Post subject: Pepsiman The Running Hero
Spikestuff
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Mod edit: This topic was split from the WIP thread. ----
xxNKxx wrote:
-video- Game: Pepsiman The Running Hero System: PSX Author: N?K Status: test tech, trying improves WIP: http://tasvideos.org/userfiles/info/12582487443576172
Issue: Game is fairly easy to TAS and creating it as "Super human" is . Another issue is the time will be the same. Link to video
WebNations/Sabih wrote:
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Cooljay
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Actually NK is faster with time of 1:02:66 Where as the video you shown. The guy got 1:04:40
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Cooljay wrote:
Actually NK is faster with time of 1:02:66 Where as the video you shown. The guy got 1:04:40
My bad. Issue is I'm stuck with YouTube app auto popping. So I had to guess.
WebNations/Sabih wrote:
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NhatNM
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I found this game sometime have few frames make character freeze standing (easy see at start rush runs). I have bypass it by jumps. Poor me I don't know make script for detect all freeze frames, I just detect them by my eyes :( Yes, this game's easy. I saw it in whishlist, then I try make it for fun :D
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NhatNM
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I love you feos-chan :D
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wut?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
NhatNM
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New run and compare :D Link to video
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NhatNM
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could someone help me check why this (on BizHawk) slower my current run (on psxjin) ? Every records ingame are faster but at totally it's still slower http://tasvideos.org/userfiles/info/48501560945243781 Link to video On my check by video editor, this slower at loading time and bonus stages (this stages I can't do anything can help it faster) and too much lag frames at end stage scenes. What I should do for optimal this things This problems killed all my enegry, I tried optimal all I can do, also checked skip scenes inputs.
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Spikestuff
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xxNKxx wrote:
Could someone help me check why this (on BizHawk) slower my current run (on psxjin)?
Cause BizHawk is accurate to a PS1 whereas PSXjin isn't. Like I wrote on the Discord, the best way to compare previous and current is to RAM Search for the values (I might look for it later) where you can compare stage by stage if it works for this game, which it should. Also the game has a dedicated IGT so you can just create a table from that.
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NhatNM
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On my check video editor most stages are faster my current, excpet bonus stages, I don't understand why this run have longer a little. I tried do nothing in that stages, still can't help shorter If nothing problem,, should I subbmit this run now?
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Spikestuff
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xxNKxx wrote:
excpet bonus stages, I don't understand why this run have longer a little.
This will be related to PlayStation accuracy in emulation. So it'll be fine. Here's the table for comparison:
WebNations/Sabih wrote:
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NhatNM
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wow, many thanks! I didn't understand how to do with this magic :D
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