Joined: 10/15/2007
Posts: 685
Load time is the only factor that cannot be manipulated. Enemy and boss behavior is less linear on average than the Genesis Sonics, but not any less difficult to bend to your will with trial and error. Edit: Hmm... I seem to have gotten your comment backwards in my mind. Anyway, yes, there is a certain degree of randomness to enemy behavior. Some enemies (the UFOs in the special stage, for example) are completely scripted and set on rails, but others react to timing and placement.
Kirby said so, so it must be true. ( >'.')>
Joined: 11/11/2007
Posts: 242
Location: the 1950s
N. Harmonik wrote:
What're these? Is it possible? http://www.youtube.com/watch?v=o7a1M6U2jCc http://www.youtube.com/watch?v=8smyDY4qfsg http://www.youtube.com/watch?v=bygHLiktMRA Is this person really tool-assisting and recording a SEGA CD game!? If so... I demand (politely) a full run of this game this instant!
Yeah, those are my old times that I've had for awhile but posted them later.
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Link to video Sonic CD, no rings, good ending. Enjoy) We (me and Zenon) worked very hard on it. There were at least two places which were quite tricky to get through. A lot of precision and creativity were needed to complete it. It was very interesting to use different tricks to get to the necessary places.
Joined: 5/9/2005
Posts: 748
Bah... this run leaves me very conflicted. No rings, to me, has always seemed... just silly and pointless, though I admit with the recent flood of them I have scanned, I may be starting to actually see the point of them, even if I still do not agree with the goal. But god bless you two for a Good Future run. CD needs one. (I still want an all good future, all metal sonic holos, and all times stones collected on the last stage run, but that's for another time.) As some who has timed attacked Sonic, the effort put into this was very, very nice.
marzojr
He/Him
Experienced player (749)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
I have been updating this run, and I have a question. In Quartz Quadrant 1, I can use time travel to go to the future, enabling a route that is 2 seconds faster in in-game time than not time traveling (but about 500 frames slower in real time). The existing TASes both avoid time traveling, and it would be the only level in the run to exploit it. I have been leaning towards not time traveling and sucking up to the slower route, but I would welcome some more opinions.
Marzo Junior
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
Every other 2D Sonic run aims for in-game time, this one shouldn't be any different.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 5/9/2005
Posts: 748
Agreed with Samsaras reasoning on going for in game time also. Not sure the previous runs not time traveling should set an example for future runs either. Plus I think the time travel gimmick having a use in a speedrun is just neat and would be cool to see in a run.
marzojr
He/Him
Experienced player (749)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
Basic route for Quartz Quadrant 1 destroying the badnik teleporter and entering a giant ring (0'21"75): Link to video TAS version of Werster's new Wacky Workbench 2 route (0'19"36): Link to video
Marzo Junior
GoddessMaria
She/Her
Reviewer, Experienced player (849)
Joined: 5/29/2009
Posts: 514
Location: Hell...
That's insane! I'm guessing Time Travel is becoming the "go-to" strats now? Either way, I'm pretty hyped for any sort of future SCD TAS!
Current projects: failing at life
marzojr
He/Him
Experienced player (749)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
There are actually very few levels where time travel helps; Tidal Tempest 1 and Quartz Quadrant 2 might be in the list, but I didn't check yet.
Marzo Junior
Joined: 5/9/2005
Posts: 748
Oh damn, missed this thread had been updated. Bit bummed the Metal Sonic hologram (even if it just a objective with no real consequence) wasn't also grabbed in that Good Future/Time stone run; But both videos looked great so I'll live. Nice to see the Time Travel gimmick is getting is getting a bit more use in any% too; I never thought it'd ever have a use there.
marzojr
He/Him
Experienced player (749)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
Link to video Tidal Tempest Zone, 100%. Times and comments: TTZ1: 0'29"33 Bouncing of the spring to the right loses time because Sonic loses contact with terrain; when the level resumes from time travel, speed is halved because of that. TTZ2: 0'25"00 The shortcut at the start can also be used for any%. TTZ3: 0'22"48 Faster than any%; some collision is different between good and bad futures, so it may not be possible to bring this change to any%. Overall: not happy that I could not get 50 rings in either act, or that getting 50 rings will take me far off the way shown. This will force me to get 2 chaos emeraldstime stones in another zone if I want to keep that goal. Re: holographic projectors: they are too much of a detour in many levels, which is why I a not going for them (yet). If I can't get enough time stones, I may change my mind about it.
Marzo Junior
Joined: 5/9/2005
Posts: 748
marzojr wrote:
Re: holographic projectors: they are too much of a detour in many levels, which is why I a not going for them (yet). If I can't get enough time stones, I may change my mind about it.
Yeah that's fair. Obviously I'm of the opinion that 'yet' should come to pass, but I get it's hardly a black and white question. Support you either way; and looking forward to it!
WST
She/Her
Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Wow, you got 0:25::00 in the second act, I hate that kind of result (happens so often for me), it should be possible to gain 1-2 extra frames to get a visibilly better result :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
He/Him
Experienced player (749)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
FYI, I can see some potential frames of improvement at the start of that act. But since these are technically routing videos, I decided not to redo it. Especially since I will have to redo everything should it turn out that I can't get all time stones with these routes.
Marzo Junior
Joined: 5/9/2005
Posts: 748
So I dunno if this is still on your to do list Marzo, (and even if it isn't I imagine youre aware of it) But one of the real time runners, Werster has been looking in to Good future routes and has put together a playlist. For the most part I 'm guessing TAS wise its no big deal but, but for his WW1 route it seems worth posting. Link to video Figured it was worth posting here for the next runners at least.
marzojr
He/Him
Experienced player (749)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
I still intend to it at some point, but time had been a previous commodity since I moved to France. I have been following his videos; and some of them are just RTS versions of some things I was planning anyway (and some of them are RTS versions of TASes I already made and just need to optimize).
Marzo Junior
Joined: 8/3/2008
Posts: 254
What would be a good emulator for Sonic CD?
Guernsey Adams Pierre
Banned User, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Guernsey wrote:
What would be a good emulator for Sonic CD?
For tasing gens. For casually playing probably also gens.