Emulator used: FCEU Hacked game Use warps (Unavoidable) Full amazing version
>>Abuses programming errors in the game<<<
Show hundreds of bugs Genre Platform
I don't know if Bisqwit will accept it, but, it's really fun to watch.
--Hack's description--
  1. 1: Able to jump anywhere, but, I don't abuse it when not necessary.
  2. 2: Bowser has more hit points.
  3. 3: Start with 0 live remaining.
  4. 4: times modified.
  5. 5: levels modified.
>: Kind of game near unbeatable in real time without reloading.
--Bugs description-- Able to cancel death in the pit if you jump. (Able to jump only in the hacked version)
After the character pass the flag or take the hammer:
  1. 1: you get stock if the character fall in the pit.
  2. 2: the character must be blocked by an object to finish the level or you get stock. (The character stop after a while if it's related to the hammer)
About pipes:
  1. 1: You can get hurt while entering in a pipe (if you die: you restart in the level destination of this pipe.)
About walls:
  1. 1: Able to rebound on the wall depending of the pixel alignement of the character.
  2. 2: Able to pass through wall depending of the pixel alignement of the character and some other actions.
  3. 3 Able to pass through wall if an hidden coin or a coin exists on the left of the object.
  4. 4 Able to pass through wall if you scroll it near the left border of the screen then jumping under it and on the border of the screen.
  5. 5 Able to pass through wall if you are on any elevator.
About reboundable objects like bricks and ? squares:
  1. 1: able to pass through that if it hit an enemy.
  2. 2: ? square will give nothing if a coin exists on the top of it.
Press and hold left + right and the character will move back.
Shell or turtle with his wings lost stand in the air if you jump on the turtle on the bottom of the screen.
Bowser bug if you not kill him and if he is not at the end of the level.
And more ... :)
Every bugs exists in the original version of the game, but I don't know if the character is killable while entering in a pipe.
Funny thing: In the original version, in any level lower than unit 4: there is a brick hidden after the door of the castle to block the character, abling the level to finish. You will see it in this movie.

Active player (277)
Joined: 5/29/2004
Posts: 5712
Are you sure that forcing Mario to power down has never been done before?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Bag of Magic Food wrote:
Are you sure that forcing Mario to power down has never been done before?
In SMB3, Frank's SMB3 hack forces Mario to power down. Fortunately, those levels which force Mario to power down aren't that tough. There are other cases in creative hacks, and even if there weren't, I could easily make one using SMB3 Workshop.
Former player
Joined: 6/15/2005
Posts: 1711
It has also been done in Super Demo World.
Zoey Ridin' High <Fabian_> I prett much never drunk
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This hack is just one big bucket of wtf. I love it.
Perma-banned
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14879
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [434] NES Air by Genisto in 09:12.42
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I wonder if anyone cares, but I've made two AIR-related FCM files. https://files.tasvideos.org/bisqwit/smb1-air-end-no-death.fcm -- this is linked in the movie entry. It demonstrates how to modify Genisto's movie so that Mario doesn't die in the end. The game is completed with Fiery Mario. -- It also demonstrates that after Koopa disappears and reappears, he has became invincible. He still has a hit counter of 256 hits, and when you kill him once, the counter overflows and he dies again when you shoot him 256 times. [ur=https://files.tasvideos.org/bisqwit/smb1-air-bisqwit.fcm]https://files.tasvideos.org/bisqwit/smb1-air-bisqwit.fcm[/url] -- AIR completed with warps. Movie length: 20162 frames (0:05:36.03). 2535 rerecords. Played from start by Bisqwit. Ignores coins. https://files.tasvideos.org/bisqwit/smb1-air-bisqwit-v2.fcm -- AIR completed with warps. Movie length: 19512 frames (0:05:25.20). 3675 rerecords. Played from start by Bisqwit. Ignores coins. -- AIR is a game that messes up SMB1. This is a movie that messes up AIR. I'm completing most of the stages in a way that is completely different than what the hack author intended for. It ends with Big Mario, and doesn't take a Flower in 4-3. -- I didn't want to shrink Mario in 3-1, but 3-2 desyncs if Mario is not small. -- The ID and Password displayed on the page are for the game's homepage. There's a password protected page, where those secrets go. (The secrets can also be discovered by reading the javascript code on that page.) After analyzing this game this much in detail, it seems like this game was designed for coin competitions. The goal of the game (besides successfully completing the game) is to collect as many coins as possible. Genisto did of course very good job with 113 coins. Still, many were missed.
