Post subject: Splitting the GBx Pokemon Game Resource page
Fortranm
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Some time ago, I suggested on the Discord channel to split the GBx section of the Game Resource page into (S)GB(C) and GBA because that section is quite large and, well, putting those two together doesn't make much sense to begin with. Then, I noticed that all first three generations of Pokemon games share the same page, which is almost absurd. While most people I talked to on this issue agreed that the page should be split, there didn't seem to be a consensus on how should the new pages be named. Although this doesn't affect the number of pages the page in question will be split into, which is 3, the way new pages are named will affect how the information on the page will be organized in the future. Therefore, I think it's a good idea to bring up this issue here to discuss it more effectively. So far, there are two stances on how the new pages should be named. 1. I think each generation of Pokemon games should be given one page because they almost always use the same engine. The only exception is LGPE from Gen 7, which won't even be a concern for TASing purposes for a while for obvious reasons. Currently, the page for Gen 4 Pokemon games are named this way, so are the pages for SNES DKC trilogy, GBA MMZ tetralogy, and a few others. 2. Spikestuff thinks each title deserves its own page. This means the 3 new pages will be named "Pokemon RGBY", "Pokemon GSC", and "Pokemon RSE", and if someone decides to add information for FRLG in the future, another new page named "Pokemon FRLG" shall be added. His examples are Sonic Advance 2 and Sonic Advance 3. IMHO, this is unnecessary because Pokemon games from the same generation tend to share glitches, tricks, etc., and if all titles have separate pages, there will be a lot of repetitions between pages. What do you think is the best way to handle this? As a side note, these two pages should be renamed after the split of the main page is done since they only contain information of one specific generation.
Pokota
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Giving each title its own page would cloud the issue for Generation 3 due to how that generation was released, and as has been noted most glitches are consistent across the same generation. Splitting the forum threads across titles would make more sense, since 90% of what would change between a FireRed game and a Ruby game is the planning, rather than the mechanics. E: Looking on it the proposals are the same, just with a question of how the pages are actually named, plus a question of how FRLG are handled.
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Fortranm
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Pokota wrote:
Looking on it the proposals are the same, just with a question of how the pages are actually named, plus a question of how FRLG are handled.
Once the precedent is set, this will also affect how HGSS is handled in the near future, and how B2W2, ORAS, etc. are handled in the far future.
Pokota
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Game Resources / DS / Pokemon Gen 4 wrote:
The purpose of this page is to document all known tricks of the Pokemon generation 4 games on Nintendo DS, which include Diamond, Pearl, Platinum, Heartgold, and Soulsilver.
Seems the precedent itself has already been set and so it's just a question of naming.
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Fortranm
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Pokota wrote:
Game Resources / DS / Pokemon Gen 4 wrote:
The purpose of this page is to document all known tricks of the Pokemon generation 4 games on Nintendo DS, which include Diamond, Pearl, Platinum, Heartgold, and Soulsilver.
Seems the precedent itself has already been set and so it's just a question of naming.
Well, I wrote that page. That's why. :P Given how bare-bone that page is right now, it's not too much to split it if Spike's proposal is accepted over mine.
Spikestuff
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stares at the capitalization of the second "s" If anyone wants the full-list on what I wrote. PokemonRGBY, PokemonGSC, PokemonRSE, PokemonFRLG, PokemonDPP, PokemonHGSS, PokemonBW, PokemonXY, PokemonORAS, PokemonSM, PokemonLGPE. There was and argument against how Platinum is a different mechanics to Diamond and Pearl so I wrote: PokemonDP, PokemonPlatinum Which is an odd point since well... Red and Green is different to Red and Blue and by extension Yellow and Crystal is different to Gold and Silver. On the "How it should be approached" side, maybe something towards how many Pokemon are within each generation and implemented into the game (Basically the list). Due to the older titles receiving remakes and having a different amount of obtainable Pokemon to the generation which the engine is based on.
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TiKevin83
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I like splitting up the Pokemon game pages as mentioned, the TAS tricks are pretty game specific. On the topic of them being outdated, I'd rather not have to maintain a 4th layer of documentation. I've already got submission notes constantly in drafts for Yellow Glitchless and NSC and I'm currently writing new docs for the disassemblies in the Github pret repositories. Those docs will hopefully make it cleaner to find the sources of various bugs we use in the game's code. I'd suggest linking to the submissions of current published TASes and linking to the pret repos in each resource page.
Fortranm
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TiKevin83 wrote:
On the topic of them being outdated, I'd rather not have to maintain a 4th layer of documentation. I've already got submission notes constantly in drafts for Yellow Glitchless and NSC and I'm currently writing new docs for the disassemblies in the Github pret repositories. Those docs will hopefully make it cleaner to find the sources of various bugs we use in the game's code. I'd suggest linking to the submissions of current published TASes and linking to the pret repos in each resource page.
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Feel free to do that after the split is done.
Spikestuff wrote:
If anyone wants the full-list on what I wrote. PokemonRGBY, PokemonGSC, PokemonRSE, PokemonFRLG, PokemonDPP, PokemonHGSS, PokemonBW, PokemonXY, PokemonORAS, PokemonSM, PokemonLGPE. There was and argument against how Platinum is a different mechanics to Diamond and Pearl so I wrote: PokemonDP, PokemonPlatinum Which is an odd point since well... Red and Green is different to Red and Blue and by extension Yellow and Crystal is different to Gold and Silver.
There are more mechanical differences between D/P and Pt than between the two examples you listed here. Trust me. Did you forget B2/W2 and US/UM in the list? :P