(Link to video)
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This run is definitely not with the intention of obsoleting the published SMB any% TAS! This movie aims to present what the fastest and the best SMB PAL TAS would look like. It improves MUGG's submission for 66 frames, and tubby's TAS for 46 frames.
The Europe version of SMB is an official game run in PAL mode. The physics are almost identical, but the speed values are set differently, causing more potential glitches. TASes on this version are only faster due to a different version of flagpole glitch, which allows Mario to skip the castles without the help of other enemies or entering the ground.

New Trick: Falling into the Ground

It's probably no secret that Mario can sometimes fall into the ground after stomping on an enemy in SMB Europe version, but to do this without the help of anything but a lift is something new. The lift is still required for manipulating Y position before jumping. This trick is used in 1-2, saving 18 frames (a frame rule).

Time Saver: Faster Acceleration

It's faster to accelerate on the floor in this version. This simple new way of acceleration saves 18 frames in 8-3, and 10 frames in 8-4 (along with other arrangements).
This run also differs from the normal SMB any% TAS on details. For example, only in this TAS is Mario able to kick some shells in 8-1, and to show the 1-UP mushroom in 8-2, to walljump on the higher floor and to swim through the ceiling in 8-4.
I'm submitting it here mostly to show people what the best SMB PAL TAS would look like, regardless of whether it has reached TASVideos' standard for publication.

Nach: Let me start off by saying that judging this was one of the most difficult to judge TASs. The verdict I'm presenting here is based off of the current rules and knowledge I have regarding this run. It is subject to be revisited if anything significant changes. It should also be noted that no matter what the decision here is, a large chunk of people will not be happy with it. I will however lay out some additional info not discussed in the thread which factored into my decision.
Before I dive in, let me also iterate that this was an entertaining run, and there is little to dispute that, certainly by the audience at large.

NTSC vs. PAL theory

In terms of PAL games in general, different platforms, different companies, and different games all exhibit varying levels of quality. Obviously if a PAL game is the original then it can be easily considered the main version of a game. For some platforms, there are also no difference game-wise if something is running in NTSC or PAL mode. However, for platforms designed to be timed and framed into old television sets, there are important differences between the two modes.
Once there is a difference between the two, games designed for NTSC which are not modified for PAL generally exhibit some very weird behavior. As one example, I've seen fighting games where the key combos to execute various moves barely work when playing in PAL mode, the timing is altered enough that the game doesn't recognize the key presses the same way. As many PAL ports are like this in some fashion, it's ample reason to reject them, Just play the original which works normally.

Game variants on TASVideos

When we look at PAL ports, we must understand that these games are adaptions or variants of the original. Although there are many kinds of variants. Some variants are ports to a later platform. One kind of variant such as those seen in Mario Bros. has completely different levels (even though all the levels are repetitive). Some variants like those in the Street Fighter 2 series are the same game but with changes with varying levels of importance. Castlevania II: Belmont's Revenge exists in two variants where the entire game is the same, except one has a boomerang as a secondary weapon, and the other has a throw-able ax. The Pokémon series has game variants at each generation, generally limited to monster selection, where a dozen out of 150+ are different (which may not differ at all with certain glitches exploited), but barely has any affect on how a well planned run plays. Other differences are ports from the NES to SNES to Gameboy Advance and so on. The deciding factor in how these are dealt with on the site always boils down to how identical are the engines, and how unique and interesting is the gameplay that each variant offers over others.
Taking SMB2 as an example, the SNES variant adds on a save game feature which can be abused which can change the warped route considerably. Same for the Gameboy Advance variant, which further has other game changes. Due to these considerable changes in what one would see in a TAS for them, we have accepted them all.
In the case of Pokémon, since the engine/quality of the game between say Blue and Red is identical, and the observable changes in a TAS are insignificant, any new record with one will always obsolete the other.
In the case of various Street Fighter games, there is a large similarity to the TASs being produced. The audience at large doesn't notice much other than some Street Fighter characters are more or less beating up the same set of Street Fighter characters, using many of the same moves. In these kinds of cases, we have the best version of the game obsolete the others. Best version often is based on figuring out which has the broadest set of move possibilities, most fluid version of the fighting engine, and so on.
We haven't had multiple variants of Castlevania II: Belmont's Revenge submitted yet, but if someone submits a boomerang heavy run with sizable differences from the existing ax run, I can see accepting them side by side. It's sort of like accepting various X and Zero runs side by side for the later Megaman X PSX games (note: I rejected some MMX5 runs for being too similar to others).
In terms of Mario Bros. since a full variety run of levels while similar is quite different, we have accepted both.

NTSC vs. PAL in practice

If a PAL port offered the exact same engine/quality as the original, it could make sense to have it obsolete the original (and this could make sense to occur in games that are not meant for old television sets). If a PAL port offers a somewhat different engine, the question becomes whether it deserves to be added to the list of accepted variants alongside the original. The answer to that hinges on do the engine differences necessitate very different ways to play the game, and do those differences register with the audience at large. In most cases, PAL runs should be rejected, but based on the various aforementioned criteria, there are cases where PAL runs will definitely be accepted.
Nintendo unlike other companies has always aimed to do a decent job porting NTSC games to PAL. Nintendo is often one of the only companies where you will see the PAL game having various timings corrected to ensure that the game-play closely matches that of the NTSC version. Nintendo is often one of the only companies that adjusts the resolution of the displayed game to match the different resolution PAL televisions are capable of. Nintendo often also does some localization, converting currency, weight, and measurements to be those used locally. The attention to detail by Nintendo in PAL porting started with early NES games, and improved as Nintendo ported more and more and with newer platforms.

This game in particular

For its time in history and in comparison to a bunch of other early NES PAL games, Super Mario Bros. PAL is actually a relatively decent port (although maintains several noticeable differences from the NTSC original in terms of movement and other factors). Since the game is non-original but a decent port (relatively during its debut), it definitely qualifies for consideration as to whether it should be published alongside the original as another game variant.
This game happens to also be a game I'm quite familiar with. I played many of its variants on NES (since the 80s!), SNES, and Gameboy Color. I also dabbled in its programming and made various hacks on NES and SNES versions. In my opinion, I find this game qualifies for having many branches made of it. I can also see the SNES variant qualifies for certain branches as an acceptable TAS to show off a run without as many glitches being possible, and the Gameboy Color variant for some of its challenges that earlier versions do not offer. The question of course is, is there value in this PAL variant that we have lacking from all our other variants and branches thereof?
The first thing I want to shoot down is the idea that SMB PAL is faster than SMB NTSC. There are quite a few parts of the game that are non-playable. These include score countdown, castle animations, pipe transitions, 1-2, 2-2, 4-2, and 7-2 initial cut screens, level banners, vine climbing, and Bowser drowning to our princess is in another castle. When comparing across versions we need to take all this into account and figure out actual game-play time. NES SMB processes the non-playable segments of the games in multiples of 21 frames and 18 frames for NTSC and PAL respectively. Nintendo altered the number from 21 to 18 because 21/60 and 18/50 is 0.35 and 0.36, which should provide a close gaming experience on the port. In actuality, using more precise numbers, NTSC has frames which are ~0.0166 seconds long, and PAL ~0.0199 seconds. This means the non-playable parts are processed in multiples of ~0.3494 seconds and ~0.3599 seconds. Since these non-playable segments run on boundaries that are multiples of these, it means that the NTSC version allows slightly more time to get in activity before the game will round upwards. Conversely, if you just went a bit over a multiple, the PAL version will proceed to the next multiple sooner.
In order to get a better handle on this, I went to time the actual playable segments between the fastest NTSC and this PAL run (note, there may be rounding errors, and it's possible I was a frame off either way for some calculations):
LevelNTSCPAL
1-112.230512.083
1-221.58321.15
4-123.98323.967
4-217.949517.567
8-140.082540.233
8-224.865523.383
8-322.698522.767
8-432.527532.601
Total195.92193.751
Based on this NTSC is slower by ~2.169 seconds (about 130 frames in NTSC). However, there is a flaw with this logic. These runs aim for overall fastest real time, and thereby performs some actions which are slightly slower in the playable segments in order to abuse how the non-playable part is played as well as avoid 3 or 6 castle fireworks animations. However, the NTSC run goes significantly out of its way in 8-2 to abuse this trade off, by ~2.379 seconds in my calculation. If the run would discount non-playable segments to achieve the fastest possible any-variant time, we'd instead be looking at:
LevelNTSCPAL
8-222.486523.383
Total193.541193.751
In this case, the NTSC version is faster by 0.21 seconds (about a dozen frames)!
NTSC improves further if we decide that the mid-level non-playable segments must be included in 1-1, because unlike other levels, going through that here is a decision that can be avoided. In that case the 1-1 times become:
LevelNTSCPAL
1-118.165518.433
Gaining the NTSC run an additional 0.415 seconds (about 25 frames). All in all, PAL being necessarily faster in terms of game-play is doubtful.

