As members of a special task force. You must stop an anarchal communist terrorist organisation from setting off nuclear bombs, as well as thwarting their most diabolical scheme of all.
  • Aims for fastest time
  • Plays on hardest difficulty
  • One person controls 2 players
  • Takes damage to save time
  • Contains death abuse
  • Manipulates luck

Character Choice

There is three distinct choices to make here. Kart is an obvious choice here. He is the fastest runner and his jumping animation makes it easier to reach a fast rising elevator. His grenade sweeps across the entire floor, which can be highly advantageous in certain circumstances. Jad, while the slowest has the unique abilty to damage enemies and obstacles whilst running. His shrapnel grenade is generally the most useful, but can be difficult to use, as it must be within the proximity of an enemy to explode. The effect of the grenade allows enemies to be taken out in an easy and efficient manner. Edie, while the recommended choice for real time runners due to her rate of fire, as well as being a well rounded character. Isn't suited to a TAS. Her only upside is her incendiary grenade, which creates a pool of fire that lasts for a short while. Damaging any enemy that touches it. It is useful for the final boss, Making him easier to beat, and ending input time much quicker. Had I chosen not to enter names on the final score screen.
Being the fastest runner. Kart generally does the legwork, whilst Jad acts as elevator operator. On top of that he provides additional services such as clearing paths of enemies by running through them and acting as a bullet shield.

Level 1

The first level is an tribute to the original game, which can be unlocked either by beating the game or using a cheat code, Elevators in this game are preset in that they'll load when the screen scrolls to them. This can cause a lot of frustration in terms of forced waits. However, they can be manipulated by having enemies entering the lifts. Sadly, I don't understand how RNG works in this game and is something a future TASer would need to look into.

Level 2

Falling even short distances is fatal in this game. There is also a limit to how far your character can fall. Before automatically being declared dead (the exception being end of level invulnerability). In order to fall from even a short height your character needs to take damage or have come back from life. Due to the limit of how far your character can fall. Kart needed to clip floor below the plane; rather than just falling straight to the bottom floor.

Level 3

This was by far the hardest level to do. Try as I might I could not get any of the enemies to cooperate at the start of the level. By making them enter the lifts. There is a long running section at the end, meaning it was advantageous to kill Jad and let him catch up that way. During the boss fight I deliberately miss a shot to manipulate enemy spawn. The final 3 enemies have long periods invulnerability. The hardest part is trying to group them together and making sure they don't go too far off screen.

Level 4

Relatively straight forward level. Jad's grenade does wonders in this level. After killing Kart I needed to wait a while to find an applicable time to respawn him.

Level 5

Before embarking on this TAS. I knew many deaths were going to be required on this level. To the point where I was worried I may run out of lives to sacrifice before the end of the game. I abuse the horizontal scrolling mechanic by letting Jad fall far enough behind that Kart can hug the left side of the screen (think SMB1) and get onto a normally unreachable elevator. Once that's done, all I have to do is kill Jad and let him respawn next to Kart.

Level 6

I missed a shot in the forced wait section, and was too far ahead to go back and fix it. The plan on this level was to let Jad take as much damage as possible and suicide him after opening the final red door. It turned out with frame perfect input. He could actually reach the elevator right next to door. Saving a decent chunk of time. I ended up killing him off anyway due to the long running sections that follow it. I switched to Edie at the end because she is far more advantagoes to use as a result of her grenade.

Final thoughts

I was going to use this game as a tutorial for people wishing to make 2p runs. However, I did not have the appropriate software to do it. I used a GameCube controller, and used the start button for autoholding. At the start of the game I sacrificed time in the options menu by setting the violence level to high. The TAS took about a year to do as a result of being too tired or not in the mood as a result of work. RNG is a real bitch in this game. If it could be properly manipulated it would mean having less forced waits.

Noxxa: Good action-packed movie with interesting two-player death strategies. Accepting for Moons.
feos: Pub.
feos: About game name. On the cover of this Japanese-only game, it's ELEVATOR ACTION² -RETURNS-. On the disc, it's ELEVATORACTION² -RETURNS-. In-game, it's ELEVATOR ACTION -RETURNS-. I couldn't find a manual, and I wouldn't understand it anyway, since it'd presumably be in Japanese to. So the only clear part is that those dashes persist everywhere and serve to separate 2 parts, so the final game name uses the name of the original game, something like "Elevator Action" Returns. We apply general English capitalization rules to game titles, so we don't use all caps, but I really think the dashes should be there.


TASVideoAgent
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This topic is for the purpose of discussing #5931: Mitjitsu's Saturn Elevator Action -Returns- in 14:39.50
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I did a deathless 1cc a few years ago and this is wonderful stuff. Creative solutions with death abuse thanks to the other player who is much closer to its target. To those curious, falling is almost Arcade Donkey Kong fatal unless the character is currently invincible after taking minor damage or coming back to life. _________ Questions about using the Saturn port over arcade: I'm guessing FBA arcade TAS emulator does not support the original arcade release for this game yet? The Saturn release is considered to be arcade perfect thanks to the extra button for grenades instead of pushing both fire+jump and a machine gun that actually auto-fires and renders on real hardware at 240p instead of 480i (looking at you Taito collection games for PS2/PC) The only letdown that is Saturn exclusive is the extra loading screens. The run is entertaining especially for a 2 player run. Yes vote.
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Greenalink wrote:
I'm guessing FBA arcade TAS emulator does not support the original arcade release for this game yet?
FBA-RR does not support this game, but MAME-RR does.
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Nice run! You can try the old game.
Mitjitsu
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Feos, I used to own this game. Here's the scans I used when I was selling it. You're wrong about the name of the game on the disc BTW. http://i68.tinypic.com/1znny9v.jpg http://i66.tinypic.com/2cwmvma.jpg Http://i63.tinypic.com/282hlll.jpg http://i66.tinypic.com/242wlrp.jpg
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Ah, right, on the image I used the 2 was barely there. Now unembed the pics please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3695] Saturn Elevator Action -Returns- "2 players" by Mitjitsu in 14:39.50