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
The hack and movie both receive the WTF award: WTF! WTF! WTF! DUBYA TEE EFF! X.X Definite 'yes' vote from me.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
The very notion that 95% of what's seen in this video is intentional is disgusting. Even after reading the details... I'm at a loss for where the point is. Though... for what it's worth... I am glad SOMEONE slayed this demon.
Joined: 7/28/2005
Posts: 339
3-2 is clearly the best level ever.
Post subject: Re: More AIR FCM files
Joined: 11/11/2004
Posts: 400
Location: ::1
Bisqwit wrote:
I wonder if anyone cares, but I've made two AIR-related FCM files. (snip)
Interesting, thanks. :)
Post subject: Re: More AIR FCM files
Player (20)
Joined: 10/14/2005
Posts: 317
Bisqwit wrote:
After analyzing this game this much in detail, it seems like this game was designed for coin competitions. The goal of the game (besides successfully completing the game) is to collect as many coins as possible. Genisto did of course very good job with 113 coins. Still, many were missed.
Bisqwit (published movie description) wrote:
Some coins are traps in themselves, and must not be collected, because doing so the player would not be able to return to the right path.
Considering all the usual SMB1 tricks, the ability to jump at any point, and whatever tricks for getting through walls might stem from combining these, are there really any particular coins that can't be collected or for certain would trap Mario as intended? -hanzou
Joined: 4/17/2004
Posts: 275
air shuld gte a starr mirite ;p
Joined: 11/14/2005
Posts: 17
(Longtime lurker, first-time poster. ^^;) ...Holy crap. That was insane, on both the runner's part and the designer's part. I'd vote 'yes' if I could, even though it's belated....
Post subject: Really, WTF?
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
Really, WTF? Wtf is happening in this movie? wow! And wtf happened on level 4-2? Mario died and jumped up? What happened? And what happened on level 4-3 too?
Post subject: Re: Really, WTF?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
CrazyTerabyte wrote:
And wtf happened on level 4-2? Mario died and jumped up? What happened? And what happened on level 4-3 too?
Read Genisto's comments. He has already explained it.
Post subject: AIR SMB1 Hack
Joined: 9/14/2004
Posts: 10
Is this the complete run? And will there be a complete time attack on this by any chance?
Post subject: Re: AIR SMB1 Hack
Joined: 11/11/2004
Posts: 400
Location: ::1
NightTwister wrote:
Is this the complete run? And will there be a complete time attack on this by any chance?
This is the complete game, yes.
Player (101)
Joined: 3/25/2004
Posts: 189
Location: Austin
This hack was the work of an insane genius and I'm glad the movie was published.
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
This must be the Rubix Cube of Mario Games! Loved the movie, hardly knew what was going on, but it looked very impressive (as always by Genisto's work). Definitely a quality hack in terms of using the SMB engine to its fullest. :)
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Post subject: AIR SMB1 Hack
Joined: 9/14/2004
Posts: 10
ohh because reason i was asking was that i thought it would be one with no warps at all.
Active player (277)
Joined: 5/29/2004
Posts: 5712
I think maybe the "warp zones" were the only way to reach the end of the game, and there weren't any levels to skip.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 11/18/2005
Posts: 4
Location: here
Seems there's a "parallel world" mentioned on the Air homepage that you access following the completion of 4-3? Air Homepage in Japanese Air Homepage with English translation (sort of...) by Google In particular, the last part of the "SKY" link and the "AIR" link within the "BLOOM, DREAM, DESPAIR, SKY, AIR" menu, midway down the page. It looks as though there's a new boss at the end of (assumedly) parallel 1-3 as well as a different ending (with the GIF conveniently mosaic'd so nobody can see it.) Of course I could be totally wrong. That's what I was able to cobble together from the translated page, which resembles something of a Where's Waldo of the English language. Worth a mention at any rate.
Of course, I could be lying.
Player (36)
Joined: 9/11/2004
Posts: 2623
Why is it that machine translated Japanese somehow never fails to sound like a guy on meth trying to write haikus?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Active player (277)
Joined: 5/29/2004
Posts: 5712
I like how most of the Japanese-to-English sentences refer to the actions of some undefined "it".
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 10/24/2005
Posts: 1080
Location: San Jose
OmnipotentEntity wrote:
Why is it that machine translated Japanese somehow never fails to sound like a guy on meth trying to write haikus?
Those where it has distributed are the ips patch which is finite difference. Without all trainers the patch please do in image. How doing the patch, it applies? And so on elementary On Internet being not to accept, we ask question.
That's some deep stuff. I have to add that the guy who made this game was probably smoking some crystal meth.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~