Post subject: Adventures of Batman and Robin
Joined: 1/1/2022
Posts: 1716
Howdy, all... I've been a non-posting reader of these forums for a while, and been collecting time attacks for nigh on a year and a half now, so I figured it's about time I apply my well-honed aesthetic to a ROM and get going on making my own, and I've decided the SNES version of the Adventures of Batman and Robin would be a fun challenge. I've got [what I think is a] minimal run through the first level almost completed, and it's a lot different than I thought it would be. Takes less time than I thought it would, it's a lot more fun than I imagined, but it's not nearly as easy as I thought it would be. How those three fit together, I'm not sure, but that's my impression. Anyway, the reason I'm posting this is because I wanted to get a discussion going with anybody who knows the game to see (a) if anyone else is currently attacking this game, (b) what nifty timesaving tricks anybody knows for skipping parts of levels / getting through bosses faster [which is kind of a pain in this game], and (c) whether this game is really worth making the attack of. After all, though it's one of the most gorgeous games ever released for the SNES, it's definitely not super-fast-paced: your movements can be limited by the smooth animation, and the bosses take a long time to beat. Thoughts, anyone?
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I can only say to use the grapling hook a lot for speed, that will be the most entertaining thing on the movie, as far as i can imagine. Good luck, its a game i like a lot.
Joined: 12/20/2004
Posts: 226
I think this game is a good candidate for a TAS and I was wondering why no one mentioned this game. I don't really know much about speedrunning the game other than rolling is the fastest form of movement when there is no ceiling. Just wanted to say there is some interest in this game.
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
Link to video Reviving this 11 year old topic to let people know I might maybe work on this. We'll see. Edit: I'll do a small writeup while I'm waiting for real life things to move like the moon. Batman's fastest form of movement is rolling, which saves about 10 frames each time it is performed. Some enemies are able to hit him out of a roll, so the fastest way to deal with that is to either dodge them or pick them up for a frame, which resets their attack counter so you can roll on your merry way. Those zips in the second section are very interesting, as it's because the game doesn't know where to place Batman while grappling. He's basically dipping down into the floor's collision while swinging. I have yet to see if this is exploitable in later stages. The fastest way to kill the first boss is to do two aerial kicks and then do some form of a move while on the ground. Batman stays stunned for much less time on the ground since he doesn't need to fall first. http://tasvideos.org/userfiles/info/30507037413286369
effort on the first draft means less effort on any draft thereafter - some loser
XTREMAL93
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Active player (446)
Joined: 1/6/2012
Posts: 586
Location: Azerbaijan, Baku
TAS from 2013th year by Dark Fulgore. Duration is about 40 minutes Link to video