Judgment

Armed with all the aforementioned information, how do we look at this? I decided to ask other judges for their opinions for the different possibilities, raised a few counterpoints with them, then assessed how they changed their opinion. I will not list their names because I should be the sole person receiving any fallout for the judgment on this run. What follows is how I characterize the opinions they conveyed to me.
Before I mentioned (counter)points:
JudgeObsoleteNew VariantReject
AAbsurdYes!No
BAbsurdYesMaybe
CYesNo way!Maybe
DAbsurdYes!No
After:
JudgeObsoleteNew VariantReject
BAbsurdNo way!Yes!
CMaybeNo way!Yes
DAbsurdMaybeYes
EAbsurdNoYes!
(One judge was unique in each group)
When I initially saw this run, knowing the differences right off the bat between variants and our aims, it seemed clear to me that obsoletion was lunacy. However my knee-jerk reaction was that I love this run, the engine is a bit different, let's just accept this as another variant. However, those are not good reasons to accept something, we have rules.
Thinking about how this run actually differs from the NTSC when viewing, it's not by much. More than that, there's nothing that really necessitates a difference. Just because one run decided to randomly jump at some point does not make it different from a run which does not. It has to be different as a branch in a significant manner, not just how it was played back in a particular run or mere moments of it. The new glitch, while new, does not look so different going through the wall than going through the wall otherwise. Also, I'm not convinced every run of this PAL branch would require this glitch being abused. So looking at changes across the run, they seem minor, and 4/5 judges I spoke to are now in favor of rejecting.
After assessing everything yesterday for one last time, I was conflicted on what to do. After sleeping on it, seeing no new convincing posts one way or the other, and considering the different factors listed above further, one side in my mind now slightly outweighs the other. In conclusion, while some PAL games are acceptable, and other branches for SMB PAL may be acceptable, this TAS does not seem to be acceptable with what we know right now and how we handle these sorts of things. Rejecting.

Nach: Since some people had a hard time following the above points, I put together a decision tree.

Nach: The last judge (Judge A) has since wrote back to me that in light of additional data/(counter)points, they now also favor rejection.

Summary

Nach: When we accept improvements across game versions, we only do so when there are actual improvements in the game-play by the player(s). The quality of the existing published NTSC run and this submission are practically the same. This submission did not improve upon the existing NTSC publication in any meaningful way. All time-related improvements are due to subtle version differences that the player has no control over. Since there is no improvement upon the existing publication once the version differences are factored out, this submission is not considered an improvement.
The game-play in this submission is similar to existing publications, and there does not seem to be substantial differences to warrant this submission to be published alongside them. After speaking to five judges regarding the similarities, they are all in favor of rejection. Rejecting.

Samsara: Disregard that, let's test Playground!
Samsara: Disregard that test, let's test it properly this time without accidentally using senior level permissions! ._.

