Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I think I'd prefer "completionist" over "maximum completion", since the former makes me want to read the description to find out what the heck that even means, while the latter may make me think it's 100% and possibly ignore the description.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11279
Location: RU
Right, and at the same time we can define completionist in any way we need in future, which allows for a wide range of obsoletion options.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
That works for me.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Re: I am the only Nach
Fortranm
He/Him
Editor, Experienced player (789)
Joined: 10/19/2013
Posts: 1116
Nach wrote:
Your logic still assumes a side quest is only if Gaspar mentions it. We don't care what other communities do. We care about what our users as a whole want and what makes sense. We have an entire thread of our users saying this is not 100%, it never will be.
Sure, it's not 100%, but can a run with the rule I mentioned be named "all quests"?
Nach wrote:
It's a terrific idea to do this because it's something the game offers to do and people mentioned they want it. The lsnes emulator is perfectly capable of recording resets. As far as I'm concerned, completing the game every single way it can be completed is the single most significant thing you can possibly do. Anything less is only partial completion.
The question is, when is an ending considered finished when the game doesn't save at all? In other words, when should the reset be done? (This is not really related to Saturn's run though.)
Post subject: By quoting this subject, you admit to agreeing with Nach
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Fortranm wrote:
Sure, it's not 100%, but can a run with the rule I mentioned be named "all quests"?
No.
Fortranm wrote:
The question is, when is an ending considered finished when the game doesn't save at all? In other words, when should the reset be done?
Probably when the ending stops playing, and either pauses, music loops, or goes back to the title screen.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.