Post subject: PlayStation games using autofire controls
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
2D PlayStation games run at 60 fps on NTSC and 50 fps on PAL. 3D PlayStation games run at 30 fps on NTSC and 25 fps on PAL. I have a question. Why isn't my autofire working? There are two types of frames: Input frames and lag frames. Input frames allows the user to press any button during these frames. Lag frames don't allow any input in certain situations as loading, rendering polygons in 3D space, etc. There are some things where rendering objects that don't produce lag frames and may cause 1-frame inputs to fail to register. I have the autofire set to defaults (1 on, 1 off, take lag frames into account) I have take lag frames into account enabled, but the problem is, the 3D rendering is done through the system's hardware rather than the software (the game that's being played). You can't disguise lag frames as input frames or there will be problems. You see? I have Muscular Dystrophy, I'm bed ridden, I'm acrophobic, I lost my ability to stay balanced. I'm using only a mouse. I use the On-Screen Keyboard, I use a Virtual Pad. The least you can do is making PlayStation games accessible for the disabled out of the box, but you failed at that. I can't even enjoy Crash Team Racing 'cause the autofire sometimes fails when trying to get the TNT crate off my head. Aaugh! No lag frames and input sometimes failing makes autofire work half the time. This needs to be addressed! But there is a fix to this. Set the autofire to 2 on, 2 off, and uncheck take lag frames into account. If you are switching between 2D and 3D games, you have to go to the autofire settings every time. It's a total nightmare and it should've been addressed in the first place. Making a duplicate of the same emulator, have one for settings for 2D games and the other set up for 3D games. It's a smart thing to do. I have nothing else to say. Keep up the good work.
Post subject: Re: PlayStation games using autofire controls
mz
Player (79)
Joined: 10/26/2007
Posts: 693
PikachuMan wrote:
2D PlayStation games run at 60 fps on NTSC and 50 fps on PAL. 3D PlayStation games run at 30 fps on NTSC and 25 fps on PAL.
Firstly, most 2D games on the PSX just use flat polygons, even though the hardware has functions to quickly display 8x8 and 16x16 sprites like older 2D consoles. On the PSX, 2D games mostly use the same functions as 3D games to draw their graphics. Secondly, games can run at any frame rate they want/can. There are many purely 3D games that run at 60 FPS and there are many purely 2D games that run at 30 FPS or lower. Many 2D games even struggle to keep 30 FPS at all times. Finally, I'm glad I don't have to deal anymore with ungrateful users who treat me like shit for making some free software for them.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.