Joined: 4/1/2010
Posts: 90
So, I managed to reproduce it reliably. From what I understand, the necessary steps are as follows: 1) Cast freeze twice on the orb 2) Activate the switch to make the stairway appear 3) Get into the staircase relatively fast, but not too fast o_o That's all there is to it.. Interesting
HHS
Active player (286)
Joined: 10/8/2006
Posts: 356
Does this work on English too? I can't get it to work for some reason. I'd like to see an emulator movie.
Joined: 10/14/2014
Posts: 5
It does work on English, and I was able to do it on console. The timing window to enter the staircase is a little small, but with proper setups, you can make it very consistent. First, try to space the 2 freeze casts apart a tiny bit (not much, just a couple frame cycles) to give yourself a bigger window to get in the staircase. You can also use a 2nd character to get in quicker, but be careful about that because like Yagamoth said, you can enter the staircase too early and it triggers the battle normally. I think this has to do with the event trying to occur (again) during the fadeout, and then it executes at the next possible moment. This would be the same glitch that allows for the pure lands skip, assuming that theory is correct. Here's a quick SNES9x 1.51rr movie: http://www.mediafire.com/file/greennpj9mb3mlw/minotaur_skip.smv
HHS
Active player (286)
Joined: 10/8/2006
Posts: 356
Ah, I see what's going on. As long as the spell finishes after you've gone through the door, the orb event will take priority over the room event.
Joined: 4/1/2010
Posts: 90
Question @HHS: I remember you writing something about a boss not being hit-able while a certain flag was set. Which address was that flag? Thank you