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Fog
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feos wrote:
I know the actual gameplay differences (which is the only thing that matters when we compare optimization attempts), and after seeing this comparison of marginal timing differences regardless of what the actual gameplay is, I state how much my opinion have changed: it didn't. And my opinion is consistent with all I've been saying in this thread: This judgment is absurd.
If this run was aiming for in-game time (hint: it's not), then your point about actual gameplay differences would mean something. But since these TASes are taking real time into consideration, both gameplay and non-gameplay elements of a run must be considered.
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All I can say is congratulations for a very rational judgment, Nach. Even though I'm sure you liked this run as much as I did, you would never want to see HappyLee upset, and you read this ton of posts in favor of obsoletion or new branch (which are biased towards the game, in my honest opinion); you took the decision that is more coherent with the historical of this site. You can disagree with Nach's decision, but you can't say it's absurd. There are enough argument supporting it.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
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Fog wrote:
If this run was aiming for in-game time (hint: it's not), then your point about actual gameplay differences would mean something. But since these TASes are taking real time into consideration, both gameplay and non-gameplay elements of a run must be considered.
I'm talking about differences that can qualify for separate branches in Moons. Marginal timing differences don't matter if the run claims to become a new branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Fog
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feos wrote:
Fog wrote:
If this run was aiming for in-game time (hint: it's not), then your point about actual gameplay differences would mean something. But since these TASes are taking real time into consideration, both gameplay and non-gameplay elements of a run must be considered.
I'm talking about differences that can qualify for separate branches in Moons. Marginal timing differences don't matter if the run claims to become a new branch.
Then the issue becomes if we're branching it, are the differences big enough to warrant a branch? I would have to say no, there.
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BrunoVisnadi wrote:
You can disagree with Nach's decision, but you can't say it's absurd. There are enough argument supporting it.
Rejecting this pleases the smallest amount of people. What do we have the Moons for at all?
Fog wrote:
Then the issue becomes if we're branching it, are the differences big enough to warrant a branch? I would have to say no, there.
A huge part of the audience disagrees with you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Fog
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feos wrote:
Fog wrote:
Then the issue becomes if we're branching it, are the differences big enough to warrant a branch? I would have to say no, there.
A huge part of the audience disagrees with you.
And let them disagree with me, but if we let the audience dictate all of the rules then this site would be very different then what it is now (and not for the better).
Noxxa
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I don't see this as a branching issue. The branch is any%. The difference here is it's a different game version being used. Moons have no rules for that, but the movie rules themselves state that: PAL versions of ROMs are generally not allowed, unless there are significant technical and/or entertainment merits to using this version. In other words, there must be some notable distinguishing factor that sets this run apart from NTSC. Entertainment is on par with NTSC SMB, and technical differences are in my opinion not sufficient enough - it's only a few seconds' worth of difference, and most of that is from extended application of tricks that already exist in NTSC, and most of the time difference covers non-gameplay time.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Fog wrote:
And let them disagree with me, but if we let the audience dictate all of the rules then this site would be very different then what it is now (and not for the better).
So this is how one does it: one counts the supporters, ponders the numbers, looks at the rules, and refines them to reflect why those who are wrong are wrong.
Mothrayas wrote:
I don't see this as a branching issue. The branch is any%. The difference here is it's a different game version being used. Moons have no rules for that, but the movie rules themselves state that: PAL versions of ROMs are generally not allowed, unless there are significant technical and/or entertainment merits to using this version. In other words, there must be some notable distinguishing factor that sets this run apart from NTSC. Entertainment is on par with NTSC SMB, and technical differences are in my opinion not sufficient enough - it's only a few seconds' worth of difference, and most of that is from extended application of tricks that already exist in NTSC, and most of the time difference covers non-gameplay time.
I know, and a lot of people consider the rules outdated, or at the very least unclear.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
BrunoVisnadi wrote:
You can disagree with Nach's decision, but you can't say it's absurd. There are enough argument supporting it.
Rejecting this pleases the smallest amount of people. What do we have the Moons for at all?
