Post subject: The Legend of Zelda: Twilight Princess HD
Joined: 3/26/2012
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Thanks to Dragonbane0, WiiU now has it's first supported game for TAS'ing! Link to video The TAS'ing is done entirely through the WiiU console and homebrew applications -- no emulators involved. It sports a wide variety of features such as... - Record your inputs and play them back on a real WiiU console - TAS file storage on your SD card on a per game + region basis - Management of all your movies via a virtual file system - Real and stable frame advance - TAS Input including turbo button functionality and shortcuts - Data Display which you can customize to display your own memory addresses in real time - Mini Savestate feature on loading transitions and dungeon doors - Start recording from title screen, last entrance or a simulated void on your current exact position - Recordings save info such as IGT, RTA timing and re-records to keep you up to speed - Robust desync protection - Full LUA scripting support to frame advance, savestate, load state, read/write game RAM and take control of the gamepad in a script environment - Hotkey support for all the functions (local and global) - Gamepad can be used together with TAS input to do double inputs e.g. the gyro and touchpad from the Gamepad while TAS Input does the rest - Gamepad shortcuts, e.g click left stick to pause and L1 to frame advance which allows comfortably creating LoTADs using just the pad As of September 11th, 2017, there is only preliminary support for Twilight Princess HD. Other WiiU games currently planned are The Wind Waker HD and possibly Breath of the Wild and Donkey Kong Country Tropical Freeze. Adding individual games takes many man hours to do, so dragonbane0 is accepting donations to add further game support. If you wish to donate, you can do so through the app or by clicking here.
gymnast86
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In regards to exclusive TAS tricks for TPHD, there are actually several crazy ones. As seen in the video above, TPHD actually has Wind Waker superswimming in it which should allow for skipping Zora Armor in a full game TAS. There's also another nifty trick with water, that allows you to skid out at extremely high speeds known as Aquasliding. It's a bit limited, but still useful in certain scenarios. Link to video There's also a rather funny technique known as superwalking which allows Link to travel at double his walking (or as wolf dashing) speed and is done by alternating between perfectly Up Right and perfectly Up Left every frame. Obviously this is used everywhere and basically obsoletes rolling. Link to video
Pokota
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Is it just me or is Superwalking way more entertaining than rolling everywhere?
Adventures in Lua When did I get a vest?
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Joined: 8/25/2013
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Wow, this is fantastic!
effort on the first draft means less effort on any draft thereafter - some loser
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i wonder why is this not possible in the original lol, nice news anyway,i'd prefer seeing the new zelda BOTW TASed actually
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Editor, Skilled player (1998)
Joined: 8/25/2013
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grassini wrote:
i wonder why is this not possible in the original lol, nice news anyway,i'd prefer seeing the new zelda BOTW TASed actually
You mean the glitched movement? It's due to the way they handled porting the controls to the Wii U. I'm interested in any of these games getting a TAS tbh.
effort on the first draft means less effort on any draft thereafter - some loser
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That's amazing! How feasible is making something like this on other consoles? It would greatly help testing bugs that rely on accurate emulation. How was this done?