Tobu Tobu Girl is a homebrew Gameboy game released in 2017. It is available for free from the Developers itch.io page. https://tangramgames.itch.io/tobutobugirl
Tobu Tobu Girl stands out as a homebrew title due to its rock solid presentation. With its cute graphics, tight gameplay, catchy chiptunes, and professional menus it would hold up as a solid entry in the Gameboy library even when compared with professionally developed titles of the platforms heyday. It certainly conveys a sense of speed rarely seen on the Gameboy. (Probably due to the original console's blurry screen.) On the other hand it is rather short, with only three main levels and a single bonus level. The game is difficult enough to alleviate this somewhat in real time play, but here I use Tobu Girl's fast movement options to complete all four levels in under three minutes.
In-Game Times & Scores
TIMESCORERANK
LV1PLAINS0:0914100S
LV2CLOUDS0:1313000S
LV3SPACE0:1714100S
LV4DREAM0:2212600S
Compared with my last Submission:
FRAMES SAVED
LV146
LV247
LV379
ENDING164
LV496
TOTAL432
Special Thanks to ThunderAxe31 for LV1
This game seemed like a good candidate for my fist run due to its shortness, simple controls, ease of emulation, and great disparity between unassisted play and TAS due to how quickly actions can be entered. Also I wanted to see a speedrun of it and was disappointed that as far as I could tell no one had attempted it yet. Though it is a Homebrew game, I feel the quality of the game makes up for it, and it's such a short run, with quick fun to watch movements that it doesn't overstay its welcome, even though the gameplay strategy isn't that complex.
Movement
Tobu Girl has three main ways to move (other than falling due to gravity.) Bouncing, Dashing, and Flying.
Bouncing: When bouncing off an enemy Tobu Girl is propelled upwards. The speed is 3 for all enemies except Jellyfish which give a speed of 2 unless stomped. Tobu girl is teleported to the top of the enemy sprite at the beginning of a bounce, a maximum distance of 16. Jellyfish have 1 less pixel available to horizontally dash into for a max of 15. There is a bug with Jellyfish and ghosts where regardless of the height you hit them at they will occasionally teleport you up 10. This is useful when they aren't close enough to hit near the bottom, but usually costs distance when compared with the 13-16 in ideal situations.
After a low jellyfish bounce, a dash or flight should be input immediately.
Dashing: Tobu Girl can dash in all 8 directions, 3 times before she needs to bounce again. The remaining dashes are indicated above her head. This is Tobu Girl's burst movement option and the primary navigation tool for most of the game. A Dash can interrupt most of Tobu Girl's other actions including a previous dash. Dashing in one of the 3 upward directions will move her at a y speed of 3, dashing downward will move her at a y speed of -4 Note that Tobu Girl cannot drift left or right during a dash. The end also must be canceled into another action to prevent a slow animation before she starts to fall.
Flying: Flying propels Tobu Girl upwards based on her momentum. Flying upwards out of a dash accelerates from 0 up to 3, flying out of a bounce maintains the previous speed, and accelerates up to 3.
Stomping: By Dashing Downwards, Tobu girl can stomp. This destroys the enemy, gets a regular height bounce out of a jellyfish, and restores some of her flight meter. In this run only one enemy is stomped in this run due to a bug causing a horizontal dash to be slightly worse in terms of speed.
Enemies
  • Bats: Hang in place and do nothing.
  • Birds: Move slowly left and right, turning around at the edge of the screen.
  • Jellyfish: Hang in place and do nothing. Bounce at a speed of 2.
  • Ghosts: Zigzag left and right quickly. Disappear even after a normal bounce.
  • Spikes: Hang in place and do nothing. Can't be bounced off of.
  • Blades: Move slowly left and right, turning around at the edge of the screen. Can't be bounced off of.
Enemy Generation: Enemies are spawned in a set order at set locations. Birds, Ghosts and Blades are Affected by the Global Timer
Enemy RNG is set at the title screen.
ThunderAxe31: You can change RNG only by delaying the moment when you press Start at the intro cutscene and the moment when you press Start at the title screen. From then, all subsequent RNG changes will be completely unaffected by following inputs, both during gameplay and in between levels.
Strategy:
Keep upwards momentum as much as possible. Hit as many enemies as possible. Maintain upwards speed of 3 as much as possible.
The horizontal dash takes advantage of the fact that the game is more lenient about what counts as a bounce instead of being killed during a horizontal dash, provided you start far enough away. Also it terminates Tobu Girl's vertical speed, so we can get to the next bounce as quick as possible. Hitting an enemy lower gives a bigger boost. Ideally the horizontal dash should last for 1 frame, for 1 frame of 0 y speed, followed by the bounce teleport of 13-16 upwards.
Alternating A and Start is used to advance the menus. Curiously, the High score table can only be closed with Start, so the correct button to start on must be picked.
Thanks to ThunderAxe31 for the 3x1 frame save by pressing Right and A on the same frame to select the next level.
Note:
As the ending sequence plays after level 3, I choose to stop at the high score table for level 4. Pressing start here just sends you back to the main menu.

Memory: claiming for judging because CUTE
Memory: Optimization seems great. The goal of the game is essentially to go "up" and this TAS essentially is constantly moving up.
Personally I loved this game because it was adorable and I want to hug it and kiss it and tuck it into bed at night. On the TAS itself, I enjoyed the spastic movement to take advantage of various enemies to refresh cooldowns and to just move more quickly upwards. There wasn't very much audience response here but the audience response it did receive was mostly positive.
Accepting to Moons.
Spikestuff: Publishing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
Memory
She/Her
Site Admin, Skilled player (1558)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
Oh my god this game is adorable yes vote The TAS was nice too.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Eltrion
He/Him
Player (56)
Joined: 3/1/2019
Posts: 7
I'm not sure how to add a co-author, but as I ended up using ThunderAxe31's version of LV1, he should technically be listed.
Memory
She/Her
Site Admin, Skilled player (1558)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
Edit the submission, list his name under "Nickname".
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Editor, Reviewer, Skilled player (1361)
Joined: 9/12/2016
Posts: 1646
Location: Italy
All right, I'm satisfied of the result. By the way, I forgot to say that the movie label is probably unnecessary. In any case, it would surely not "100%". So I'm removing it. Maybe "all levels" could make more sense.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Eltrion
He/Him
Player (56)
Joined: 3/1/2019
Posts: 7
Ok, I was unsure how to note that it continued after the ending sequence, to finish the bonus level.
nymx
He/Him
Editor, Judge, Expert player (2255)
Joined: 11/14/2014
Posts: 933
Location: South Pole, True Land Down Under
Nice cut over your previous attempt. 434 from my calculation. I usually vote yes due to improvements, and this is no exception. Good job.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
CoolHandMike
He/Him
Editor, Judge, Experienced player (897)
Joined: 3/9/2019
Posts: 729
Enjoyed that spastic left and right movement
discord: CoolHandMike#0352
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3931] GB Tobu Tobu Girl "all levels" by Eltrion & ThunderAxe31 in 02:42.92