Post subject: BSNES Mouse Issue
RGL
Joined: 7/13/2017
Posts: 57
Hi. I want to make a video of Mario Paint for SNES, but it seems that this is pretty inconvinient. An actual mouse behaves like a stick and with an analog stick it is not usable either. Even on 10% sensitivity it is way to fast to properly use it. Is there anything I could try?
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
I think there are some lua scripts specifically made for merio paint that could help out here?
ViGadeomes
He/Him
Judge, Active player (311)
Joined: 10/16/2017
Posts: 461
Location: France
I don't think it's very useful, the BSNES mouse isn't done for casual playing actually. You need to understand that the position you take at a certain frame is the move you will put in your mouse from is previous position so in real time it's very hard to play with it. EDIT: you could try to enable the option "Limit Analog Change Sensitivity" in "SNES -> Controller Configuation" even if I don't think that will fixe your problem.