Uses the newly discovered credit warp (credit to Veo for his findings), and beats the previous TAS by over 4 minutes. All glitches aside from the credit warp and menu buffering are covered in my previous submission.
Credit Warp: It turns out the glitched characters generated via holding up while mashing C can be influenced via the amount of Meseta that you currently have. We get the character who shows up from having 215 meseta at the time of initiating the glitch, and access his expanded inventory using the inventory underflow glitch. However, unlike normal characters who influence the stats and equipment of other characters through the expanded inventory, this character's inventory allows us access to the game mode (slot 35). By removing the item that is currently in there (by putting it in storage), we are able to place another item in there and overwrite the game mode by buying additional items. By putting a carbonsuit in the game mode slot, it starts the credit sequence. For a more detailed explanation on this, please check out Veo's video on it (https://www.youtube.com/watch?v=2GpswAp9nRg).
Menu Buffering: If you open the menu and hit B at the right frame before the character stops moving, you can avoid encounters that would have happened on that movement. This only doesn't cost time when the screen doesn't move, otherwise you have to wait for the screen to move before it will allow you out of the menu. Credit again to Veo.
Route Changes: Rolf is named: "ホュ" as the characters used here are converted to Teim and an Antidote once selected in the expanded inventory. Teim is needed to cross the bridge to Oputa, and the antidote is used in meseta manipulation. By selling the antidote and two of Nei's equipped items then buying an telepipe we get the 215 meseta required. The rest of the route changes are outlined in the credit warp explanation.
Big thanks to AmaizumiUni, MrStarbird, Veo and Ruadath for all their work on this game.

Memory: Updating with 56 frame improvement.
Memory: Judging
Memory: Updating with 10 frame improvement.
Memory: Ruadath asked privately for authorship but did not ask the original author directly. Since only Jiseed's inputs were used and there was not an agreement to share authorship, there shall be only one author assuming no further improvements are made.
Optimization seems good.
I found the glitched cutscene amusing and the movie was well received overall. The published run has a fairly poor rating but I'll give this one the benefit of the doubt provided it gets good ratings in the future.
Spikestuff: Publishing.


Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3846] Genesis Phantasy Star II "game end glitch" by Jiseed in 03:04.40
Zucca
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Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
I didn't read any text before watching this TAS. After the end scene started rolling I literally said "WOW!" and clapped. This is an obvious "Yes" from me.
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.