Hexcite is a fairly obscure GBC game based on an equally obscure board game. Here, the 50 problems of Practice Mode are completed as fast as possible.

Game objectives

  • Clear Practice Mode

Comments

Hexcite is a Japanese board game based around filling up a triangular grid of hexagons, where points are scored based on how many sides your tile touches, and if you can fill one of the large hexagons. Hexcite: The Shapes of Victory is a GBC version of said board game, which includes a Practice Mode, with fifty games about to finish that you need to get victory in, similar to chess problems.
Victory is always by five points, the minimum possible, so most problems have only one perfect solution, which did make this a lot easier to make than might be expected, as there were rarely times when I had to compare many different approaches.

Other comments

There is possibly room for improvement. I don't know if all the solutions are the most optimal. There were a couple I found more than one way of completing, and I went with the quickest version, but other problems may also have solutions I missed.
It is possible to occasionally save a frame when you start moving a tile, but I couldn't work out when it lets you do it. Also, there seem to be frame rules, so most of the time it wouldn't actually save any overall frames. See this forum thread for some of my findings.
Also, while I don't believe there is any RNG, and the AI is completely deterministic, it might be possible to influence the AI to pick quicker moves. There are a couple of times when there are a couple of equally good moves it can make, and it doesn't always pick the quicker of the two.
Big thanks to AShultz for this text walkthrough and justdoit9233 for this video walkthrough.

feos: Even though the environment here is a board game, the Practice Mode is just a set of puzzles with certain solutions. Gameplay does not look very entertaining, but it's still a typical puzzle game speedrun where precision makes it clearly superior to a human playthrough. Just like with chess problems, solving those re-defined puzzles is not a board game in itself, even though in actual Hexcite play those scenarios may occur. So this movie doesn't count as a board game being in Vault. Accepting.
Spikestuff: Publishing.


TASVideoAgent
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JorWat25
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This is my first submission ever, so let me know if I'm missing something/done something wrong.
g0goTBC
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That was a nice run to watch, big fan of puzzle game TASes. May I ask why the AI cannot place its last piece at 13:33 even though it clearly has the space for it?
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JorWat25
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g0goTBC wrote:
May I ask why the AI cannot place its last piece at 13:33 even though it clearly has the space for it?
It's because of the sides. To paraphrase ASchultz:
You can only place a piece if all or none of each of its sides touches an already placed piece.
The top side is only half touching already placed pieces. Basically, any time it looks like someone should be able to play (2:25 is another one), but can't, it's because of this.
Zinfidel
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I am also a fan of puzzle games, so I did watch most of the video, but inevitably skipped around a bit because the pace of the gameplay is pretty slow. If you aren't the one playing the puzzle game and making decisions, then just watching the game requires some sort of incredible or surprising gameplay to keep it interesting. As such, +1 for excellent destruction of the CPU in the puzzle game, but -1 because it's hard to sit through the video all the way due to, well, the game's pace and mechanics. So it's a meh from me.
JorWat25
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Yeah, it's not exactly an interesting game to watch. I think it's pretty obvious I'm aiming straight for the Vault. My logic is that if something like [3480] GB Boxxle by Jigwally in 4:58:50.20 can get published, then so can this.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4111] GBC Hexcite: The Shapes of Victory "Practice Mode" by JorWat25 in 20:27.89
JorWat25
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Now this has been published, I have to disagree with it being classified as having "Heavy luck manipulation". As far as I can tell, it's not even possible to manipulate luck in this game (or at least in this specific mode); the AI seems have a specific algorithm it goes through to work out what move to do with no randomness.