Pleasing the smallest amount of people doesn't imply it's a wrong decision according to the rules and precedents. Otherwise we wouldn't need judges, just polls. And everyone's first instinct after watching this run is to want it published. It's SMB, after all. It doesn't mean it makes sense to obsolete the NTSC room, or that it is a good idea to create a new branch and open precedent for other PAL games submissions that aren't very different of their NTSC runs.
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This is pretty much the worst possible decision. It does not acknowledge that the site rules for PAL versions are outdated and should be changed to be more flexible. And the argument that the differences between this TAS and the NTSC version are too small is kind of weak, if you consider the level of optimization that SMB1 TASing has reached. As of this post, 62 out of 79 voters have said that they found this TAS entertaining. And there also seems to be a consensus that in one way or another, the rules need to change. Are you just going to ignore this?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Noxxa
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andypanther wrote:
As of this post, 62 out of 79 voters have said that they found this TAS entertaining.
The judgment acknowledges that this was an entertaining TAS with little dispute, but that's not the point. Just because the TAS is entertaining does not mean the TAS is publishable. It still needs to fit into a publication structure that aims not to hold too much redundant content, and so on.
andypanther wrote:
And there also seems to be a consensus that in one way or another, the rules need to change. Are you just going to ignore this?
I don't see any clear consensus of any action in this topic. Maybe for something as vague as "the rules need to change", but that's not helpful enough by itself. How should the rules be changed precisely in such a way that we could accept a run such as this, and in what manner (e.g. obsoletion or not), and how does one still aim to tie it together with the general TASVideos publication principle of providing diverse and entertaining content? I think there is certainly a debate possible here, but I have not seen any decent proposal yet. Perhaps a new topic is needed for this.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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This is probably the most controversial rejection in the history of the site. Did you really want to create such controversy? Although, to be fair, if my opinion was asked, and the only two options given were to either reject this or make it obsolete the NTSC run, probably I would begrudgingly choose the rejection. (In other words, the obsoletion choice would have been even more dissatisfying, for me at least.) But for the record, I have yet not read the full judgment text (because I really have to go to sleep at this moment), only skimmed through it. I will read it with more thought tomorrow, to see if it will change my opinion.
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Console versions of PAL games run at a lower framerate than NTSC games, running at ~50Hz compared to NTSC's ~60Hz, and the games themselves are often not modified or poorly modified to accommodate to the change in timing. Due to this, PAL versions of ROMs are generally not allowed, unless there are significant technical and/or entertainment merits to using this version. See Rygar and Blaster Master for examples of good usage of the PAL ROM.
Saying "generally not allowed" is too strict. It should really be similar to how US vs. JP is handled. Right know, it discourages people from submitting TASes too much. Aside from that, I find it at least questionable in general to say "NTSC US" is preferred, because no matter what, this comes off as US-centric. Especially when dealing with PAL games that don't run at a slower framerate, the language is not a factor, so it's hard to justify why NTSC US should always be preferred. The way I see it, the rules should say that you can use whatever 60Hz version you want and that the fastest such version is preferred. If you want to use a 50Hz version you need to justify it with gameplay differences, so it can be decided if this version should receive a separate publication or obsolete the 60Hz publication. If the gameplay differences are small enough, it could still be rejected for being basically "the same but slower".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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feos wrote:
I don't see opinions of the audience being addressed in the judgment at all, despite of this being a clear Moons case.
I agree that it's a clear Moons case - if it happened to be acceptable.
feos wrote:
Also half of the thread was posts blaming the rules for being unclear and outdated, this hasn't been addressed either. Are the rules perfectly clear and fine?
I see no problem with the rules. I also further clarified that the rules are related to rules about game variants in general. Do we prefer original? Do we prefer most features? Best graphics? Etc...
feos wrote:
About asking other judges. Their opinions seem to have changed after being presented the info about marginal differences in how long playable and non-playable scenes take
Nowhere did I say this is the info I presented to them. In fact, it wasn't. I presented to them counterpoints to reasons why they gave for the various things they originally told me. None of them raised with me "faster" as being a reason for anything except the obsoletion argument which only 1/5 judges made.
feos wrote:
And my opinion is consistent with all I've been saying in this thread: This judgment is absurd.
