Post subject: Tiny Toon Adventures - Wacky Sports Challenge (U)
MVA
Joined: 12/9/2007
Posts: 15
This game have potencial for TAS for you? For me YES is the response. Screenshot: http://www.planetemu.net/screenshots/goodsnes/Tiny%20Toon%20Adventures%20-%20Wacky%20Sports%20Challenge.png I made just small test's on this cool game, but I'll play more later.
Joined: 5/17/2007
Posts: 48
I've tried making a couple short ones for this game and experienced desync problems.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Wow...
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Schnretzl wrote:
I've tried making a couple short ones for this game and experienced desync problems.
Me too. When I watch my own movie, desync a lot in first stage (Ice Cream Throw). Why? Ramdom stage? Maybe making a movie except the first stage. I can do it? I love this game and a TAS would be great!
Joined: 5/17/2007
Posts: 48
I did a run on the weightlifting too, and it also desynced.
Post subject: A new run question
jmosx36
He/Him
Player (123)
Joined: 12/7/2013
Posts: 98
Location: Colombia
I´m making a new TAS of this game, but in the 3rd minigame i have a question 1st method Link to video Manipulate the CPUs to lift the dumbbell as soon as possible 2nd method Link to video Manipulate the CPUs to not let to lift the dumbbell and go to the final challenge quickly 3rd method Link to video Lose the event with the minimal points required to qualify what method should i use in this run?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Well, I think it depends on what type of run this is ultimately going to be... IF you are going for speed then the second one. But if you are going for a high score, which is definitely something which should be considered, you scored more points in the first one. However, the first one does have the unfortunate disadvantage of waiting for other characters to catch up. If that does not bother anyone, then I say go for one. Are you getting a desynch problem during playback?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
jmosx36
He/Him
Player (123)
Joined: 12/7/2013
Posts: 98
Location: Colombia
funnyhair wrote:
Are you getting a desynch problem during playback?
Nope, Lsnes has no problems with desyncs in this game, but in the past i had problems with desyncs in this game with snes9x, my solution was to record a stage, and back to play exactly in the desync, with this technique i reached the last minigame in the second phase without problems
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Awesome. That sounds like a cool plan. Best of luck and keep going.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Post subject: How to finish the TAS?
jmosx36
He/Him
Player (123)
Joined: 12/7/2013
Posts: 98
Location: Colombia
Ok, i have a question. I'm close to finish my TAS, so, i have 2 ending options: 1) Finish the minigame quickly 2) Play until the last necessary input Link to video What option should i take?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)