Post subject: Seeking keyboards/controller recommendations for 2P TAS'ing
sugarfoot
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Player (73)
Joined: 3/6/2018
Posts: 42
Hi All, I could use recommendations for good keyboard/controller for 2P TAS'ing I started making a 2P this weekend - and quickly ran into frustrations using a run-of-the-mill keyboard Problem 1: (I think) I'm running into X-Key-Rollover Limits while hitting combinations of directional and button input (meaning I can only hit up to 4 keys at once). I debugged this with help from Feos over weekend, but after I started getting my 2P TAS - I realized I still get the problem as soon as I introduce a directional key in the combination Problem 2: Awkward key layout for 2 players on a standard keyboard. Trying to two-player two TAS on a standard keyboard (with offset key layout) has been uber frustrating. Does anyone have recommendations for a keyboard/controller that's good for stuff like this? Ideally - I would love to have a keyboard/controller with at least 8KRO, and a uniform grid layout:
0 0 0 | 0 0 0
0 0 0 | 0 0 0
0 0 0 | 0 0 0
B B B | B B B
B B B | B B B
Where "0"s are mapped to directional keys for 1P and 2P, and "B"s can be mapped to buttons (Button 1, 2, 3 frame advance, pause, etc) If anyone can point me to where I could find something like this, I'd really appreciate it. Thanks. Update: I found the the kind of keyboard layout I'm looking for - https://www.amazon.com/gp/product/B076LRJ528/ref=ask_ql_qh_dp_hza I'm asking retailer about the specs for Key Rollover. If you have recommendations for keyboards that look like this - I would love to hear them!
Dimon12321
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Joined: 4/5/2014
Posts: 1129
Location: Ukraine
TAS Editor, I suppose. However, I am wondering how 4-player TASes were made, such as http://tasvideos.org/1613M.html
TASing is like making a film: only the best takes are shown in the final movie.
sugarfoot
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Player (73)
Joined: 3/6/2018
Posts: 42
I don't know if that would help me here - I'm doing arcade emulation with FBA and Mame (plus TAS Editor is the software, I still want a way to easily input stuff with square grid hardware)
Active player (435)
Joined: 2/5/2012
Posts: 1698
Location: Brasil
i just use the hold key feature in the emulators i use(Lsnes and vba in main pc), but if you don't have that i don't know what to suggest
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I use a GameCube controller where Start = Autohold Z = Frame Advance L = QuickSave R =QuickLoad All the main buttons are mapped to the most commonly used buttons and anything that's less commonly used can be mapped to a keyboard.
Patashu
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Joined: 10/2/2005
Posts: 4018
I know there exists a multi-track recording script for MAME-RR/FBA-RR (so that you can pick a specific player to rerecord the inputs for, and every other player just does what they used to do without having to input it again).
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sugarfoot
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Player (73)
Joined: 3/6/2018
Posts: 42
Patashu wrote:
I know there exists a multi-track recording script for MAME-RR/FBA-RR (so that you can pick a specific player to rerecord the inputs for, and every other player just does what they used to do without having to input it again).
Do you happen to know if the multi-track rerecording feature accounts for lag frames? I happen to be TAS'ing an incredibly lag-prone game (double dragon arcade version)
keylie
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Editor, Emulator Coder, Expert player (2831)
Joined: 3/17/2013
Posts: 391
I personally mapped letter keys to the necessary inputs because directional keys didn't work well like you. After a while I got used to the mapping (e.g. wasd + ijkl for directions, qeruop for buttons, etc), there were still some key combinations that didn't work, but it was mostly ok.