Absurd for following the rules regarding accepting new variants and branches thereof require significant unique gameplay? Okay.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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I know it was based on the current rules, and that's what I dislike: instead of actually discussing whether or not the rules still reflect the spirit of the law, this matter was completely ignored despite of many people demanding rules revision. As for Moons, in isolation this game is not different enough. But to have a grounded talk about support that we've seen here, I'll go and count all the opinions first, hopefully tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Kung Knut wrote:
While I am fine with the outcome of the judgement (even if I hoped for it to be different), I am a bit disappointed with the judging itself. I would very much have liked to see the rules regarding versions (1.0, 1.1 etc) addressed and why PAL vs NTSC is different.
I thought I did. One is the original game, the other is a port, and PAL ports are usually bad. If the port is good (or better for some reason such as Lufia 2 E being way better than Lufia 2 U), then we can consider it. Accepting it once open for consideration is based on how unique it is. The rules for PAL vs. NTSC differ little from NES vs. SNES.
Kung Knut wrote:
I feel many people that stated their opinion in this thread never got them addressed in the judgement. Much of the debate was not over the game itself, but over the current rules.
I judge based on the current rules, not on hypotheticals. As I wrote in the judgment, if the rules change, it will be reassessed. I would have liked to see the run being accepted as a new game variant, but it does not appear to fit in with our current site framework. If you want to see a rule change, then it should be its own thread which has nothing to do with this run or any game or run in particular, and should be considered within the larger framework of game variants.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Noxxa
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Mothrayas wrote:
I don't see any clear consensus of any action in this topic. Maybe for something as vague as "the rules need to change", but that's not helpful enough by itself. How should the rules be changed precisely in such a way that we could accept a run such as this, and in what manner (e.g. obsoletion or not), and how does one still aim to tie it together with the general TASVideos publication principle of providing diverse and entertaining content? I think there is certainly a debate possible here, but I have not seen any decent proposal yet. Perhaps a new topic is needed for this.
Thread #19499 - Movie rules discussion - NTSC vs PAL Anyone who has complaints about the current ruleset should post it in that topic. For anyone who believes that the rules as they stand currently were incorrectly applied for the judgment of this submission, then you can still post that in this submission topic here.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Alyosha
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Nach wrote:
The first thing I want to shoot down is the idea that SMB PAL is faster than SMB NTSC.
This is a real time run, and the game was completed faster in PAL then NTSC. Our rules on how to time runs indicate that in some circumstances, for example text in cutscenes that takes varying times in different languages, some times are discounted for the pruposes of comparison. So, if you meant that you are extending these rules to the noted instance of 'non-playable' parts, and that you are considering time based on that, then I think this section should indicate so. (And personally I think this is a stretch and not what the intent of that rule is, but that's probably another debate.) None of that shoots down then idea that PAL is faster then NTSC, it only shows that it's slower in our restricted rule set. More importantly I find the consequences here a bit strange. Does this mean a run could be submitted of SMB NTSC U that only times playable segments and by this analysis obsolete the current run? I think this is a more important question then what to do with PAL.
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Alyosha wrote:
This is a real time run, and the game was completed faster in PAL then NTSC.
Not relevant. Cross version comparisons are always done based on game-play segments.
Alyosha wrote:
None of that shoots down then idea that PAL is faster then NTSC, it only shows that it's slower in our restricted rule set.
Everything regarding judging is within our rule set. I don't know about anything outside our rules.
Alyosha wrote:
More importantly I find the consequences here a bit strange. Does this mean a run could be submitted of SMB NTSC U that only times playable segments and by this analysis obsolete the current run? I think this is a more important question then what to do with PAL.
You could definitely make such a submission. It would probably be accepted as a new branch if the audience liked it and the judge found it differed enough from the existing content we have.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 5/23/2014
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So here's the issue I have with the judgement- it's 100% invalid. You discuss how NTSC makes differences to optimize nongameplay time but yet you ignore that PAL also did the exact same thing and did not adjust its framecount appropriately. If you watch the encode from 3:05 on (where 8-2 starts) you will note that at 3:12 he hits a spring, because he's wasting frames for the xx2 ending instead of the xx3 ending. Requesting rejudgement based on this glaring error in calculations.
