscur reasons-. Still it would be nice to have an update version of the any% TAS using Eddie's improvement.
Best wishes,
K.
Congrats! What's the earliest possible point in the game to use this setup?
BTW, what's the reason that "no sketch glitch" runs choose to recruit Celes? Is it because not having her in the party will waste too much time in the end?
Depending on the outcome you want, you can use pretty common magics, so I guess you can trigger this glitch as soon as Relm joins the party, if you learned the right spells. So this is still quite late in the game.
Well, yes, completely skipping her would be a bad choice, as Kutan is really bad. The worst thing about him is not being able to equip Relics, so no Sprint Shoes for the beginning of the World of Ruin. Also, no magics for the Kefka tower.
There is however a way to save time and still get Celes: go to the basement and trigger the first dialogue where you rename Celes, then leave South Figaro. At Narshe, Celes will come instead of Kutan. This was discovered by Kadmony in early 2014, although much later I've seen a post from 2006 in this topic where someone suggested this.
Greetings,
I currently played around the Sketch Glitch for JP and managed to find 2 setups to safely wrong warp to the WoR. Here are the videos I made for that. Keep in mind that I am mostly interested on RTA than TAS, so those setups are probably the best ones for real time speedrun.
Link to videoLink to video
Remedy setup uses Mold_3 - 0322
Fire setup uses Mold_3 - 61E8
Unfortulately, since this is JP, speedruns for JP needs to have the "The End" show up, but it doesn't happen since the Kohlingen "Softlock" on the credits is still happening (like the US version). Is there a possible way to fix that on RTA to let the credits keep going on the Japanese version?
Thanks.
Hey, nice job. Too bad both setups still trigger a long freeze as in the US version.
For the Kohlingen softlock, I really don't know. Maybe some setups of the glitch overwrite the events bits that can allow for the Kohlingen sequence to proceed, but this is unlikely, and such setup would likely produce very nasty changes.
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
I thought the Kohlingen softlock was caused by a missing NPC? Specifically, one that appears on that screen in the WOR but not in the WOB.
The event bit you want to set is actually just the WOB -> WOR bit. If your game is in a WOR state then Kohlingen will work.
Unfortunately, this event flag is set when you escape the Floating Continent. And at the same time you're also stripped of your airship, all party members except Celes/Kutan, and you're teleported to the Solitary Island. You can actually do the Floating Continent from the WOR if your game is still in the Floating Continent state, but then it's not much of a sequence break is it?
If reaching "The End" is non-negotiable then the way to do it is to use either of keylie's exploits to put the Metamorphosis cutscene on the script stack just on top of the credits cutscene. The game should then play both cutscenes in order and you'll get the Celes-Edgar-Setzer ending since everyone will be 'dead'. (Even Edgar and Setzer, but they don't have alternate endings.) That's a lot of movie watching but it should reach "The End". The only thing that would go wrong, is if the game clears the script stack while loading the Solitary Island. If that happens then uh... *runs like Ultros*
I've located the exact bit that is needed to be set to get the full ending, it is bit 6 of address $1F4F. Unfortunately, it is only set at one place in the event script, which is at the end of WoB.
Dear all,
i just would like to mention that our japanese TAS friends よなよな, エディさん and ピロ彦さん released a (J) version of FF6 TAS using the game overflow glitch!
here is first a link for a niconico video : http://www.nicovideo.jp/watch/sm29068087
here is the file deposit on tasvideos : http://tasvideos.org/userfiles/info/31600816429815863
As the authors say, this TAS is not perfectly optimized and may be slightly improved. Still the final time (31min29) is very good, great job!
K
The in-game clock doesn't start until the A button is pressed on either the title screen or during the opening credits.
If no saved game exists...
Pressing A on the title screen goes to the opening sequence even if it has played it before. You can control the opening text. Upon opening the menu, game clock reads 0:02.
Pressing A during the opening credits starts the game. Upon opening the menu, game clock reads 0:00.
If a saved game exists...
Pressing A on the title screen goes to the file select screen. Starting a new game goes to the opening sequence even if it has played it before. You can control the opening text. Upon opening the menu, game clock reads 0:02.
Pressing A during the opening credits goes to the file select screen. Starting a new game starts the game. Upon opening the menu, game clock reads 0:00. Apparently it doesn't work on the GBA version.
For a TAS that aims for in-game time, it has to be done from a save state right after the A button was pressed at the beginning of the opening credits.
A fascinating quirk is that if the opening sequence is played twice, it places Terra on the 4th slot, and Wedge and Vicks on the first two slots. And every time the opening sequence is played, they all move up a slot and/or go from the top to the bottom.
I'm not sure if people here are aware of this, but a new glitch has been discovered in Kefka's Tower that allows for skipping of many of the final bosses through X-coordinate teleports via Tent usage (technically it works anywhere when you have control of multiple parties, but doesn't prove useful in the two Narshe battles).
There isn't really any great documentation of this glitch yet (as far as I can tell), although you can get the gist of it by watching some videos on TheLCC's Twitch stream. The no memory corruption branch of FF6 needs some serious updating anyway, so just posting this information for anyone who is interested (potentially me, although not at the moment).
I sse it's 50 seconds faster than the USA version currently published to vault, but, even after watching, I cannot see where the fifty seconds come from. They both use the same strategies, there does not seem to be any new trick. Is anyone able to explain?
This was posted a while back, it might be the same bug, warping from the lava cave to the flying continent.
May not be useful for a TAS since we already have faster ways to skip dungeons.
https://www.youtube.com/watch?v=Xc6Yap3uDt4