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DruidVorse wrote:
It wasn't actually used because it's somewhat hard to pull off but now it could be used just for the last zeta and maybe the zeta from area 5 too. Here's a video about that: https://www.youtube.com/watch?v=13E__xquuC0 I'm using a custom build that added the debug tools from a debug version before release, I was a tester of the game and I gave a debug version so they could modify it. I would like to TAS the full game but I'm waiting for someone that is going to work on the tools once the unnoficial 1.4 update gets released. If you are interested here are other ones that I uploaded: The nest in 1:26.05 https://www.youtube.com/watch?v=xjnMwbX9aLw Queen metroid in 1:16.967 https://www.youtube.com/watch?v=AL_bOLfN3d8 The new cleanup done in reversed order: https://www.youtube.com/watch?v=gq5KrZaCxKA Dual Alphas in 32.283 https://www.youtube.com/watch?v=gcXxV9WLizo
These are incredibly cool. I'd love to see a full TAS of the game eventually.
DruidVorse
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moozooh wrote:
Good shit. Some of those spaceboosts were super nice. Makes me think what could be possible with full precision; think morphball everywhere except when you need to jump/shoot/charge.
And don't forget about short charge, that alone can save a lot of time. Gravity boost: saves around 5 seconds https://youtu.be/ZqqzrmgpY1k Research site/GFS Thoth spark: https://youtu.be/kkyA2fsF2KY
moozooh wrote:
What can we expect from the tool-enabled version? Will it have all the basic TAS functionality (savestates, slowdown/frame advance, RAM watch), or will it do less/more? Ideally I'd want it to run in Hourglass, as I'm extremely interested in tinkering with the game myself, but that's up to the Hourglass devs...
I tried with the common hourglass but the game somehow doesn't recognize the inputs while recording. As far as I know, he's going to improve the current tools but I don't know how. The mod that I use has savestates (up to 3), slowdown (1/2, 1/4), frame advance, god mode, warp feature, presets for the items and 3 debug views: First, a lot of information about the current speeds and states of Samus. Second, you can see the collision of the platforms, room transitions, Samus's hitbox, how much damage the current beam does and the health of certain bosses. Third, displays the event list and which items did you got. The only issue is that the music doesn't stop, the slowdown doesn't carry over to the next room and there is a softlock at the escape sequence in area 4 (which I'm currently looking for a workaround).
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
How does the game behave with this version? https://files.tasvideos.org/emulatordownloads/hourglass/Hourglass-Resurrection-debug-interim.zip
Doesn't seem to work, same as in r81. I tried different threading and sub-process creation settings, but couldn't even get the game executable to load; movie counter remained at 0 frames throughout and the game process didn't get created (according to Windows Task Manager). Any specific settings I should try fiddling with?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nah, this project went through a lot of brainstorming but never left experimental phase, because win10 destroyed all the principles behind it, effectively making hourglass-like approaches useless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Would it still work in a Win7 VM, however cumbersome that may sound?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It would have worked on win7 if MS didn't decide to kill all the needed features eventually. Warepire didn't feel like developing for a dead platform (win7 isn't officially dead yet, but it's the first candidate).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
How does the game behave with this version? https://files.tasvideos.org/emulatordownloads/hourglass/Hourglass-Resurrection-debug-interim.zip
As moozoh already said, it doesn't work :( Here are other videos that I forgot to mention: Queen Metroid (Hard Low%) in 1:44: https://youtu.be/QKF8CYWGCbs Getting the first super missile: https://www.youtube.com/edit?o=U&video_id=K8LBrn0vKlM Area 4 (100%) in 9:27.9 (outdated, the new one is around 9:23.x): https://www.youtube.com/watch?v=lApMUUR_7rI Spark before the last gamma in area 4: https://www.youtube.com/watch?v=3xzeLkb8FIQ Speed boost in omega nest entrance: https://youtu.be/M1PjldDzUbQ Area 2 Cleanup optimization: https://www.youtube.com/watch?v=OPr-Xa0ZXbU Clearing a room with a short charge speed boost saves 1.85 seconds: https://youtu.be/tyR1Xdkt1us Getting the ice beam: https://youtu.be/_6NP2HTSf28 Segmented 1% run without first metroid skip: https://youtu.be/GbgJuVTtiJQ Getting Spazer in 13.1: https://youtu.be/2TUlX44KFI4 An interesting fact is that the blink out glitch, the one that allows getting OoB by skipping any door transition trigger, ended up being found in Super Metroid as the door skip. oh and 0% is actually possible, my route would be to go to A5 through the pipe room in the Golden Temple, then to Area 4 through the pipe and head to the genetics lab and skip the queen, end the game.
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A new glitch has been found, allows to travel really fast in water sections: Link to video The current any% route had to be revised so I ended up avoiding the Gravity suit and saving a total of 1 minute 7.55 seconds Link to video
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DruidVorse wrote:
A new glitch has been found, allows to travel really fast in water sections: https://www.youtube.com/watch?v=PoDZUUm0cw0 The current any% route had to be revised so I ended up avoiding the Gravity suit and saving a total of 1 minute 7.55 seconds https://youtu.be/7AmY8Bi10mQ
This is really cool! The Serris fight was especially neat.
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Since the jet zip was a thing, I found that it's possible to do it through Flitts and the lab metroids. Flitt zip: https://youtu.be/5jJT7Ix_XMY Metroid zip: https://youtu.be/btBRE8YaCFc By toying with the Flitts, I found that you can store the zip by performing it and activating the spiderball but it has a time limit of a second. https://youtu.be/xI8J_bX3SQ4 I couldn't find a way to zip without being underwater but finally I stumbled upon it by accident in a run: https://www.youtube.com/watch?v=PU_SqBfb4O8 This lead to some time saves but they are pretty much TAS since it's frame perfect, you have to walljump at the first frame of the bomb explosion. This one can be done twice, when going to get the super and to the pipe room, so it saves 6.2 seconds Link to video Link to video EDIT: I found a new tech for TAS. Link to video
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LinTAS can run this game as said in the updated capability list.
DruidVorse
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yeah, there was another runner tinkering with that and looks like it works. Sadly, I don't have linux on my main computer.
DruidVorse
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I did a theory TAS up to the Ancient Guardian: https://youtu.be/J_iEB3BkhbU I plan to do the entire game but it's taking more time than I thought, I replay each room until I'm satisfied with the time and then stick them together (always respecting the lag). Then I add the general music and it's transitions through Vegas.
Post subject: First true 100% skips run
DruidVorse
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Link to video Runner: Satvara Uses a glitch called Blink Out that allows him to go out of bounds in practically every room and skipping bosses/metroids due to chaining pauses in order to increase the distance that Samus warps (after each pause/unpause) to avoid contact with the room or event triggers. The issue is that the timings are really hard and he is the only one capable to do this consistently. Huge congrats to him, can't wait to watch it now.