Post subject: Tomato Adventure
Player (200)
Joined: 5/12/2017
Posts: 32
Don't think I've seen this game mentioned. It's a Japan-only RPG similar to the Mario and Luigi series. Attacks involve timing based minigames which can be easily rigged, though I haven't found out how to make enemies miss. Virtually all random battles can be skipped. Battle example: https://youtu.be/PuG14v3FmDM?t=145 You get free weapons after each boss. Collecting "Pacifiers" around the world earns you weapons as well, though I don't think they're worth the time. From my experience so far, the Volcano weapon seems to be the best in terms of damage per time. List of weapons: https://www.gamefaqs.com/gba/565819-tomato-adventure/faqs/18650 (ctrl-f "-demiru") For now I'll play through the game once to get a feel for it. It's very linear game so minimal route planning is required.
#6717 Interested in: GBA Final Fantasy Tactics Advance (any%) GBC Dragon Warrior III (Pachisi glitch - skipping Kandar 1 means Kandar 2 won't be triggered)
Post subject: Re: Tomato Adventure
Skilled player (1005)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
hejops wrote:
Don't think I've seen this game mentioned. It's a Japan-only RPG similar to the Mario and Luigi series. Attacks involve timing based minigames which can be easily rigged, though I haven't found out how to make enemies miss. Virtually all random battles can be skipped. Battle example: https://youtu.be/PuG14v3FmDM?t=145 You get free weapons after each boss. Collecting "Pacifiers" around the world earns you weapons as well, though I don't think they're worth the time. From my experience so far, the Volcano weapon seems to be the best in terms of damage per time. List of weapons: https://www.gamefaqs.com/gba/565819-tomato-adventure/faqs/18650 (ctrl-f "-demiru") For now I'll play through the game once to get a feel for it. It's very linear game so minimal route planning is required.
WR of this game (speedrun) : https://www.speedrun.com/run/m79dx5ey I haven't knowledges of this game but... I think it's a good game choice but advice you it's a very hard challenge! You must research all possibility to know what weapons do a max damages and can be take faster. Find the best route planing. Research critical hits and how to have max luck to do it (if this game have a critical hits). You can just use this infos (list of weapons, speedrun or other), but for make a best run in this game genre you'll should research these yourself, because it's more sure. I find this is a very good project, I'm actualy on a RPG TAS work, so I can't help you, but good luck and take your time!
GAW sms... Totally destroyed
Migu
He/Him
Player (202)
Joined: 10/3/2015
Posts: 64
Location: Louisiana
Link to video Here is a complete TAS of the game. I have not watched much of it. I was considering TASing this game a few months ago when the WR holder started learning the game but lost interest when I saw this run (and Partners in Time glitches were found). I'd love to put in some help for this project if it gets off the ground though!
Player (200)
Joined: 5/12/2017
Posts: 32
Damn, I didn't see that TAS! Guess I should've searched for the Japanese title. Well, so far I've just reached Mayonen Land. Things I did differently are: - run from the first random encounter (saves a bit of time) - pick up the Plastic Jacket (costs a bit of time) - skip the encounter in the Pond (saves time) I'm currently a couple hundred frames ahead (and my run further includes the GBA boot animation), but I think I'm a level lower. Don't know how this will turn out. If I manage to stay ahead after the first major boss, things should be smooth sailing. Edit: Well that didn't turn out so well. Even with the Plastic Jacket, 30 HP means I die after 2 hits from the second boss, Potmania. Guess the run was better planned than I thought...
#6717 Interested in: GBA Final Fantasy Tactics Advance (any%) GBC Dragon Warrior III (Pachisi glitch - skipping Kandar 1 means Kandar 2 won't be triggered)