• Plays on hardest difficulty
  • Abuses glitches
  • Manipulates luck
  • Uses death to save time (but doesn't actually lose a life)
This is a 539 frame improvement over the existing TAS, using several glitches present only in the original PRG0 revision of the game [3/20 EDIT: SEE NOTE]. I first submitted this using the Stage 2 glitch I discovered while comparing data between revisions, but I then found that not only was this glitch already documented in Japanese sources, but that there were several other time-saving glitches known as well:
I did lose 1 frame delaying the beginning of Stage 1 to get an enemy out of the way, but most of the input is copied directly from the previous submission.
Stage 1: Getting killed & simultaneously grabbing the end-of-level vine causes a glitch that significantly shortens the end animation.
Stage 2: Grabbing the end-of-level vine while facing right causes another glitch that essentially skips the end animation as well. (This is in part due to the platform hitbox extending too far to the right which confuses the game logic - this was fixed in the PRG1/US release)
Stage 3: Holding down while landing on a vine near the top causes you to clip through the platform above it. This is where most of the time was shaved off.
NOTE: I just discovered that this skip works in PRG1 as well. The ending animation skips definitely only work in PRG0 though.

Masterjun: Judging again!
Masterjun: Accepting to Moons as an improvement to the previous run.
Spikestuff: Publishing.


TASVideoAgent
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Posts: 15562
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EZGames69
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Publisher, Reviewer, Expert player (4458)
Joined: 5/29/2017
Posts: 2761
Can we get an encode?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
nymx
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Joined: 11/14/2014
Posts: 929
Location: South Pole, True Land Down Under
Glad to see then encode up. Dang! I didn't expect this. I love how you skip certain areas. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Oh wow!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Joined: 7/1/2013
Posts: 447
Yes Vote!
Fortranm
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Joined: 10/19/2013
Posts: 1121
Simply amazing. YES vote. I wonder if these glitches work on the original Arcade release.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3926] NES Donkey Kong Jr. by Aglar, Aqfaq, Ferret_Warlord & Jigwally in 01:03.84