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Thank you Nach for your thoughtful, considered judgement. I appreciate the lengths you went to in order to try and get a well rounded judgement, even looking to other judges to make sure your reasoning was sound. I don't envy your position. Any decision you made would have resulted in people railing against you, so I applaud you for willingly taking on this difficult role. Finally, I would like to be the first to nominate this run for Gruefood Delight. It's certainly a worthy submission for it, and it would also be a good link to all the discussions we've had about this. I expect we will want to refer back to this submission when considering future runs.
Kung_Knut
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Nach wrote:
Kung Knut wrote:
While I am fine with the outcome of the judgement (even if I hoped for it to be different), I am a bit disappointed with the judging itself. I would very much have liked to see the rules regarding versions (1.0, 1.1 etc) addressed and why PAL vs NTSC is different.
I thought I did. One is the original game, the other is a port, and PAL ports are usually bad. If the port is good (or better for some reason such as Lufia 2 E being way better than Lufia 2 U), then we can consider it. Accepting it once open for consideration is based on how unique it is. The rules for PAL vs. NTSC differ little from NES vs. SNES.
Kung Knut wrote:
I feel many people that stated their opinion in this thread never got them addressed in the judgement. Much of the debate was not over the game itself, but over the current rules.
I judge based on the current rules, not on hypotheticals. As I wrote in the judgment, if the rules change, it will be reassessed. I would have liked to see the run being accepted as a new game variant, but it does not appear to fit in with our current site framework. If you want to see a rule change, then it should be its own thread which has nothing to do with this run or any game or run in particular, and should be considered within the larger framework of game variants.
Thanks for addresing my concerns. I am now fine with the judging as well, meaning I accept and respect it, even though I still disagree with the outcome. That is good judging, right there.
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While I appreciate the work put in the judgment text into the technical details of analyzing the speed differences in individual levels of the game between NTSC vs. PAL, I don't really understand why this analysis is there. The length of playable portions vs. non-playable portions has never been any sort of factor in determining whether a submission is publishable or not. Only the total length of the run has ever mattered (besides the submission not breaking any rules, of course).
Joined: 5/23/2014
Posts: 162
Warp wrote:
While I appreciate the work put in the judgment text into the technical details of analyzing the speed differences in individual levels of the game between NTSC vs. PAL, I don't really understand why this analysis is there. The length of playable portions vs. non-playable portions has never been any sort of factor in determining whether a submission is publishable or not. Only the total length of the run has ever mattered (besides the submission not breaking any rules, of course).
This is also extremely true. Region change has only ever discounted time lost from text differences and I believe maybe title screen length. Never anything mid-gameplay that was not text based. Even discounting my previous point and assuming that is explainable , this is still reason enough to request a rejudgement based on incorrect application of region rules. So once again. I request rejudgdement based on fatal flaws in judgement issuance reasoning. 8-2 is misappropriated and even assuming that is explainable none of it should be factored in in the first place since region change does not care about anything but language change and title screen differences. These errors in the judgement issued are absurd and go against current site rules. EDIT: I have several other arguments I *can* make as to why the judgement is wrong. But I want answers on the ones already presented first since those are glaring issues and really should not be in any judgement at all rendered on this site, let alone one of a submission of this prominence and importance. Furthermore, I question why these were not picked up by the other judges from which Nach invoked input from. I suppose, in short, this topic will be active for a fair bit still, and the judgement rendered from Nach is under some heavy scrutiny. Sorry. I'm going to fight this fight and die on this hill. And I'm okay with the TAS's rejection- my issue is not there but with the reason behind it.
Personman
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I'm fine with this judgment. I've maybe even changed my opinion from "should've been a new branch" to "should've been rejected".. but not for any of the reasons in the judgment post. I think everyone who wants to see this movie is already aware of this thread, and has gotten to see it. The rest of the world doesn't need to try to figure out why they should care about two nearly identical runs. I do wish there was a place for things like this in the Vault, for those that do care. This is a legitimate record for a very niche category, one we've decided isn't different enough from the main one to warrant Moons publication. I wish the Vault rules could be modified to accommodate things like this, so that if someone in the future wants to know how fast the PAL version is, they have a sensible place to look. Until that change, Gruefood Delight will be fine for now.
A warb degombs the brangy. Your gitch zanks and leils the warb.
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