Selicre
He/Him
Joined: 1/4/2019
Posts: 17
Location: RU
I've tried to run Marble Marcher, the new game that uses fractal geometry for level layout, but it looks like it doesn't quite replay inputs correctly, and after 2-3 frames of playback it starts using real inputs instead of emulated ones. The game's open-source, so it'll likely be much easier for you to understand what's going wrong. TAS runs of this game would likely be extremely impressive due to how precise the collision in this game is. Link to the game: https://github.com/HackerPoet/MarbleMarcher
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
keylie
He/Him
Editor, Emulator Coder, Expert player (2830)
Joined: 3/17/2013
Posts: 391
Thanks Patashu! SFML is using XCheckIfEvent to query events (https://github.com/SFML/SFML/blob/master/src/SFML/Window/Unix/WindowImplX11.cpp#L810), which is not hooked by libTAS. I will fix this soon. Edit: Fixed