Fortranm
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Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
The person on Nicovideo finished the run. This run collects Mastermune and saves kid from coma in the end so it's not a strict any% run, more like Bisqwit's run. The total amount of frames is 1452572, about 6 hours and 43 minutes. The TAS on Nicovideo from 2012 uses in-game time as record so it's hard to compare.
Fortranm
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Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Link to video http://tasvideos.org/userfiles/info/24375251470864429 I won't work on this again until I finish the TAS of Chrono Trigger DS. This is just for showing how well this game works on PSXhawk. I could spend some time to manipulate the third character into Mel, Van, or Doc instead of Gotcha to save frames since their names are shorter, but I decided to just go with Gotcha since I didn't rename Serge anyway. Using Gotcha here also makes it more interesting when he gets pissed by the team's decision to not save Kid later on. I'm planning to get Hero's Blade for Pierre before going to Chronopolis and use him during the final parts of the game because he is only good for any% route.. If it saves time in the end, great. If it doesn't save time, it's a trade off.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Here's hoping to see more.
Joined: 2/15/2009
Posts: 329
Back from the dead again? From the very brief combat testing I did, it is laggy and terrible. I haven't watched the most recent JP TAS, but like any 5000 hour rpg, scripting every single part of the game would be required.
Working on: Legend of Legaia, Vagrant Story
Fortranm
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Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Link to video A TAS of Chrono Cross Demo. Will it be more valid than #3537: arukAdo's PSX Castlevania: Symphony of the Night "E3 Version" in 11:58.82? The game play is considerably different from the finished game.
Joined: 2/1/2008
Posts: 347
The gameplay doesn't look all that different to me. There's more enemies and an extra boss in the prologue and you get a full party to go through Lizard Rock, but otherwise things are basically the same. Well, and you're more powerful, but I'm sure that's for demonstration. There are other minor differences, like the inconsistent performance, Kid's different profile image, what appear to be unfinished battle animations, and a different cutscene for going back in time for the first time, but otherwise it seems similar enough to the actual game to not be drastically different. Interesting that they put two major spoilers in the "trailer" of various scenes though. I guess they might have changed the gravestone text (can't tell for sure), but there's still the thing that Chrono Trigger fans would easily recognize. speaking of easily recognizable stuff, how did I not notice that CC's main theme had part of CT's main theme in it
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Fortranm
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Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
blahmoomoo wrote:
speaking of easily recognizable stuff, how did I not notice that CC's main theme had part of CT's main theme in it
This is exactly what I was thinking. Probably because I rarely let the demo sequence play to the end. :/
Joined: 6/24/2007
Posts: 119
There is a 5:49 tas https://youtu.be/GSOAbxUuyJY