Post subject: TAS Plugin for DeSmuME?
SS917
Any
Joined: 1/26/2015
Posts: 13
Location: United States
Is there actually a TAS plugin for DeSmuME Emulator that I can use to TAS?
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
Can you TAS in desmume? It's built-in Can you use TASEditor? No.
Just a Mew! 〜 It/She ΘΔ 〜
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
The DS has no analogue stick.
SS917
Any
Joined: 1/26/2015
Posts: 13
Location: United States
So I have to use a keyboard or controller to TAS?
Joined: 10/23/2009
Posts: 545
Location: Where?
It depends on your preference. Dooty for example TASed with a XBOX controller if I recall correctly, others(the majority I think) TASes with keyboard.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
SS917 wrote:
So I have to use a keyboard or controller to TAS?
Yes.
Editor
Joined: 8/6/2014
Posts: 37
I have created a tool which allows you to TAS with the mouse. I would highly recommend that every TASer use it, as it is extremely helpful. It will take some getting used to, as it is a very different experience than TASing with a keyboard/controller, but well worth the learning curve. Make sure to save and backup your movie frequently while learning, though, as desyncs are rather easy to accidentally create if you're not used to TASing this way. Download link: https://www.dropbox.com/s/78drfv476wx04dk/DeSmuMe%20Movie%20Editor.exe?dl=0 This tool only works with Windows, and using either DeSmuME_0.9.9_x86.exe or DeSmuME_X432R_AVI_x86.exe.
Post subject: Description of the movie editor
Editor, Experienced player (817)
Joined: 5/2/2015
Posts: 671
Location: France
Bumping because this really needs more views. Using the tool makes DS TASing way less painful in every way, especially touchscreen TASing. Many DS tasers still don't know about it (I showed it to Really_Tall just today.) Also, the source is available at https://github.com/SuuperW/DeSmuME-Movie-Editor Here's what it looks like: The tool is somewhat similar to TAStudio. It allows non-linear editing, and branches. Most of all, it doens't restrict traditional TASing: you can use it alongside, using its features when needed. You can jump to and edit any frame of the movie, and it reloads instantly. (No more Read+Write to edit a mistake 3 frames prior!) You can edit stylus coordinates with granular precision and modify them from their old states. (No more manual stylus TASing or AutoHotKey scripts!) You can do bulk editing and even insert new frames in bulk. The movie editor also features something similar to branches, called parts. You can take any segment of the currently edited movie and keep it in memory. This creates a partial input. This can be then saved to disk, reloaded later on, and even inserted into the movie at a different frame point. Parts allow for a workflow similar to TASeditor branches, starting many parts from a starting frame to compare different strategies, for instance. But they also allow easy splicing. There is no limit on a part length: it can be used to capture entire long segments of a movie. This means you can do certain segments independently of each other and splice them all together at the end, or while developping a TAS to copy-paste common parts. The movie editor warns for most desyncs, however you should keep an eye out for them.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11267
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.