Post subject: Legendary Axe II
Emulator Coder, Former player
Joined: 8/12/2007
Posts: 102
I made a lua script for this game as an example to include with pcejin. It displays info about game objects such as their x and y positions, current damage, and total hit points. It also calculates the damage the player will inflict on enemies. I started reverse engineering the collision to display hit boxes but I will probably not finish that part. I included the documentation so far if anyone wants to complete it. http://pcejin.googlecode.com/svn/trunk/scripts/Legendary_Axe_II.lua
EZGames69
He/They
Publisher, Reviewer, Expert player (3964)
Joined: 5/29/2017
Posts: 2706
Location: Michigan
I Might as well post this, dont know when I plan to finish but here’s a WIP. Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing