Post subject: Having desync issues on TAS attempt
Jigwally
He/Him
Active player (417)
Joined: 3/11/2012
Posts: 119
Hi, I've suddenly been having new desync issues while trying to work on a TAS of L'Empereur. I am trying to manipulate some very rare (1% chance) events to happen and am using Bobo the King's brute force script. It eventually finds the successful frame but when I stop & save the movie and replay it it keeps desyncing at the spot where it originally had success. There are a couple things I thought might be affecting it: 1) There was a save game file I had from earlier testing that was still there when I started the TAS. I deleted it and started from scratch. 2) I thought maybe there was some kind of error being introduced from the fact that I had been reloading savestates from breakpoints. I was using breakpoints to double-check the % chance of the events happening midframe & then loading back to the previous savestate. I completely closed out of FCEUX and the debugger, & played it back to that spot to make sure my inputs were consistent up to that point. Neither of these seem to have fixed it.
Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
FCEUX has an issue in which the movie files may get saved in a different directory when running a Lua script; in my experience, it's been some subdirectory of the one containing the Lua script. Based on my searches of the forum, this problem was reported several years ago but never fixed. Try looking in all of the subdirectories of your FCEUX directory for the file with the proper input.
Current Projects: TAS: Wizards & Warriors III.
Jigwally
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Active player (417)
Joined: 3/11/2012
Posts: 119
Thanks I found I could work around it by looking at the # of frames waited for the RNG according to the Lua output window and just redo it manually
Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
That works, too. Were you able to find the proper movie file based on my instructions, though?
Current Projects: TAS: Wizards & Warriors III.
Jigwally
He/Him
Active player (417)
Joined: 3/11/2012
Posts: 119
Yeah ty