Post subject: Double Dragon II - The Revenge
sugarfoot
He/Him
Player (73)
Joined: 3/6/2018
Posts: 42
Status ======== Work in progress - Save States are very buggy in MAME-rr for this game. I''m gonna try Bizhawk - hopefully I get better results Working ROM Sets ================ None so far Unreliable ROM Sets (Reload from Save States Randomly Crash MAME while TAS'ing) ================ ddragon2 (World Set) ddragon2u (US) Untested ROM Sets ============== ddragon2j (Japan) ddragon2b Basic Attack Damage ===================== Punch - 2 HP Uppercut - 4 HP Knee - 2 HP Throw - 4 HP Kick - 2 HP Roundhouse - 2 HP Elbow - 3 HP Hurricane Kick - 6 HP Jump Kick - 3 HP Jumping Side Kick - 2 HP Combos ========== TBD Weapon Damage ========== Knife - 12 HP Knife (Lofted throw by Williams) - ??? Whip - 4 HP Kettlebell - ??? Grenade Toss - 5 HP Grenade Ground - 20 HP Log - 6 HP Environmental Hazard Damage ======================== Stage 3 Tractor - 12 HP Stage 4 Rolling Bombs - 5 HP Stage 4 Statue Lasers - 20 HP Stage 4 Extending Wall- 8 HP RAM Addresses Of Interest ===================== 000003C1 - Player 1 Health 00000420 - Player 2 Health 0000047F - Enemy 1 Slot HP 000004E2 - Enemy 2 Slot HP 00000545 - Enemy 3 Slot HP 000005A8 - Enemy 4 Slot HP 0000060B - Enemy 5 Slot HP 0000066E - Enemy 6 Slot HP 000006D1 - Enemy 7 Slot HP 00000734 - Enemy 8 Slot HP 00000797 - Boss HP Difficulty Differences ================= There are 4 difficulty levels - Easy, Medium, Hard, Hardest. Enemies get extra health, that's it From Easy to Hard, all enemies are granted an extra 4 HP per difficulty increase From Hard to Hardest, enemies receive a 6 HP boost Enemy HP Breakdown Please visit Google Sheet for analysis of HP for every enemy in game https://docs.google.com/spreadsheets/d/1PdwyURSoRlUhSpXkavUQmQZCWBlAk7NiUCwb0W4tZkg/edit?usp=sharing TAS Environment ===============
    Windows 10 64-bit MAME-RR 0.139-v.0.1-beta
Things that made me mad about this game =============================== Mystery solved from childhood about why I thought this game used to drain my quarters faster after I died. It's by design >_< You get less life on your extra lives, and continues The very first life from fresh game gets 64 HP. All subsequent extra lives and continues have 53 HP per life. Pretty lame.