Post subject: DOS and Windows 95/98 possibility of TASing (DOSBox-X)
Joined: 7/16/2018
Posts: 13
Hello guys! I am newbie here and my English is not so good, so I'm sorry for it. I want to give you interest information. Yesterday DOSBox-X team started to implement load/save state to emulator and I asked them in GitHub to possibility of adding to DOSBox-X TAS record feature. One of creators asked me about first step to implementation and I don't know because I never recorded TAS. And you guys may help to answer him here. Thank you for listening! https://github.com/joncampbell123/dosbox-x/issues/849
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Hello. Please check out this thread instead: http://tasvideos.org/forum/viewtopic.php?t=20206 DOSBox (and, inherently, all its derivatives) is a disgusting useless piece of garbage compared to PCem, and PCem is the thing that is planned to be added to Bizhawk in the near future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/16/2018
Posts: 13
Why such a categoricity? Is it bad that authors of DOSBox-X emulator working nice with DOS, Win95/98 may add this feature? Maby this will be better then PCem realization...
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Oh come on, just look at the list of supported hardware and software. DOSBox is a hack of a hack of a hack of legacy code of spaghetti code of code translator. Of course there can be aim for more accuracy... compared to no accuracy. But seriously, when the piece of host hardware is emulated as a whole, the games just run as intended. And not only games. When you're working with a dead code-base, there's not a lot of things you can achieve before getting sick of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/16/2018
Posts: 13
I'm sure that PCem is not ideal emulator and some games will have problems and DOSBox-X will have not (and vice-versa). If authors may try to add necessary functionality for free is it so bad? DOSBox-X is live project, not dead like other DOSBox builds and more stable than DOSBox SVN (and Daum) and even DOSBox 0.74. Ok, my deal offer, just to tried to help make possibility of TASing for DOS and Win 95/98. You can refuse of course.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Let my personal opinion not get in the way of productivity. I'll post basic info in the ticket you opened there. If their TAS support ends up being sufficient, we might make it an accepted emulator, at least for testing purposes (otherwise how will their TAS features get thorough testing, right?).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/16/2018
Posts: 13
Yeah, thanks.