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Too much needed nagging I went back and re-did the two fights people thought were long and sped them up. Act 7 boss and Act 8 Mid-boss are now ALOT faster (Cut 2 minutes off game time) but thats as good as its going to get for act 7 (Try the boss yourself to see) as I pushed my luck attacking too fast and got him into beserker mode TWICE but lived through it, then it was a "punching air" game untill he FINNALY went into block mode, where I kept him untill I blew his arms off then beat.
The act 8 mid-boss (Genorator) is faster, but it took a buttload of re-records to get it to work right (Dash in between circle minion cycles)
As before some of the same things are implied from my earlier post (Takes damage to save time/get on a boss's good side etc) such.
This is a VERY hard game. If you think you can do the boxing robot better/faster then by all means go ahead and try, I myself would be impressed
Again with the boxing robots you HAVE to punch/shoot at air enough times to get him into blocking mode, and then keep doing it time to time to KEEP him in blocking mode. He only goes into it after going into beserker mode at LEAST once.
Enjoy!
When voteing I would like to know your complaints with the movie if you vote no, it only helps me improve my time if you can tell me what I have done wrong. Thanks!


TASVideoAgent
They/Them
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Joined: 8/3/2004
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This topic is for the purpose of discussing #271: Valagard's SNES Sparkster in 25:38.08
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Valagard wrote:
When voteing I would like to know your complaints with the movie if you vote no, it only helps me improve my time if you can tell me what I have done wrong. Thanks!
I agree with this statement.
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
To sum it up in my opinion, it looks to me like you're trying to complete the game very quickly, rather than perfectly. I'm not going to deny it, you progress through the game extremely quickly, ESPECIALLY for the amount of rerecords you use. But I guess my two main problems are that either a) often I feel like you either don't use slow motion enough, or if you intend to do something and then it didn't work out, you don't mind, and keep going. If you did so well with so few rerecords in a run as long as that at a game as fast as that, I would like to see what you could do using more rerecords. For specific examples: The most consistent, noticeable thing would be that you don't use your rocket boost the instant that it's fully charged. I'm not going to deny it, it is used so often that doing so will be a huge pain. But with the fast pace the game takes, this is necessary for it to look better. I'm sure sometimes you want to keep the charge for a moment so you can get a better angle at your target, but for something like boss fights it's crucial. The first time I really noticed the thing where you intend to do something and it doesn't work out but you keep going, is with those rows of mines that you boost through and explode on your way. Boosting through them neither gains nor loses you any time, but you did so because it looked good, which is always greatly appreciated. So you were obviously going to the effort to hit every mine, but at one row of mines you missed one. I'm not sure if you tried several times after that or what, but it looked like it could definitely be done. Another example of the above is missed shots. There are very many missed shots on the overhead, self scrolling flying level, obviously not including the side-bullets or the shots intended to be in sync with the music(which I always appreciate and was a nice touch). It's the ones that are intended to hit something, but don't that I speak of. Another prime example is the final boss fight. As you're jumping to hit the rings, you make one extra slice on most jumps which never comes in contact with anything. Also, this was the only part of the run which was actually boring. edit: With regards to the above examples, I'm not saying they were the only ones in which those kinds of things happened, I'm just trying to help you know what I mean. A last thing is, is it possible that the boxer AI is more complex than that, and that you can optimize the time in which he is vulnerable? If not, and if the crystal boss is optimized as well in terms of time, then those two are indeed fine. edit: other boss fights which could benefit from more optimized AI controlling include the dragon in (I think) the forest, and the arch-nemesis battle soon after. Good run overall, but there are indeed changes to make throughout, and as I said if you produced that with so few rerecords, you could do a lot more with a whole bunch of rerecords. Looking forward to any possible future versions!
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
Hi, while this run still has some problems a few rerecords here and there could solve (read Blechy's post), I think, this second run is much better than the first. Especially the vertical scrolling shoot-em-up-ish stage where you played without this unnecessary continous fireing. Philip PS: Did I mention that this game is really exciting? I did not know it until I saw those runs. There so much happening on the screen (I really like those ostriches - the are very well animated) and the music too is great. Cool game indeed.
Former player
Joined: 6/14/2004
Posts: 38
The shooting stage (Stage 7) in my re-record I don't use the secondary fire at all (Bullets) to kill things or play along with the games music, I just "move to the beat" at times if that helps, so maybe your talking about a earlier movie? The thing with the dash attack you have to remember is that when you hit something you have to give enough time for you to flip away from the enemy before it does damage to you. The arch nemesis knight was perfect, I took him down with all 3 types of attacks as quickly as possible. As for the boxer AI, seriously, you have to try and beat him yourself before you judge how "quickly" it is to beat him. The guys cheap, having WAY more life then you and he knows it too. You saw in the video how when I was double as agressive with the re-record it caused him to go into beserker mode TWICE even before he went into block mode. When you GET him into block mode you have to jab at air often to keep him that way, otherwise he spreads his arms and starts trying to rocket jab at you. As for the rocket boosting ALOT of the time I am giving my guy time to fall/time to rest, because if you flip (which you see after most boosts) too many times after you rocket, your guy gets dizzy and stumbles for three seconds and eats up time. This was the problem I had with the Egypt level, and it took me about 100+ re-records just to get that FIRST part down. A few boosts I can see that could be instant is rocket attacks on the 2nd boss and Egypt mid boss. The dragon you have to cut down to size because as he takes damage he gets faster and faster, and you can only rocket jab him once at a time before he goes into his flame thrower (You saw how fast his body was when I hit him enough times to cut it off completely from the grey skull, it was moving at breakneck speed) Final boss, yeah I do swipe at air, but the game has bad hit detection here. Those flameing skulls often are nowhere near you and still hit you (Why I rocket boost through them once because my sword woulden't hit them that one time) and you have to rapid slice to keep them away. But if you want I can do it again for a cleaner version if you want. Also yeah, I love the music and sound effects for this game, they are so awsome ;D (EDIT) As for the low amount of re-records, I am a professional videogame tournament player (I have the highest score in the world for the blockbuster TMNT:Tournament Fighter game (GO DONATELLO!) and second highest for clayfighter. NBA Jam was my big fault, having practiced for weeks on end to get it right ONLY to be told I coulden't change my controller button posistions when I walked through the door for the tournament. This is what cost me to go national) amoung lots of other smaller tournaments in the city (Have TONS of free games and prizes) so I know what I am doing with most games. Did you know my first run through Sparkster for its quick run was only 627 re-records? ;D Also forgot something, with the rocket boost the meter being "full" isn't really in sync with the ACTUAL charge meter. If you boost the SECOND your boost bar starts flashing it will de-charge, you have to give the boost at least 2-3 flashs before you can rocket with it. Yes I know its anoying.